Files
esengine/thirdparty/rapier.js/src.ts/geometry/point.ts

99 lines
2.4 KiB
TypeScript
Raw Normal View History

feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
import {Collider, ColliderHandle} from "./collider";
import {Vector, VectorOps} from "../math";
import {
RawFeatureType,
RawPointColliderProjection,
RawPointProjection,
} from "../raw";
import {FeatureType} from "./feature";
import {ColliderSet} from "./collider_set";
/**
* The projection of a point on a collider.
*/
export class PointProjection {
/**
* The projection of the point on the collider.
*/
point: Vector;
/**
* Is the point inside of the collider?
*/
isInside: boolean;
constructor(point: Vector, isInside: boolean) {
this.point = point;
this.isInside = isInside;
}
public static fromRaw(raw: RawPointProjection): PointProjection {
if (!raw) return null;
const result = new PointProjection(
VectorOps.fromRaw(raw.point()),
raw.isInside(),
);
raw.free();
return result;
}
}
/**
* The projection of a point on a collider (includes the collider handle).
*/
export class PointColliderProjection {
/**
* The collider hit by the ray.
*/
collider: Collider;
/**
* The projection of the point on the collider.
*/
point: Vector;
/**
* Is the point inside of the collider?
*/
isInside: boolean;
/**
* The type of the geometric feature the point was projected on.
*/
featureType = FeatureType.Unknown;
/**
* The id of the geometric feature the point was projected on.
*/
featureId: number | undefined = undefined;
constructor(
collider: Collider,
point: Vector,
isInside: boolean,
featureType?: FeatureType,
featureId?: number,
) {
this.collider = collider;
this.point = point;
this.isInside = isInside;
if (featureId !== undefined) this.featureId = featureId;
if (featureType !== undefined) this.featureType = featureType;
}
public static fromRaw(
colliderSet: ColliderSet,
raw: RawPointColliderProjection,
): PointColliderProjection {
if (!raw) return null;
const result = new PointColliderProjection(
colliderSet.get(raw.colliderHandle()),
VectorOps.fromRaw(raw.point()),
raw.isInside(),
raw.featureType() as number as FeatureType,
raw.featureId(),
);
raw.free();
return result;
}
}