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esengine/packages/runtime-core/src/PluginManager.ts

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/**
* Runtime Plugin Manager
*
*/
import { ComponentRegistry, ServiceContainer } from '@esengine/ecs-framework';
import type { IScene } from '@esengine/ecs-framework';
export interface SystemContext {
isEditor: boolean;
[key: string]: any;
}
export interface PluginDescriptor {
id: string;
name: string;
version: string;
description?: string;
category?: string;
enabledByDefault?: boolean;
isEnginePlugin?: boolean;
}
export interface IRuntimeModule {
registerComponents?(registry: typeof ComponentRegistry): void;
registerServices?(services: ServiceContainer): void;
createSystems?(scene: IScene, context: SystemContext): void;
onSystemsCreated?(scene: IScene, context: SystemContext): void;
onInitialize?(): Promise<void>;
onDestroy?(): void;
}
export interface IPlugin {
readonly descriptor: PluginDescriptor;
readonly runtimeModule?: IRuntimeModule;
}
export class RuntimePluginManager {
private _plugins = new Map<string, IPlugin>();
private _enabledPlugins = new Set<string>();
private _bInitialized = false;
register(plugin: IPlugin): void {
const id = plugin.descriptor.id;
if (this._plugins.has(id)) {
return;
}
this._plugins.set(id, plugin);
if (plugin.descriptor.enabledByDefault !== false) {
this._enabledPlugins.add(id);
}
}
enable(pluginId: string): void {
this._enabledPlugins.add(pluginId);
}
disable(pluginId: string): void {
this._enabledPlugins.delete(pluginId);
}
isEnabled(pluginId: string): boolean {
return this._enabledPlugins.has(pluginId);
}
loadConfig(config: { enabledPlugins: string[] }): void {
this._enabledPlugins.clear();
for (const id of config.enabledPlugins) {
this._enabledPlugins.add(id);
}
// 始终启用引擎核心插件
for (const [id, plugin] of this._plugins) {
if (plugin.descriptor.isEnginePlugin) {
this._enabledPlugins.add(id);
}
}
}
async initializeRuntime(services: ServiceContainer): Promise<void> {
if (this._bInitialized) {
return;
}
for (const [id, plugin] of this._plugins) {
if (!this._enabledPlugins.has(id)) continue;
const mod = plugin.runtimeModule;
if (mod?.registerComponents) {
try {
mod.registerComponents(ComponentRegistry);
} catch (e) {
console.error(`[PluginManager] Failed to register components for ${id}:`, e);
}
}
}
for (const [id, plugin] of this._plugins) {
if (!this._enabledPlugins.has(id)) continue;
const mod = plugin.runtimeModule;
if (mod?.registerServices) {
try {
mod.registerServices(services);
} catch (e) {
console.error(`[PluginManager] Failed to register services for ${id}:`, e);
}
}
}
for (const [id, plugin] of this._plugins) {
if (!this._enabledPlugins.has(id)) continue;
const mod = plugin.runtimeModule;
if (mod?.onInitialize) {
try {
await mod.onInitialize();
} catch (e) {
console.error(`[PluginManager] Failed to initialize ${id}:`, e);
}
}
}
this._bInitialized = true;
}
createSystemsForScene(scene: IScene, context: SystemContext): void {
// Phase 1: 创建系统
for (const [id, plugin] of this._plugins) {
if (!this._enabledPlugins.has(id)) continue;
const mod = plugin.runtimeModule;
if (mod?.createSystems) {
try {
mod.createSystems(scene, context);
} catch (e) {
console.error(`[PluginManager] Failed to create systems for ${id}:`, e);
}
}
}
// Phase 2: 连接跨插件依赖
for (const [id, plugin] of this._plugins) {
if (!this._enabledPlugins.has(id)) continue;
const mod = plugin.runtimeModule;
if (mod?.onSystemsCreated) {
try {
mod.onSystemsCreated(scene, context);
} catch (e) {
console.error(`[PluginManager] Failed to wire dependencies for ${id}:`, e);
}
}
}
}
getPlugins(): IPlugin[] {
return Array.from(this._plugins.values());
}
getPlugin(id: string): IPlugin | undefined {
return this._plugins.get(id);
}
reset(): void {
this._plugins.clear();
this._enabledPlugins.clear();
this._bInitialized = false;
}
}
export const runtimePluginManager = new RuntimePluginManager();