1060 lines
44 KiB
TypeScript
1060 lines
44 KiB
TypeScript
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/**
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* 渲染调试面板(Frame Debugger 风格)
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* Render Debug Panel (Frame Debugger Style)
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*
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* 用于诊断渲染问题的可视化调试工具
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* Visual debugging tool for diagnosing rendering issues
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*/
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import {
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X,
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ExternalLink,
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Monitor,
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Play,
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Pause,
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SkipForward,
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SkipBack,
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ChevronRight,
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ChevronDown,
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ChevronFirst,
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ChevronLast,
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Layers,
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Image,
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Sparkles,
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RefreshCw,
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Download,
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Radio,
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Square,
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Type
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} from 'lucide-react';
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import { WebviewWindow, getCurrentWebviewWindow } from '@tauri-apps/api/webviewWindow';
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import { emit, emitTo, listen, type UnlistenFn } from '@tauri-apps/api/event';
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import { renderDebugService, type RenderDebugSnapshot, type SpriteDebugInfo, type ParticleDebugInfo, type UIDebugInfo } from '../../services/RenderDebugService';
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import './RenderDebugPanel.css';
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/**
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* 渲染事件类型
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* Render event type
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*/
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type RenderEventType = 'clear' | 'sprite' | 'particle' | 'ui' | 'batch' | 'draw';
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/**
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* 渲染事件
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* Render event
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*/
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interface RenderEvent {
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id: number;
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type: RenderEventType;
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name: string;
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children?: RenderEvent[];
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expanded?: boolean;
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data?: SpriteDebugInfo | ParticleDebugInfo | UIDebugInfo | any;
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drawCalls?: number;
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vertices?: number;
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}
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interface RenderDebugPanelProps {
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visible: boolean;
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onClose: () => void;
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/** 独立窗口模式(填满整个窗口)| Standalone mode (fill entire window) */
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standalone?: boolean;
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}
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// 最大历史帧数 | Max history frames
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const MAX_HISTORY_FRAMES = 120;
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export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onClose, standalone = false }) => {
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const [isPaused, setIsPaused] = useState(false);
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const [snapshot, setSnapshot] = useState<RenderDebugSnapshot | null>(null);
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const [events, setEvents] = useState<RenderEvent[]>([]);
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const [selectedEvent, setSelectedEvent] = useState<RenderEvent | null>(null);
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// 帧历史 | Frame history
