143 lines
4.9 KiB
TypeScript
143 lines
4.9 KiB
TypeScript
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/**
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* UV 计算测试
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* UV Calculation Test
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*
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* 用于验证 TextureSheetAnimation 的 UV 坐标计算是否正确
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* Used to verify TextureSheetAnimation UV coordinate calculation
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*/
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/**
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* 模拟 ParticleRenderDataProvider 中的 UV 计算
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* Simulate UV calculation from ParticleRenderDataProvider
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*/
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function calculateUV(frame: number, tilesX: number, tilesY: number) {
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const col = frame % tilesX;
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const row = Math.floor(frame / tilesX);
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const uWidth = 1 / tilesX;
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const vHeight = 1 / tilesY;
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const u0 = col * uWidth;
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const u1 = (col + 1) * uWidth;
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const v0 = row * vHeight;
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const v1 = (row + 1) * vHeight;
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return { u0, v0, u1, v1, col, row };
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}
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/**
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* 测试 4x4 spritesheet (16帧)
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*
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* 预期布局(标准 spritesheet,从左上角开始):
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* ┌────┬────┬────┬────┐
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* │ 0 │ 1 │ 2 │ 3 │ row=0, v: 0.00 - 0.25
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* ├────┼────┼────┼────┤
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* │ 4 │ 5 │ 6 │ 7 │ row=1, v: 0.25 - 0.50
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* ├────┼────┼────┼────┤
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* │ 8 │ 9 │ 10 │ 11 │ row=2, v: 0.50 - 0.75
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* ├────┼────┼────┼────┤
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* │ 12 │ 13 │ 14 │ 15 │ row=3, v: 0.75 - 1.00
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* └────┴────┴────┴────┘
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*/
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function test4x4Spritesheet() {
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console.log('=== 4x4 Spritesheet UV Test ===\n');
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const tilesX = 4;
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const tilesY = 4;
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console.log('Expected layout (standard spritesheet, top-left origin):');
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console.log('Frame 0 should be at TOP-LEFT (v: 0.00-0.25)');
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console.log('Frame 12 should be at BOTTOM-LEFT (v: 0.75-1.00)\n');
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// 测试关键帧
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const testFrames = [0, 1, 4, 5, 12, 15];
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for (const frame of testFrames) {
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const uv = calculateUV(frame, tilesX, tilesY);
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console.log(`Frame ${frame.toString().padStart(2)}: col=${uv.col}, row=${uv.row}`);
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console.log(` UV: [${uv.u0.toFixed(2)}, ${uv.v0.toFixed(2)}, ${uv.u1.toFixed(2)}, ${uv.v1.toFixed(2)}]`);
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console.log('');
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}
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}
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/**
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* 测试 2x2 spritesheet (4帧) - 最简单的情况
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*/
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function test2x2Spritesheet() {
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console.log('=== 2x2 Spritesheet UV Test ===\n');
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const tilesX = 2;
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const tilesY = 2;
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console.log('Layout:');
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console.log('┌─────┬─────┐');
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console.log('│ 0 │ 1 │ v: 0.0 - 0.5');
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console.log('├─────┼─────┤');
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console.log('│ 2 │ 3 │ v: 0.5 - 1.0');
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console.log('└─────┴─────┘\n');
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for (let frame = 0; frame < 4; frame++) {
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const uv = calculateUV(frame, tilesX, tilesY);
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console.log(`Frame ${frame}: col=${uv.col}, row=${uv.row}`);
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console.log(` UV: [${uv.u0.toFixed(2)}, ${uv.v0.toFixed(2)}, ${uv.u1.toFixed(2)}, ${uv.v1.toFixed(2)}]`);
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}
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console.log('');
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}
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/**
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* WebGL 纹理坐标系说明
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*/
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function explainWebGLTextureCoords() {
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console.log('=== WebGL Texture Coordinate System ===\n');
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console.log('Without UNPACK_FLIP_Y_WEBGL:');
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console.log('- Image row 0 (top of image file) -> stored at texture row 0');
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console.log('- Texture coordinate V=0 samples texture row 0');
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console.log('- Therefore: V=0 = image top, V=1 = image bottom');
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console.log('');
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console.log('sprite_batch.rs vertex mapping:');
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console.log('- Vertex 0 (top-left on screen, high Y) uses tex_coords[0] = [u0, v0]');
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console.log('- Vertex 2 (bottom-right on screen, low Y) uses tex_coords[2] = [u1, v1]');
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console.log('');
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console.log('Expected behavior:');
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console.log('- Frame 0 UV [0, 0, 0.25, 0.25] should show TOP-LEFT quarter of spritesheet');
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console.log('- If frame 0 shows BOTTOM-LEFT, the image is being rendered upside down');
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console.log('');
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}
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/**
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* 诊断当前问题
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*/
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function diagnoseIssue() {
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console.log('=== Diagnosis ===\n');
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console.log('If TextureSheetAnimation shows wrong frames, check:');
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console.log('');
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console.log('1. Is frame 0 showing the TOP-LEFT of the spritesheet?');
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console.log(' - YES: UV calculation is correct');
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console.log(' - NO (shows bottom-left): Image is flipped vertically in WebGL');
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console.log('');
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console.log('2. Are frames playing in wrong ORDER (e.g., 3,2,1,0 instead of 0,1,2,3)?');
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console.log(' - Check animation frame index calculation');
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console.log('');
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console.log('3. Is the spritesheet itself laid out correctly?');
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console.log(' - Frame 0 should be at TOP-LEFT of the image file');
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console.log('');
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}
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// 运行所有测试
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export function runUVTests() {
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explainWebGLTextureCoords();
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test2x2Spritesheet();
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test4x4Spritesheet();
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diagnoseIssue();
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}
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// 如果直接运行此文件
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if (typeof window !== 'undefined') {
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runUVTests();
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}
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export { calculateUV, test2x2Spritesheet, test4x4Spritesheet };
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