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esengine/packages/editor-core/src/Services/SceneTemplateRegistry.ts

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import type { Scene, Entity } from '@esengine/ecs-framework';
/**
*
* Default entity creator function type
*/
export type DefaultEntityCreator = (scene: Scene) => Entity | null;
/**
*
* Scene template configuration
*/
export interface SceneTemplate {
/** 模板名称 / Template name */
name: string;
/** 模板描述 / Template description */
description?: string;
/** 默认实体创建器列表 / Default entity creators */
defaultEntities: DefaultEntityCreator[];
}
/**
*
* Registry for scene templates that define default entities
*
* This allows the editor-app to register what entities should be created
* when a new scene is created, without editor-core needing to know about
* specific components like CameraComponent.
*
* editor-app
* editor-core CameraComponent
*/
export class SceneTemplateRegistry {
private static templates: Map<string, SceneTemplate> = new Map();
private static defaultTemplateName = 'default';
/**
*
* Register a scene template
*/
static registerTemplate(template: SceneTemplate): void {
this.templates.set(template.name, template);
}
/**
*
* Register a default entity creator to the default template
*/
static registerDefaultEntity(creator: DefaultEntityCreator): void {
let defaultTemplate = this.templates.get(this.defaultTemplateName);
if (!defaultTemplate) {
defaultTemplate = {
name: this.defaultTemplateName,
description: 'Default scene template',
defaultEntities: []
};
this.templates.set(this.defaultTemplateName, defaultTemplate);
}
defaultTemplate.defaultEntities.push(creator);
}
/**
*
* Get a scene template by name
*/
static getTemplate(name: string): SceneTemplate | undefined {
return this.templates.get(name);
}
/**
*
* Get the default template
*/
static getDefaultTemplate(): SceneTemplate | undefined {
return this.templates.get(this.defaultTemplateName);
}
/**
*
* Set the default template name
*/
static setDefaultTemplateName(name: string): void {
this.defaultTemplateName = name;
}
/**
*
* Get all template names
*/
static getTemplateNames(): string[] {
return Array.from(this.templates.keys());
}
/**
*
* Create default entities for a scene using a template
*
* @param scene - / Target scene
* @param templateName - 使 / Template name, uses default if not specified
* @returns / List of created entities
*/
static createDefaultEntities(scene: Scene, templateName?: string): Entity[] {
const template = templateName
? this.templates.get(templateName)
: this.getDefaultTemplate();
if (!template) {
return [];
}
const entities: Entity[] = [];
for (const creator of template.defaultEntities) {
const entity = creator(scene);
if (entity) {
entities.push(entity);
}
}
return entities;
}
/**
*
* Clear all templates
*/
static clear(): void {
this.templates.clear();
}
}