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const [frameHistory, setFrameHistory] = useState<RenderDebugSnapshot[]>([]);
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const [historyIndex, setHistoryIndex] = useState(-1); // -1 表示实时模式 | -1 means live mode
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// 窗口拖动状态 | Window drag state
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const [position, setPosition] = useState({ x: 100, y: 60 });
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const [size, setSize] = useState({ width: 900, height: 600 });
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const [isDragging, setIsDragging] = useState(false);
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const [isResizing, setIsResizing] = useState(false);
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const [dragOffset, setDragOffset] = useState({ x: 0, y: 0 });
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const windowRef = useRef<HTMLDivElement>(null);
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// 弹出为独立窗口 | Pop out to separate window
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const handlePopOut = useCallback(async () => {
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try {
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// 检查窗口是否已存在 | Check if window already exists
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const existingWindow = await WebviewWindow.getByLabel('frame-debugger');
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if (existingWindow) {
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// 聚焦到现有窗口 | Focus existing window
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await existingWindow.setFocus();
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onClose();
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return;
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}
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const webview = new WebviewWindow('frame-debugger', {
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url: window.location.href.split('?')[0] + '?mode=frame-debugger',
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title: 'Frame Debugger',
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width: 1000,
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height: 700,
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minWidth: 600,
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minHeight: 400,
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center: false,
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x: 100,
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y: 100,
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resizable: true,
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decorations: true,
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alwaysOnTop: false,
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focus: true
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});
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webview.once('tauri://created', () => {
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console.log('[FrameDebugger] Separate window created');
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onClose(); // 关闭内嵌面板 | Close embedded panel
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});
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webview.once('tauri://error', (e) => {
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console.error('[FrameDebugger] Failed to create window:', e);
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});
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} catch (err) {
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console.error('[FrameDebugger] Error creating window:', err);
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}
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}, [onClose]);
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// 从快照构建事件树 | Build event tree from snapshot
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const buildEventsFromSnapshot = useCallback((snap: RenderDebugSnapshot): RenderEvent[] => {
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const newEvents: RenderEvent[] = [];
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let eventId = 0;
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newEvents.push({
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id: eventId++,
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type: 'clear',
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name: 'Clear (color)',
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drawCalls: 1,
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vertices: 0
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});
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if (snap.sprites.length > 0) {
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const spriteChildren: RenderEvent[] = snap.sprites.map((sprite) => ({
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id: eventId++,
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type: 'sprite' as RenderEventType,
