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esengine/packages/framework/math/tests/FixedVector2.test.ts

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import { Fixed32 } from '../src/Fixed32';
import { FixedVector2 } from '../src/FixedVector2';
describe('FixedVector2', () => {
describe('创建和转换', () => {
test('from 应正确从浮点数创建', () => {
const v = FixedVector2.from(3, 4);
const obj = v.toObject();
expect(obj.x).toBeCloseTo(3, 4);
expect(obj.y).toBeCloseTo(4, 4);
});
test('fromInt 应正确从整数创建', () => {
const v = FixedVector2.fromInt(5, 6);
expect(v.x.toInt()).toBe(5);
expect(v.y.toInt()).toBe(6);
});
test('常量应正确', () => {
expect(FixedVector2.ZERO.isZero()).toBe(true);
expect(FixedVector2.ONE.x.toNumber()).toBe(1);
expect(FixedVector2.ONE.y.toNumber()).toBe(1);
expect(FixedVector2.RIGHT.x.toNumber()).toBe(1);
expect(FixedVector2.RIGHT.y.toNumber()).toBe(0);
});
test('toRawObject 应返回原始值', () => {
const v = FixedVector2.from(1, 2);
const raw = v.toRawObject();
expect(raw.x).toBe(Fixed32.from(1).toRaw());
expect(raw.y).toBe(Fixed32.from(2).toRaw());
});
});
describe('基础运算', () => {
test('add 应正确计算', () => {
const a = FixedVector2.from(1, 2);
const b = FixedVector2.from(3, 4);
const result = a.add(b).toObject();
expect(result.x).toBeCloseTo(4, 4);
expect(result.y).toBeCloseTo(6, 4);
});
test('sub 应正确计算', () => {
const a = FixedVector2.from(5, 7);
const b = FixedVector2.from(2, 3);
const result = a.sub(b).toObject();
expect(result.x).toBeCloseTo(3, 4);
expect(result.y).toBeCloseTo(4, 4);
});
test('mul 应正确计算标量乘法', () => {
const v = FixedVector2.from(3, 4);
const result = v.mul(Fixed32.from(2)).toObject();
expect(result.x).toBeCloseTo(6, 4);
expect(result.y).toBeCloseTo(8, 4);
});
test('div 应正确计算标量除法', () => {
const v = FixedVector2.from(6, 8);
const result = v.div(Fixed32.from(2)).toObject();
expect(result.x).toBeCloseTo(3, 4);
expect(result.y).toBeCloseTo(4, 4);
});
test('neg 应正确取反', () => {
const v = FixedVector2.from(3, -4);
const result = v.neg().toObject();
expect(result.x).toBeCloseTo(-3, 4);
expect(result.y).toBeCloseTo(4, 4);
});
});
describe('向量运算', () => {
test('dot 应正确计算点积', () => {
const a = FixedVector2.from(1, 2);
const b = FixedVector2.from(3, 4);
// 1*3 + 2*4 = 11
expect(a.dot(b).toNumber()).toBeCloseTo(11, 4);
});
test('cross 应正确计算叉积', () => {
const a = FixedVector2.from(1, 0);
const b = FixedVector2.from(0, 1);
// 1*1 - 0*0 = 1
expect(a.cross(b).toNumber()).toBeCloseTo(1, 4);
});
test('length 应正确计算', () => {
const v = FixedVector2.from(3, 4);
expect(v.length().toNumber()).toBeCloseTo(5, 3);
});
test('lengthSquared 应正确计算', () => {
const v = FixedVector2.from(3, 4);
expect(v.lengthSquared().toNumber()).toBeCloseTo(25, 4);
});
test('normalize 应正确归一化', () => {
const v = FixedVector2.from(3, 4);
const n = v.normalize();
expect(n.length().toNumber()).toBeCloseTo(1, 2);
expect(n.x.toNumber()).toBeCloseTo(0.6, 2);
expect(n.y.toNumber()).toBeCloseTo(0.8, 2);
});
test('normalize 零向量应返回零向量', () => {
const v = FixedVector2.ZERO;
const n = v.normalize();
expect(n.isZero()).toBe(true);
});
test('distanceTo 应正确计算', () => {
const a = FixedVector2.from(0, 0);
const b = FixedVector2.from(3, 4);
expect(a.distanceTo(b).toNumber()).toBeCloseTo(5, 3);
});
test('perpendicular 应正确计算', () => {
const v = FixedVector2.from(1, 0);
const perp = v.perpendicular();
