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esengine/packages/framework/fsm/src/index.ts

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/**
* @zh @esengine/fsm -
* @en @esengine/fsm - Finite State Machine
*
* @zh /AI
* @en Provides generic state machine for character/AI state management
*/
// =============================================================================
// 接口和类型 | Interfaces and Types
// =============================================================================
export type {
StateConfig,
TransitionConfig,
TransitionCondition,
StateChangeEvent,
StateChangeListener,
IStateMachine
} from './IStateMachine';
// =============================================================================
// 实现 | Implementations
// =============================================================================
export type { StateMachineOptions } from './StateMachine';
export { StateMachine, createStateMachine } from './StateMachine';
// =============================================================================
// 服务令牌 | Service Tokens
// =============================================================================
export { StateMachineToken } from './tokens';
// =============================================================================
// 蓝图节点 | Blueprint Nodes
// =============================================================================
export {
// Templates
GetCurrentStateTemplate,
TransitionToTemplate,
CanTransitionTemplate,
IsInStateTemplate,
WasInStateTemplate,
GetStateDurationTemplate,
EvaluateTransitionsTemplate,
ResetStateMachineTemplate,
// Executors
GetCurrentStateExecutor,
TransitionToExecutor,
CanTransitionExecutor,
IsInStateExecutor,
WasInStateExecutor,
GetStateDurationExecutor,
EvaluateTransitionsExecutor,
ResetStateMachineExecutor,
// Collection
StateMachineNodeDefinitions
} from './nodes';