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name: `Draw Sprite: ${sprite.entityName}`,
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data: sprite,
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drawCalls: 1,
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vertices: 4
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}));
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newEvents.push({
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id: eventId++,
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type: 'batch',
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name: `SpriteBatch (${snap.sprites.length} sprites)`,
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children: spriteChildren,
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expanded: true,
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drawCalls: snap.sprites.length,
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vertices: snap.sprites.length * 4
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});
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}
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snap.particles.forEach(ps => {
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const particleChildren: RenderEvent[] = ps.sampleParticles.map((p, idx) => ({
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id: eventId++,
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type: 'particle' as RenderEventType,
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name: `Particle ${idx}: frame=${p.frame}`,
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data: { ...p, systemName: ps.systemName },
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drawCalls: 0,
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vertices: 4
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}));
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newEvents.push({
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id: eventId++,
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type: 'particle',
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name: `ParticleSystem: ${ps.entityName} (${ps.activeCount} active)`,
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children: particleChildren,
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expanded: false,
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data: ps,
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drawCalls: 1,
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vertices: ps.activeCount * 4
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});
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});
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// UI 元素 | UI elements
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if (snap.uiElements && snap.uiElements.length > 0) {
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const uiChildren: RenderEvent[] = snap.uiElements.map((ui) => ({
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id: eventId++,
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type: 'ui' as RenderEventType,
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name: `UI ${ui.type}: ${ui.entityName}`,
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data: ui,
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drawCalls: 1,
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vertices: 4
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}));
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newEvents.push({
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id: eventId++,
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type: 'batch',
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name: `UIBatch (${snap.uiElements.length} elements)`,
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children: uiChildren,
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expanded: true,
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drawCalls: snap.uiElements.length,
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vertices: snap.uiElements.length * 4
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});
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}
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newEvents.push({
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id: eventId++,
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type: 'draw',
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name: 'BlitFinalToBackBuffer',
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drawCalls: 1,
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vertices: 3
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});
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return newEvents;
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}, []);
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// 添加快照到历史 | Add snapshot to history
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const addToHistory = useCallback((snap: RenderDebugSnapshot) => {
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setFrameHistory(prev => {
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const newHistory = [...prev, snap];