// 顺时针 90 度: (1, 0) -> (0, -1)
expect(perp.x.toNumber()).toBeCloseTo(0, 4);
expect(perp.y.toNumber()).toBeCloseTo(-1, 4);
});
});
describe('旋转和角度', () => {
test('rotate 应正确旋转', () => {
const v = FixedVector2.from(1, 0);
const angle = Fixed32.HALF_PI; // 90 度
const rotated = v.rotate(angle);
// 顺时针旋转 90 度: (1, 0) -> (0, -1)
expect(rotated.x.toNumber()).toBeCloseTo(0, 2);
expect(rotated.y.toNumber()).toBeCloseTo(-1, 2);
});
test('angle 应正确计算', () => {
const v = FixedVector2.from(1, 0);
expect(v.angle().toNumber()).toBeCloseTo(0, 3);
const v2 = FixedVector2.from(0, 1);
expect(v2.angle().toNumber()).toBeCloseTo(Math.PI / 2, 2);
});
test('fromAngle 应正确创建', () => {
const v = FixedVector2.fromAngle(Fixed32.ZERO);
expect(v.x.toNumber()).toBeCloseTo(1, 3);
expect(v.y.toNumber()).toBeCloseTo(0, 3);
});
test('fromPolar 应正确创建', () => {
const v = FixedVector2.fromPolar(Fixed32.from(5), Fixed32.ZERO);
expect(v.x.toNumber()).toBeCloseTo(5, 3);
expect(v.y.toNumber()).toBeCloseTo(0, 3);
});
});
describe('插值和限制', () => {
test('lerp 应正确插值', () => {
const a = FixedVector2.from(0, 0);
const b = FixedVector2.from(10, 20);
const result = a.lerp(b, Fixed32.HALF).toObject();
expect(result.x).toBeCloseTo(5, 4);
expect(result.y).toBeCloseTo(10, 4);
});
test('clampLength 应正确限制长度', () => {
const v = FixedVector2.from(6, 8); // 长度 10
const clamped = v.clampLength(Fixed32.from(5));
expect(clamped.length().toNumber()).toBeCloseTo(5, 2);
});
test('moveTowards 应正确移动', () => {
const a = FixedVector2.from(0, 0);
const b = FixedVector2.from(10, 0);
const result = a.moveTowards(b, Fixed32.from(3));
expect(result.x.toNumber()).toBeCloseTo(3, 3);
expect(result.y.toNumber()).toBeCloseTo(0, 3);
});
});
describe('比较运算', () => {
test('equals 应正确比较', () => {
const a = FixedVector2.from(3, 4);
const b = FixedVector2.from(3, 4);
const c = FixedVector2.from(3, 5);
expect(a.equals(b)).toBe(true);
expect(a.equals(c)).toBe(false);
});
test('isZero 应正确判断', () => {
expect(FixedVector2.ZERO.isZero()).toBe(true);
expect(FixedVector2.ONE.isZero()).toBe(false);
});
});
describe('确定性', () => {
test('向量运算应产生确定性结果', () => {
const results: string[] = [];
for (let i = 0; i < 100; i++) {
const a = FixedVector2.from(3.14159, 2.71828);
const b = FixedVector2.from(1.41421, 1.73205);
const result = a.add(b).mul(Fixed32.from(0.5)).normalize();
results.push(`${result.x.toRaw()},${result.y.toRaw()}`);
}
expect(new Set(results).size).toBe(1);
});
test('旋转应产生确定性结果', () => {
const results: string[] = [];
for (let i = 0; i < 100; i++) {
const v = FixedVector2.from(1, 0);
const angle = Fixed32.from(0.7853981634); // π/4
const rotated = v.rotate(angle);
results.push(`${rotated.x.toRaw()},${rotated.y.toRaw()}`);
}
expect(new Set(results).size).toBe(1);
});
});
describe('静态方法', () => {
test('distance 应正确计算', () => {
const a = FixedVector2.from(0, 0);
const b = FixedVector2.from(3, 4);
expect(FixedVector2.distance(a, b).toNumber()).toBeCloseTo(5, 3);
});
test('min/max 应正确计算', () => {
const a = FixedVector2.from(1, 5);
const b = FixedVector2.from(3, 2);
const min = FixedVector2.min(a, b);
expect(min.x.toNumber()).toBeCloseTo(1, 4);
expect(min.y.toNumber()).toBeCloseTo(2, 4);
const max = FixedVector2.max(a, b);
expect(max.x.toNumber()).toBeCloseTo(3, 4);
expect(max.y.toNumber()).toBeCloseTo(5, 4);
});
});
});