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esengine/source/src/ECS/Components/Camera.ts

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///<reference path="../Component.ts"/>
class Camera extends Component {
private _zoom;
private _origin: Vector2;
private _transformMatrix: Matrix2D = Matrix2D.identity;
private _inverseTransformMatrix = Matrix2D.identity;
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private _minimumZoom = 0.3;
private _maximumZoom = 3;
private _areMatrixesDirty = true;
private _inset: CameraInset;
private _bounds: Rectangle;
private _areBoundsDirty = true;
public get bounds(){
if (this._areMatrixesDirty)
this.updateMatrixes();
if (this._areBoundsDirty){
let stage = this.entity.scene.stage;
let topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
let bottomRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, stage.stageHeight - this._inset.bottom));
if (this.entity.transform.rotation != 0){
let topRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, this._inset.top));
let bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left, stage.stageHeight - this._inset.bottom));
let minX = MathHelper.minOf(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let maxX = MathHelper.maxOf(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let minY = MathHelper.minOf(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
let maxY = MathHelper.maxOf(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
this._bounds.location = new Vector2(minX, minY);
this._bounds.width = maxX - minX;
this._bounds.height = maxY - minY;
}else{
this._bounds.location = topLeft;
this._bounds.width = bottomRight.x - topLeft.x;
this._bounds.height = bottomRight.y - topLeft.y;
}
this._areBoundsDirty = false;
}
return this._bounds;
}
public get zoom(){
if (this._zoom == 0)
return 1;
if (this._zoom < 1)
return MathHelper.map(this._zoom, this._minimumZoom, 1, -1, 0);
return MathHelper.map(this._zoom, 1, this._maximumZoom, 0, 1);
}
public set zoom(value: number){
this.setZoom(value);
}
public get minimumZoom(){
return this._minimumZoom;
}
public set minimumZoom(value: number){
this.setMinimumZoom(value);
}
public get maximumZoom(){
return this._maximumZoom;
}
public set maximumZoom(value: number){
this.setMaximumZoom(value);
}
public get origin(){
return this._origin;
}
public set origin(value: Vector2){
if (this._origin != value){
this._origin = value;
this._areMatrixesDirty = true;
}
}
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public get transformMatrix(){
if (this._areBoundsDirty)
this.updateMatrixes();
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return this._transformMatrix;
}
public get inverseTransformMatrix(){
if (this._areBoundsDirty)
this.updateMatrixes();
return this._inverseTransformMatrix;
}
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constructor() {
super();
this.setZoom(0);
}
public setMinimumZoom(minZoom: number): Camera{
if (this._zoom < minZoom)
this._zoom = this.minimumZoom;
this._minimumZoom = minZoom;
return this;
}
public setMaximumZoom(maxZoom: number): Camera {
if (this._zoom > maxZoom)
this._zoom = maxZoom;
this._maximumZoom = maxZoom;
return this;
}
public setZoom(zoom: number){
let newZoom = MathHelper.clamp(zoom, -1, 1);
if (newZoom == 0){
this._zoom = 1;
} else if(newZoom < 0){
this._zoom = MathHelper.map(newZoom, -1, 0, this._minimumZoom, 1);
} else {
this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom);
}
this._areMatrixesDirty = true;
return this;
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}
public initialize() {
}
public update(){
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}
public setPosition(position: Vector2){
this.entity.transform.setPosition(position);
return this;
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}
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public updateMatrixes(){
if (!this._areMatrixesDirty)
return;
let tempMat: Matrix2D;
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this._transformMatrix = Matrix2D.createTranslation(-this.entity.transform.position.x, -this.entity.transform.position.y);
if (this._zoom != 1){
tempMat = Matrix2D.createScale(this._zoom, this._zoom);
this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
}
tempMat = Matrix2D.createTranslation(this._origin.x, this._origin.y, tempMat);
this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
this._inverseTransformMatrix = Matrix2D.invert(this._transformMatrix);
this._areBoundsDirty = true;
this._areMatrixesDirty = false;
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}
public screenToWorldPoint(screenPosition: Vector2){
this.updateMatrixes();
return Vector2.transform(screenPosition, this._inverseTransformMatrix);
}
public worldToScreenPoint(worldPosition: Vector2){
this.updateMatrixes();
return Vector2.transform(worldPosition, this._transformMatrix);
}
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public destory() {
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}
}
class CameraInset {
public left;
public right;
public top;
public bottom;
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}