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if (newHistory.length > MAX_HISTORY_FRAMES) {
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newHistory.shift();
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}
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return newHistory;
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});
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}, []);
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// 跳转到指定帧 | Go to specific frame
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const goToFrame = useCallback((index: number) => {
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if (index < 0 || index >= frameHistory.length) return;
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setHistoryIndex(index);
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const snap = frameHistory[index];
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if (snap) {
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setSnapshot(snap);
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setEvents(buildEventsFromSnapshot(snap));
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setSelectedEvent(null);
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}
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}, [frameHistory, buildEventsFromSnapshot]);
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// 返回实时模式 | Return to live mode
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const goLive = useCallback(() => {
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setHistoryIndex(-1);
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setIsPaused(false);
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}, []);
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// 刷新数据 | Refresh data
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const refreshData = useCallback(() => {
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// 独立窗口模式下不直接收集,等待主窗口广播 | In standalone mode, wait for broadcast from main window
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if (standalone) return;
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// 如果在历史回放模式,不刷新 | Don't refresh if in history playback mode
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if (historyIndex >= 0) return;
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renderDebugService.setEnabled(true);
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const snap = renderDebugService.collectSnapshot();
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if (snap) {
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setSnapshot(snap);
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addToHistory(snap);
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setEvents(buildEventsFromSnapshot(snap));
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// 广播给独立窗口 | Broadcast to standalone windows
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emit('render-debug-snapshot', snap).catch(() => {});
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}
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}, [standalone, historyIndex, addToHistory, buildEventsFromSnapshot]);
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// 处理接收到的快照数据 | Process received snapshot data
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const processSnapshot = useCallback((snap: RenderDebugSnapshot) => {
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// 如果在历史回放模式,不处理新数据 | Don't process new data if in history playback mode
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if (historyIndex >= 0) return;
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setSnapshot(snap);
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addToHistory(snap);
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setEvents(buildEventsFromSnapshot(snap));
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}, [historyIndex, addToHistory, buildEventsFromSnapshot]);
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// 独立窗口模式:监听主窗口广播 | Standalone mode: listen to main window broadcast
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useEffect(() => {
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if (!standalone || !visible) return;
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console.log('[FrameDebugger-Standalone] Setting up listener for render-debug-snapshot');
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let unlisten: UnlistenFn | null = null;
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listen<RenderDebugSnapshot>('render-debug-snapshot', (event) => {
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console.log('[FrameDebugger-Standalone] Received snapshot:', event.payload?.frameNumber);
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if (!isPaused) {
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processSnapshot(event.payload);
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}
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}).then(fn => {
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unlisten = fn;
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console.log('[FrameDebugger-Standalone] Listener registered successfully');
