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esengine/packages/material-system/src/MaterialSystemPlugin.ts

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feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
/**
* MaterialSystemPlugin for ES Engine.
* ES引擎的材质系统插件
*
* SpriteComponent使
*/
import { MaterialManager, getMaterialManager } from './MaterialManager';
import { createLogger } from '@esengine/ecs-framework';
import type { IPlugin, ModuleManifest, IRuntimeModule } from '@esengine/engine-core';
/** Logger instance for MaterialRuntimeModule. | MaterialRuntimeModule的日志实例。 */
const logger = createLogger('MaterialRuntimeModule');
/**
* Runtime module interface for Material system.
*
*/
export interface IMaterialRuntimeModule {
onInitialize?(): Promise<void>;
onDestroy?(): void;
getMaterialManager(): MaterialManager;
}
/**
* Runtime module that provides material and shader functionality.
*
*
*
* - MaterialManager: 材质资产管理
* -
* - Rust /
*/
export class MaterialRuntimeModule implements IMaterialRuntimeModule {
private materialManager: MaterialManager;
constructor() {
this.materialManager = getMaterialManager();
}
/**
* Initialize the material system.
*
*/
async onInitialize(): Promise<void> {
logger.info('Initialized');
}
/**
* Cleanup the material system.
*
*/
onDestroy(): void {
logger.info('Destroyed');
}
/**
* Get the material manager.
*
*/
getMaterialManager(): MaterialManager {
return this.materialManager;
}
}
// Export singleton instance
export const materialRuntimeModule = new MaterialRuntimeModule();
/**
* Plugin manifest for Material System.
*
*/
const manifest: ModuleManifest = {
id: 'material-system',
name: '@esengine/material-system',
displayName: 'Material System',
version: '1.0.0',
description: '材质和着色器系统',
category: 'Rendering',
icon: 'Palette',
isCore: true,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['core', 'asset-system'],
exports: { other: ['Material', 'Shader', 'MaterialManager'] },
requiresWasm: false
};
/**
* Material System Plugin.
*
*/
export const MaterialSystemPlugin: IPlugin = {
manifest,
runtimeModule: materialRuntimeModule as IRuntimeModule
};