Files
esengine/thirdparty/rapier.js/src/pipeline/serialization_pipeline.rs

146 lines
4.6 KiB
Rust
Raw Normal View History

feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
use crate::dynamics::{
RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet,
RawRigidBodySet,
};
use crate::geometry::{RawBroadPhase, RawColliderSet, RawNarrowPhase};
use crate::math::RawVector;
use js_sys::Uint8Array;
use rapier::dynamics::{
ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet, RigidBodySet,
};
use rapier::geometry::{ColliderSet, DefaultBroadPhase, NarrowPhase};
use rapier::math::Vector;
use wasm_bindgen::prelude::*;
#[derive(Serialize)]
struct SerializableWorld<'a> {
gravity: &'a Vector<f32>,
integration_parameters: &'a IntegrationParameters,
islands: &'a IslandManager,
broad_phase: &'a DefaultBroadPhase,
narrow_phase: &'a NarrowPhase,
bodies: &'a RigidBodySet,
colliders: &'a ColliderSet,
impulse_joints: &'a ImpulseJointSet,
multibody_joints: &'a MultibodyJointSet,
}
#[derive(Deserialize)]
struct DeserializableWorld {
gravity: Vector<f32>,
integration_parameters: IntegrationParameters,
islands: IslandManager,
broad_phase: DefaultBroadPhase,
narrow_phase: NarrowPhase,
bodies: RigidBodySet,
colliders: ColliderSet,
impulse_joints: ImpulseJointSet,
multibody_joints: MultibodyJointSet,
}
#[wasm_bindgen]
pub struct RawDeserializedWorld {
gravity: Option<RawVector>,
integrationParameters: Option<RawIntegrationParameters>,
islands: Option<RawIslandManager>,
broadPhase: Option<RawBroadPhase>,
narrowPhase: Option<RawNarrowPhase>,
bodies: Option<RawRigidBodySet>,
colliders: Option<RawColliderSet>,
impulse_joints: Option<RawImpulseJointSet>,
multibody_joints: Option<RawMultibodyJointSet>,
}
#[wasm_bindgen]
impl RawDeserializedWorld {
pub fn takeGravity(&mut self) -> Option<RawVector> {
self.gravity.take()
}
pub fn takeIntegrationParameters(&mut self) -> Option<RawIntegrationParameters> {
self.integrationParameters.take()
}
pub fn takeIslandManager(&mut self) -> Option<RawIslandManager> {
self.islands.take()
}
pub fn takeBroadPhase(&mut self) -> Option<RawBroadPhase> {
self.broadPhase.take()
}
pub fn takeNarrowPhase(&mut self) -> Option<RawNarrowPhase> {
self.narrowPhase.take()
}
pub fn takeBodies(&mut self) -> Option<RawRigidBodySet> {
self.bodies.take()
}
pub fn takeColliders(&mut self) -> Option<RawColliderSet> {
self.colliders.take()
}
pub fn takeImpulseJoints(&mut self) -> Option<RawImpulseJointSet> {
self.impulse_joints.take()
}
pub fn takeMultibodyJoints(&mut self) -> Option<RawMultibodyJointSet> {
self.multibody_joints.take()
}
}
#[wasm_bindgen]
pub struct RawSerializationPipeline;
#[wasm_bindgen]
impl RawSerializationPipeline {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
RawSerializationPipeline
}
pub fn serializeAll(
&self,
gravity: &RawVector,
integrationParameters: &RawIntegrationParameters,
islands: &RawIslandManager,
broadPhase: &RawBroadPhase,
narrowPhase: &RawNarrowPhase,
bodies: &RawRigidBodySet,
colliders: &RawColliderSet,
impulse_joints: &RawImpulseJointSet,
multibody_joints: &RawMultibodyJointSet,
) -> Option<Uint8Array> {
let to_serialize = SerializableWorld {
gravity: &gravity.0,
integration_parameters: &integrationParameters.0,
islands: &islands.0,
broad_phase: &broadPhase.0,
narrow_phase: &narrowPhase.0,
bodies: &bodies.0,
colliders: &colliders.0,
impulse_joints: &impulse_joints.0,
multibody_joints: &multibody_joints.0,
};
let snap = bincode::serialize(&to_serialize).ok()?;
Some(Uint8Array::from(&snap[..]))
}
pub fn deserializeAll(&self, data: Uint8Array) -> Option<RawDeserializedWorld> {
let data = data.to_vec();
let d: DeserializableWorld = bincode::deserialize(&data[..]).ok()?;
Some(RawDeserializedWorld {
gravity: Some(RawVector(d.gravity)),
integrationParameters: Some(RawIntegrationParameters(d.integration_parameters)),
islands: Some(RawIslandManager(d.islands)),
broadPhase: Some(RawBroadPhase(d.broad_phase)),
narrowPhase: Some(RawNarrowPhase(d.narrow_phase)),
bodies: Some(RawRigidBodySet(d.bodies)),
colliders: Some(RawColliderSet(d.colliders)),
impulse_joints: Some(RawImpulseJointSet(d.impulse_joints)),
multibody_joints: Some(RawMultibodyJointSet(d.multibody_joints)),
})
}
}