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});
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// 通知主窗口开始收集 | Notify main window to start collecting
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console.log('[FrameDebugger-Standalone] Sending render-debug-request-data to main window...');
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emitTo('main', 'render-debug-request-data', {}).then(() => {
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console.log('[FrameDebugger-Standalone] Request sent to main window successfully');
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}).catch((err) => {
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console.error('[FrameDebugger-Standalone] Failed to send request:', err);
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});
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return () => {
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unlisten?.();
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};
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}, [standalone, visible, isPaused, processSnapshot]);
|
|||
|
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// 自动刷新(仅主窗口模式且面板可见)| Auto refresh (main window mode only, when panel visible)
|
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useEffect(() => {
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if (visible && !isPaused && !standalone) {
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refreshData();
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const interval = setInterval(refreshData, 500);
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return () => clearInterval(interval);
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|
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}
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}, [visible, isPaused, standalone, refreshData]);
|
|||
|
|
|
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// 拖动处理 | Drag handling
|
|||
|
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const handleMouseDown = useCallback((e: React.MouseEvent) => {
|
|||
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if ((e.target as HTMLElement).closest('.window-header')) {
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setIsDragging(true);
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setDragOffset({
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x: e.clientX - position.x,
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y: e.clientY - position.y
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});
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|||
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}
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}, [position]);
|
|||
|
|
|
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const handleResizeMouseDown = useCallback((e: React.MouseEvent) => {
|
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e.stopPropagation();
|
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setIsResizing(true);
|
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setDragOffset({
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x: e.clientX,
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y: e.clientY
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});
|
|||
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}, []);
|
|||
|
|
|
|||
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useEffect(() => {
|
|||
|
|
const handleMouseMove = (e: MouseEvent) => {
|
|||
|
|
if (isDragging) {
|
|||
|
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setPosition({
|
|||
|
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x: Math.max(0, e.clientX - dragOffset.x),
|
|||
|
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y: Math.max(0, e.clientY - dragOffset.y)
|
|||
|
|
});
|
|||
|
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} else if (isResizing) {
|
|||
|
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const dx = e.clientX - dragOffset.x;
|
|||
|
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const dy = e.clientY - dragOffset.y;
|
|||
|
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setSize(prev => ({
|
|||
|
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width: Math.max(400, prev.width + dx),
|
|||
|
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height: Math.max(300, prev.height + dy)
|
|||
|
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}));
|
|||
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setDragOffset({ x: e.clientX, y: e.clientY });
|
|||
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}
|
|||
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};
|
|||
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|
|
const handleMouseUp = () => {
|
|||
|
|
setIsDragging(false);
|
|||
|
|
setIsResizing(false);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
if (isDragging || isResizing) {
|
|||
|
|
document.addEventListener('mousemove', handleMouseMove);
|
|||
|
|
document.addEventListener('mouseup', handleMouseUp);
|
|||
|
|
return () => {
|
|||
|
|
document.removeEventListener('mousemove', handleMouseMove);
|
|||
|
|
document.removeEventListener('mouseup', handleMouseUp);
