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esengine/packages/physics/rapier2d/src/math.ts

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feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
import {RawVector, RawRotation} from "./raw";
export interface Vector {
x: number;
y: number;
}
/**
* A 2D vector.
*/
export class Vector2 implements Vector {
x: number;
y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}
export class VectorOps {
public static new(x: number, y: number): Vector {
return new Vector2(x, y);
}
public static zeros(): Vector {
return VectorOps.new(0.0, 0.0);
}
// FIXME: type ram: RawVector?
public static fromRaw(raw: RawVector): Vector | null {
if (!raw) return null;
let res = VectorOps.new(raw.x, raw.y);
raw.free();
return res;
}
public static intoRaw(v: Vector): RawVector {
return new RawVector(v.x, v.y);
}
public static copy(out: Vector, input: Vector) {
out.x = input.x;
out.y = input.y;
}
}
/**
* A rotation angle in radians.
*/
export type Rotation = number;
export class RotationOps {
public static identity(): number {
return 0.0;
}
public static fromRaw(raw: RawRotation): Rotation | null {
if (!raw) return null;
let res = raw.angle;
raw.free();
return res;
}
public static intoRaw(angle: Rotation): RawRotation {
return RawRotation.fromAngle(angle);
}
}