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esengine/packages/behavior-tree/src/BehaviorTreeRuntimeModule.ts

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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry, Core } from '@esengine/ecs-framework';
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
import type { AssetManager } from '@esengine/asset-system';
import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
import { BehaviorTreeExecutionSystem } from './execution/BehaviorTreeExecutionSystem';
import { BehaviorTreeAssetManager } from './execution/BehaviorTreeAssetManager';
import { GlobalBlackboardService } from './Services/GlobalBlackboardService';
import { BehaviorTreeLoader } from './loaders/BehaviorTreeLoader';
import { BehaviorTreeAssetType } from './index';
export interface BehaviorTreeSystemContext extends SystemContext {
behaviorTreeSystem?: BehaviorTreeExecutionSystem;
assetManager?: AssetManager;
}
class BehaviorTreeRuntimeModule implements IRuntimeModule {
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(BehaviorTreeRuntimeComponent);
}
registerServices(services: ServiceContainer): void {
if (!services.isRegistered(GlobalBlackboardService)) {
services.registerSingleton(GlobalBlackboardService);
}
if (!services.isRegistered(BehaviorTreeAssetManager)) {
services.registerSingleton(BehaviorTreeAssetManager);
}
}
createSystems(scene: IScene, context: SystemContext): void {
const btContext = context as BehaviorTreeSystemContext;
if (!this._loaderRegistered && btContext.assetManager) {
btContext.assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
this._loaderRegistered = true;
}
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(Core);
if (btContext.assetManager) {
behaviorTreeSystem.setAssetManager(btContext.assetManager);
}
if (btContext.isEditor) {
behaviorTreeSystem.enabled = false;
}
scene.addSystem(behaviorTreeSystem);
btContext.behaviorTreeSystem = behaviorTreeSystem;
}
}
const descriptor: PluginDescriptor = {
id: '@esengine/behavior-tree',
name: 'Behavior Tree',
version: '1.0.0',
description: 'AI behavior tree system',
category: 'ai',
enabledByDefault: false,
isEnginePlugin: true
};
export const BehaviorTreePlugin: IPlugin = {
descriptor,
runtimeModule: new BehaviorTreeRuntimeModule()
};
export { BehaviorTreeRuntimeModule };