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esengine/packages/tilemap/src/TilemapRuntimeModule.ts

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import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
import type { AssetManager } from '@esengine/asset-system';
import { TilemapComponent } from './TilemapComponent';
import { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
import { TilemapCollider2DComponent } from './physics/TilemapCollider2DComponent';
import { TilemapPhysicsSystem, type IPhysicsWorld } from './physics/TilemapPhysicsSystem';
import { TilemapLoader } from './loaders/TilemapLoader';
import { TilemapAssetType } from './constants';
export interface TilemapSystemContext extends SystemContext {
tilemapSystem?: TilemapRenderingSystem;
tilemapPhysicsSystem?: TilemapPhysicsSystem;
physics2DWorld?: IPhysicsWorld;
assetManager?: AssetManager;
renderSystem?: any;
}
class TilemapRuntimeModule implements IRuntimeModule {
private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
registry.register(TilemapCollider2DComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const tilemapContext = context as TilemapSystemContext;
if (!this._loaderRegistered && tilemapContext.assetManager) {
tilemapContext.assetManager.registerLoader(TilemapAssetType, new TilemapLoader());
this._loaderRegistered = true;
}
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
if (tilemapContext.renderSystem) {
tilemapContext.renderSystem.addRenderDataProvider(tilemapSystem);
}
tilemapContext.tilemapSystem = tilemapSystem;
this._tilemapPhysicsSystem = new TilemapPhysicsSystem();
scene.addSystem(this._tilemapPhysicsSystem);
tilemapContext.tilemapPhysicsSystem = this._tilemapPhysicsSystem;
}
onSystemsCreated(_scene: IScene, context: SystemContext): void {
const tilemapContext = context as TilemapSystemContext;
if (this._tilemapPhysicsSystem && tilemapContext.physics2DWorld) {
this._tilemapPhysicsSystem.setPhysicsWorld(tilemapContext.physics2DWorld);
}
}
get tilemapPhysicsSystem(): TilemapPhysicsSystem | null {
return this._tilemapPhysicsSystem;
}
}
const descriptor: PluginDescriptor = {
id: '@esengine/tilemap',
name: 'Tilemap',
version: '1.0.0',
description: 'Tilemap system with Tiled editor support',
category: 'tilemap',
enabledByDefault: false,
isEnginePlugin: true
};
export const TilemapPlugin: IPlugin = {
descriptor,
runtimeModule: new TilemapRuntimeModule()
};
export { TilemapRuntimeModule };