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esengine/src/Utils/Timers/Timer.ts

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import { ITimer } from './ITimer';
import { Time } from '../Time';
/**
* ITimer的实现
*/
export class Timer implements ITimer{
public context: any;
public _timeInSeconds: number = 0;
public _repeats: boolean = false;
public _onTime!: (timer: ITimer) => void;
public _isDone: boolean = false;
public _elapsedTime: number = 0;
public getContext<T>(): T {
return this.context as T;
}
public reset(): void {
this._elapsedTime = 0;
}
public stop(): void {
this._isDone = true;
}
public tick(){
// 如果stop在tick之前被调用那么isDone将为true我们不应该再做任何事情
if (!this._isDone && this._elapsedTime > this._timeInSeconds){
this._elapsedTime -= this._timeInSeconds;
this._onTime(this);
if (!this._isDone && !this._repeats)
this._isDone = true;
}
this._elapsedTime += Time.deltaTime;
return this._isDone;
}
public initialize(timeInsSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer)=>void){
this._timeInSeconds = timeInsSeconds;
this._repeats = repeats;
this.context = context;
this._onTime = onTime.bind(context);
}
/**
* 便js需要时GC可以清理它们的引用
*/
public unload(){
this.context = null;
this._onTime = null as any;
}
}