149 lines
4.6 KiB
TypeScript
149 lines
4.6 KiB
TypeScript
|
|
import { useState, useEffect, useMemo } from 'react';
|
||
|
|
import { ExecutionController, ExecutionMode } from '../../application/services/ExecutionController';
|
||
|
|
import { BlackboardManager } from '../../application/services/BlackboardManager';
|
||
|
|
import { BehaviorTreeNode, Connection } from '../../stores/behaviorTreeStore';
|
||
|
|
import { ExecutionLog } from '../../utils/BehaviorTreeExecutor';
|
||
|
|
import { BlackboardValue } from '../../domain/models/Blackboard';
|
||
|
|
|
||
|
|
type BlackboardVariables = Record<string, BlackboardValue>;
|
||
|
|
|
||
|
|
interface UseExecutionControllerParams {
|
||
|
|
rootNodeId: string;
|
||
|
|
projectPath: string | null;
|
||
|
|
blackboardVariables: BlackboardVariables;
|
||
|
|
nodes: BehaviorTreeNode[];
|
||
|
|
connections: Connection[];
|
||
|
|
initialBlackboardVariables: BlackboardVariables;
|
||
|
|
onBlackboardUpdate: (variables: BlackboardVariables) => void;
|
||
|
|
onInitialBlackboardSave: (variables: BlackboardVariables) => void;
|
||
|
|
onExecutingChange: (isExecuting: boolean) => void;
|
||
|
|
}
|
||
|
|
|
||
|
|
export function useExecutionController(params: UseExecutionControllerParams) {
|
||
|
|
const {
|
||
|
|
rootNodeId,
|
||
|
|
projectPath,
|
||
|
|
blackboardVariables,
|
||
|
|
nodes,
|
||
|
|
connections,
|
||
|
|
onBlackboardUpdate,
|
||
|
|
onInitialBlackboardSave,
|
||
|
|
onExecutingChange
|
||
|
|
} = params;
|
||
|
|
|
||
|
|
const [executionMode, setExecutionMode] = useState<ExecutionMode>('idle');
|
||
|
|
const [executionLogs, setExecutionLogs] = useState<ExecutionLog[]>([]);
|
||
|
|
const [executionSpeed, setExecutionSpeed] = useState<number>(1.0);
|
||
|
|
const [tickCount, setTickCount] = useState(0);
|
||
|
|
|
||
|
|
const controller = useMemo(() => {
|
||
|
|
return new ExecutionController({
|
||
|
|
rootNodeId,
|
||
|
|
projectPath,
|
||
|
|
onLogsUpdate: setExecutionLogs,
|
||
|
|
onBlackboardUpdate,
|
||
|
|
onTickCountUpdate: setTickCount
|
||
|
|
});
|
||
|
|
}, [rootNodeId, projectPath]);
|
||
|
|
|
||
|
|
const blackboardManager = useMemo(() => new BlackboardManager(), []);
|
||
|
|
|
||
|
|
useEffect(() => {
|
||
|
|
return () => {
|
||
|
|
controller.destroy();
|
||
|
|
};
|
||
|
|
}, [controller]);
|
||
|
|
|
||
|
|
useEffect(() => {
|
||
|
|
controller.setConnections(connections);
|
||
|
|
}, [connections, controller]);
|
||
|
|
|
||
|
|
useEffect(() => {
|
||
|
|
if (executionMode === 'idle') return;
|
||
|
|
|
||
|
|
const executorVars = controller.getBlackboardVariables();
|
||
|
|
|
||
|
|
Object.entries(blackboardVariables).forEach(([key, value]) => {
|
||
|
|
if (executorVars[key] !== value) {
|
||
|
|
controller.updateBlackboardVariable(key, value);
|
||
|
|
}
|
||
|
|
});
|
||
|
|
}, [blackboardVariables, executionMode, controller]);
|
||
|
|
|
||
|
|
const handlePlay = async () => {
|
||
|
|
try {
|
||
|
|
blackboardManager.setInitialVariables(blackboardVariables);
|
||
|
|
blackboardManager.setCurrentVariables(blackboardVariables);
|
||
|
|
onInitialBlackboardSave(blackboardManager.getInitialVariables());
|
||
|
|
onExecutingChange(true);
|
||
|
|
|
||
|
|
setExecutionMode('running');
|
||
|
|
await controller.play(nodes, blackboardVariables, connections);
|
||
|
|
} catch (error) {
|
||
|
|
console.error('Failed to start execution:', error);
|
||
|
|
setExecutionMode('idle');
|
||
|
|
onExecutingChange(false);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
const handlePause = async () => {
|
||
|
|
try {
|
||
|
|
await controller.pause();
|
||
|
|
const newMode = controller.getMode();
|
||
|
|
setExecutionMode(newMode);
|
||
|
|
} catch (error) {
|
||
|
|
console.error('Failed to pause/resume execution:', error);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
const handleStop = async () => {
|
||
|
|
try {
|
||
|
|
await controller.stop();
|
||
|
|
setExecutionMode('idle');
|
||
|
|
setTickCount(0);
|
||
|
|
|
||
|
|
const restoredVars = blackboardManager.restoreInitialVariables();
|
||
|
|
onBlackboardUpdate(restoredVars);
|
||
|
|
onExecutingChange(false);
|
||
|
|
} catch (error) {
|
||
|
|
console.error('Failed to stop execution:', error);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
const handleStep = () => {
|
||
|
|
controller.step();
|
||
|
|
setExecutionMode('step');
|
||
|
|
};
|
||
|
|
|
||
|
|
const handleReset = async () => {
|
||
|
|
try {
|
||
|
|
await controller.reset();
|
||
|
|
setExecutionMode('idle');
|
||
|
|
setTickCount(0);
|
||
|
|
} catch (error) {
|
||
|
|
console.error('Failed to reset execution:', error);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
const handleSpeedChange = (speed: number) => {
|
||
|
|
setExecutionSpeed(speed);
|
||
|
|
controller.setSpeed(speed);
|
||
|
|
};
|
||
|
|
|
||
|
|
return {
|
||
|
|
executionMode,
|
||
|
|
executionLogs,
|
||
|
|
executionSpeed,
|
||
|
|
tickCount,
|
||
|
|
handlePlay,
|
||
|
|
handlePause,
|
||
|
|
handleStop,
|
||
|
|
handleStep,
|
||
|
|
handleReset,
|
||
|
|
handleSpeedChange,
|
||
|
|
setExecutionLogs,
|
||
|
|
controller,
|
||
|
|
blackboardManager
|
||
|
|
};
|
||
|
|
}
|