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esengine/packages/framework/behavior-tree/src/index.ts

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refactor: reorganize package structure and decouple framework packages (#338) * refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00
/**
* @esengine/behavior-tree
*
* @zh AI
* @en AI Behavior Tree System with runtime execution and visual editor support
*
* @zh ECS 使
* ESEngine '@esengine/behavior-tree/esengine'
*
* @en This package is a generic behavior tree implementation that works with any ECS framework.
* For ESEngine integration, import the plugin from '@esengine/behavior-tree/esengine'.
*
* @example Cocos/Laya/ ECS 使:
* ```typescript
* import {
* BehaviorTreeAssetManager,
* BehaviorTreeExecutionSystem,
* BehaviorTreeRuntimeComponent
* } from '@esengine/behavior-tree';
*
* // 1. Register service
* Core.services.registerSingleton(BehaviorTreeAssetManager);
*
* // 2. Load behavior tree from JSON
* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
* assetManager.loadFromEditorJSON(jsonContent);
*
* // 3. Add component to entity
* entity.addComponent(new BehaviorTreeRuntimeComponent());
*
* // 4. Add system to scene
* scene.addSystem(new BehaviorTreeExecutionSystem());
* ```
*
* @packageDocumentation
*/
// Constants
export { BehaviorTreeAssetType } from './constants';
// Types
export * from './Types/TaskStatus';
export type { IBTAssetManager, IBehaviorTreeAssetContent } from './Types/AssetManagerInterface';
// Execution (runtime core)
export * from './execution';
// Utilities
export * from './BehaviorTreeStarter';
export * from './BehaviorTreeBuilder';
// Serialization
export * from './Serialization/NodeTemplates';
export * from './Serialization/BehaviorTreeAsset';
export * from './Serialization/EditorFormatConverter';
export * from './Serialization/BehaviorTreeAssetSerializer';
export * from './Serialization/EditorToBehaviorTreeDataConverter';
// Services
export * from './Services/GlobalBlackboardService';
// Blackboard types (excluding BlackboardValueType which is already exported from TaskStatus)
export type { BlackboardTypeDefinition } from './Blackboard/BlackboardTypes';
export { BlackboardTypes } from './Blackboard/BlackboardTypes';
// Service tokens (using ecs-framework's createServiceToken, not engine-core)
export { BehaviorTreeSystemToken } from './tokens';