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
}, [isDragging, isResizing, dragOffset]);
|
|||
|
|
|
|||
|
|
// 绘制预览 | Draw preview
|
|||
|
|
useEffect(() => {
|
|||
|
|
const canvas = canvasRef.current;
|
|||
|
|
if (!canvas) return;
|
|||
|
|
|
|||
|
|
const ctx = canvas.getContext('2d');
|
|||
|
|
if (!ctx) return;
|
|||
|
|
|
|||
|
|
const rect = canvas.getBoundingClientRect();
|
|||
|
|
canvas.width = rect.width * window.devicePixelRatio;
|
|||
|
|
canvas.height = rect.height * window.devicePixelRatio;
|
|||
|
|
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
|||
|
|
|
|||
|
|
// 背景 | Background
|
|||
|
|
ctx.fillStyle = '#1a1a1a';
|
|||
|
|
ctx.fillRect(0, 0, rect.width, rect.height);
|
|||
|
|
|
|||
|
|
if (!selectedEvent) {
|
|||
|
|
ctx.fillStyle = '#666';
|
|||
|
|
ctx.font = '12px system-ui';
|
|||
|
|
ctx.textAlign = 'center';
|
|||
|
|
ctx.fillText('Select a render event to preview', rect.width / 2, rect.height / 2);
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
const data = selectedEvent.data;
|
|||
|
|
const margin = 20;
|
|||
|
|
const viewWidth = rect.width - margin * 2;
|
|||
|
|
const viewHeight = rect.height - margin * 2;
|
|||
|
|
|
|||
|
|
// ParticleSystem:显示粒子空间分布 | ParticleSystem: show particle spatial distribution
|
|||
|
|
if (selectedEvent.type === 'particle' && data?.sampleParticles?.length > 0) {
|
|||
|
|
const particles = data.sampleParticles;
|
|||
|
|
|
|||
|
|
// 计算边界 | Calculate bounds
|
|||
|
|
let minX = Infinity, maxX = -Infinity, minY = Infinity, maxY = -Infinity;
|
|||
|
|
particles.forEach((p: any) => {
|
|||
|
|
minX = Math.min(minX, p.x);
|
|||
|
|
maxX = Math.max(maxX, p.x);
|
|||
|
|
minY = Math.min(minY, p.y);
|
|||
|
|
maxY = Math.max(maxY, p.y);
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
// 添加边距 | Add padding
|
|||
|
|
const padding = 50;
|
|||
|
|
const rangeX = Math.max(maxX - minX, 100) + padding * 2;
|
|||
|
|
const rangeY = Math.max(maxY - minY, 100) + padding * 2;
|
|||
|
|
const centerX = (minX + maxX) / 2;
|
|||
|
|
const centerY = (minY + maxY) / 2;
|
|||
|
|
|
|||
|
|
const scale = Math.min(viewWidth / rangeX, viewHeight / rangeY);
|
|||
|
|
|
|||
|
|
// 绘制坐标轴 | Draw axes
|
|||
|
|
ctx.strokeStyle = '#333';
|
|||
|
|
ctx.lineWidth = 1;
|
|||
|
|
const originX = margin + viewWidth / 2 - centerX * scale;
|
|||
|
|
const originY = margin + viewHeight / 2 + centerY * scale;
|
|||
|
|
|
|||
|
|
// X 轴 | X axis
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(margin, originY);
|
|||
|
|
ctx.lineTo(margin + viewWidth, originY);
|
|||
|
|
ctx.stroke();
|
|||
|
|
// Y 轴 | Y axis
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(originX, margin);
|
|||
|
|
ctx.lineTo(originX, margin + viewHeight);
|
|||
|
|
ctx.stroke();
|
|||
|
|
|
|||
|
|
// 绘制粒子 | Draw particles
|
|||
|
|
const frameColors = ['#4a9eff', '#10b981', '#f59e0b', '#ef4444', '#8b5cf6', '#ec4899', '#06b6d4', '#84cc16'] as const;
|
|||
|
|
particles.forEach((p: any, idx: number) => {
|
|||
|
|
const px = margin + viewWidth / 2 + (p.x - centerX) * scale;
|
|||
|
|
const py = margin + viewHeight / 2 - (p.y - centerY) * scale;
|
|||
|
|
const size = Math.max(4, Math.min(20, (p.size ?? 10) * scale * 0.1));
|
|||
|
|
const color = frameColors[idx % frameColors.length] ?? '#4a9eff';
|
|||
|
|
const alpha = p.alpha ?? 1;
|
|||
|
|
|
|||
|
|
ctx.globalAlpha = alpha;
|
|||
|
|
ctx.fillStyle = color;
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.arc(px, py, size, 0, Math.PI * 2);
|
|||
|
|
ctx.fill();
|
|||
|
|
|
|||
|
|
// 标注帧号 | Label frame number
|
|||
|
|
ctx.globalAlpha = 1;
|
|||
|
|
ctx.fillStyle = '#fff';
|
|||
|
|
ctx.font = '9px Consolas';
|
|||
|
|
ctx.textAlign = 'center';
|
|||
|
|
ctx.fillText(`f${p.frame}`, px, py - size - 3);
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
ctx.globalAlpha = 1;
|
|||
|
|
|
|||
|
|
// 显示信息 | Show info
|
|||
|
|
ctx.fillStyle = '#666';
|
|||
|
|
ctx.font = '10px system-ui';
|
|||
|
|
ctx.textAlign = 'left';
|
|||
|
|
ctx.fillText(`${particles.length} particles sampled`, margin, rect.height - 6);
|
|||
|
|
|
|||
|
|
} else if (data?.uv) {
|
|||
|
|
// Sprite 或单个粒子:显示 UV 区域 | Sprite or single particle: show UV region
|
|||
|
|
const uv = data.uv;
|
|||
|
|
const previewSize = Math.min(viewWidth, viewHeight);
|
|||
|
|
const offsetX = (rect.width - previewSize) / 2;
|
|||
|
|
const offsetY = (rect.height - previewSize) / 2;
|
|||
|
|
|
|||
|
|
// 绘制纹理边框 | Draw texture border
|
|||
|
|
ctx.strokeStyle = '#333';
|
|||
|
|
ctx.lineWidth = 1;
|
|||
|
|
ctx.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
|||
|
|
|
|||
|
|
// 如果是粒子帧,显示 TextureSheet 网格 | If particle frame, show TextureSheet grid
|
|||
|
|
const tilesX = data._animTilesX ?? (data.systemName ? 1 : 1);
|
|||
|
|
const tilesY = data._animTilesY ?? 1;
|
|||
|
|
|
|||
|
|
if (tilesX > 1 || tilesY > 1) {
|
|||
|
|
const cellWidth = previewSize / tilesX;
|
|||
|
|
const cellHeight = previewSize / tilesY;
|
|||
|
|
|
|||
|
|
// 绘制网格 | Draw grid
|
|||
|
|
ctx.strokeStyle = '#2a2a2a';
|
|||
|
|
for (let i = 0; i <= tilesX; i++) {
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(offsetX + i * cellWidth, offsetY);
|
|||
|
|
