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esengine/packages/shader-editor/src/index.ts

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feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
/**
* @esengine/shader-editor
*
* Shader editor with code editing, analysis, and preview.
*
*/
import type { ServiceContainer } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
IPlugin,
ModuleManifest,
IFileSystem
} from '@esengine/editor-core';
import {
InspectorRegistry,
IInspectorRegistry,
IFileSystemService
} from '@esengine/editor-core';
// Components
import { useShaderEditorStore } from './stores/ShaderEditorStore';
import { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
// Import styles
import './styles/ShaderInspector.css';
// Re-exports
export { useShaderEditorStore, createDefaultShaderData } from './stores/ShaderEditorStore';
export type { ShaderData, ShaderEditorState } from './stores/ShaderEditorStore';
export { ShaderAnalyzer, shaderAnalyzer } from './analysis/ShaderAnalyzer';
export type {
ShaderAnalysis,
ShaderComplexity,
UniformInfo,
AttributeInfo,
VaryingInfo
} from './analysis/ShaderAnalyzer';
export { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
/**
* Shader Editor Module.
*
*/
export class ShaderEditorModule implements IEditorModuleLoader {
private unsubscribers: Array<() => void> = [];
private inspectorProvider?: ShaderAssetInspectorProvider;
async install(services: ServiceContainer): Promise<void> {
// Register Shader Asset Inspector Provider.
// 注册着色器资产检视器提供者。
const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
if (inspectorRegistry) {
this.inspectorProvider = new ShaderAssetInspectorProvider();
// Set up save handler.
// 设置保存处理器。
const fileSystem = services.tryResolve<IFileSystem>(IFileSystemService);
if (fileSystem) {
this.inspectorProvider.setSaveHandler(async (path, content) => {
await fileSystem.writeFile(path, content);
});
}
inspectorRegistry.register(this.inspectorProvider);
}
}
async uninstall(): Promise<void> {
// Clean up subscriptions.
this.unsubscribers.forEach(unsub => unsub());
this.unsubscribers = [];
// Reset store.
useShaderEditorStore.getState().reset();
}
}
export const shaderEditorModule = new ShaderEditorModule();
/**
* Shader Editor Plugin Manifest.
*
*/
const manifest: ModuleManifest = {
id: '@esengine/shader-editor',
name: '@esengine/shader-editor',
displayName: 'Shader Editor',
version: '1.0.0',
description: 'Shader code editing with analysis and preview',
category: 'Rendering',
isCore: true,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['material-system'],
exports: {
other: ['ShaderAnalyzer']
}
};
/**
* Shader Editor Plugin (editor only, no runtime).
*
*/
export const ShaderEditorPlugin: IPlugin = {
manifest,
editorModule: shaderEditorModule
};
export default shaderEditorModule;