ctx.lineTo(offsetX + i * cellWidth, offsetY + previewSize);
|
|||
|
|
ctx.stroke();
|
|||
|
|
}
|
|||
|
|
for (let j = 0; j <= tilesY; j++) {
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(offsetX, offsetY + j * cellHeight);
|
|||
|
|
ctx.lineTo(offsetX + previewSize, offsetY + j * cellHeight);
|
|||
|
|
ctx.stroke();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 高亮 UV 区域 | Highlight UV region
|
|||
|
|
const x = offsetX + uv[0] * previewSize;
|
|||
|
|
const y = offsetY + uv[1] * previewSize;
|
|||
|
|
const w = (uv[2] - uv[0]) * previewSize;
|
|||
|
|
const h = (uv[3] - uv[1]) * previewSize;
|
|||
|
|
|
|||
|
|
ctx.fillStyle = 'rgba(74, 158, 255, 0.3)';
|
|||
|
|
ctx.fillRect(x, y, w, h);
|
|||
|
|
ctx.strokeStyle = '#4a9eff';
|
|||
|
|
ctx.lineWidth = 2;
|
|||
|
|
ctx.strokeRect(x, y, w, h);
|
|||
|
|
|
|||
|
|
// 显示 UV 坐标 | Show UV coordinates
|
|||
|
|
ctx.fillStyle = '#4a9eff';
|
|||
|
|
ctx.font = '10px Consolas, monospace';
|
|||
|
|
ctx.textAlign = 'left';
|
|||
|
|
ctx.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, offsetY + previewSize + 14);
|
|||
|
|
|
|||
|
|
if (data.frame !== undefined) {
|
|||
|
|
ctx.fillText(`Frame: ${data.frame}`, offsetX, offsetY + previewSize + 26);
|
|||
|
|
}
|
|||
|
|
} else {
|
|||
|
|
// 其他事件类型 | Other event types
|
|||
|
|
ctx.fillStyle = '#555';
|
|||
|
|
ctx.font = '11px system-ui';
|
|||
|
|
ctx.textAlign = 'center';
|
|||
|
|
ctx.fillText(selectedEvent.name, rect.width / 2, rect.height / 2 - 10);
|
|||
|
|
ctx.fillStyle = '#444';
|
|||
|
|
ctx.font = '10px system-ui';
|
|||
|
|
ctx.fillText('No visual data available', rect.width / 2, rect.height / 2 + 10);
|
|||
|
|
}
|
|||
|
|
}, [selectedEvent]);
|
|||
|
|
|
|||
|
|
// 切换展开/折叠 | Toggle expand/collapse
|
|||
|
|
const toggleExpand = (event: RenderEvent) => {
|
|||
|
|
setEvents(prev => prev.map(e => {
|
|||
|
|
if (e.id === event.id) {
|
|||
|
|
return { ...e, expanded: !e.expanded };
|
|||
|
|
}
|
|||
|
|
return e;
|
|||
|
|
}));
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// 导出数据 | Export data
|
|||
|
|
const handleExport = () => {
|
|||
|
|
const json = renderDebugService.exportAsJSON();
|
|||
|
|
const blob = new Blob([json], { type: 'application/json' });
|
|||
|
|
const url = URL.createObjectURL(blob);
|
|||
|
|
const a = document.createElement('a');
|
|||
|
|
a.href = url;
|
|||
|
|
a.download = `render-debug-${Date.now()}.json`;
|
|||
|
|
a.click();
|
|||
|
|
URL.revokeObjectURL(url);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
if (!visible) return null;
|
|||
|
|
|
|||
|
|
// 独立窗口模式的样式 | Standalone mode styles
|
|||
|
|
const windowStyle = standalone
|
|||
|
|
? { left: 0, top: 0, width: '100%', height: '100%', borderRadius: 0 }
|
|||
|
|
: { left: position.x, top: position.y, width: size.width, height: size.height };
|
|||
|
|
|
|||
|
|
return (
|
|||
|
|
<div
|
|||
|
|
ref={windowRef}
|
|||
|
|
className={`render-debug-window ${isDragging ? 'dragging' : ''} ${standalone ? 'standalone' : ''}`}
|
|||
|
|
style={windowStyle}
|
|||
|
|
onMouseDown={standalone ? undefined : handleMouseDown}
|
|||
|
|
>
|
|||
|
|
{/* 头部(可拖动)| Header (draggable) */}
|
|||
|
|
<div className="window-header">
|
|||
|
|
<div className="window-title">
|
|||
|
|
<Monitor size={16} />
|
|||
|
|
<span>Frame Debugger</span>
|
|||
|
|
{isPaused && (
|
|||
|
|
<span className="paused-badge">PAUSED</span>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
<div className="window-controls">
|
|||
|
|
{!standalone && (
|
|||
|
|
<button className="window-btn" onClick={handlePopOut} title="Pop out to separate window">
|
|||
|
|
<ExternalLink size={14} />
|
|||
|
|
</button>
|
|||
|
|
)}
|
|||
|
|
<button className="window-btn" onClick={onClose} title="Close">
|
|||
|
|
<X size={14} />
|
|||
|
|
</button>
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 工具栏 | Toolbar */}
|
|||
|
|
<div className="render-debug-toolbar">
|
|||
|
|
<div className="toolbar-left">
|
|||
|
|
<button
|
|||
|
|
className={`toolbar-btn icon-only ${historyIndex < 0 && !isPaused ? 'recording' : ''}`}
|
|||
|
|
onClick={() => {
|
|||
|
|
if (historyIndex >= 0) {
|
|||
|
|
goLive();
|
|||
|
|
} else {
|
|||
|
|
setIsPaused(!isPaused);
|
|||
|
|
}
|
|||
|
|
}}
|
|||
|
|
title={historyIndex >= 0 ? 'Go Live' : (isPaused ? 'Start capturing' : 'Stop capturing')}
|
|||
|
|
>
|
|||
|
|
{historyIndex >= 0 ? <Radio size={14} /> : (isPaused ? <Play size={14} /> : <span className="record-dot" />)}
|
|||
|
|
</button>
|
|||
|
|
{historyIndex >= 0 && (
|
|||
|
|
<span className="history-badge">HISTORY</span>
|
|||
|
|
)}
|
|||
|
|
<div className="toolbar-separator" />
|
|||
|
|
<button
|
|||
|
|
className="toolbar-btn icon-only"
|
|||
|
|
onClick={() => goToFrame(0)}
|
|||
|
|
disabled={frameHistory.length === 0}
|
|||
|
|
title="First Frame"
|
|||
|
|
>
|
|||
|
|
<ChevronFirst size={14} />
|
|||
|
|
</button>
|
|||
|
|
<button
|
|||
|
|
className="toolbar-btn icon-only"
|
|||
|
|
onClick={() => goToFrame(historyIndex > 0 ? historyIndex - 1 : frameHistory.length - 1)}
|
|||
|
|
disabled={frameHistory.length === 0}
|
|||
|
|
title="Previous Frame"
|
|||
|
|
>
|
|||
|
|
<SkipBack size={14} />
|
|||
|
|
</button>
|
|||
|
|
<span className="frame-counter">
|
|||
|
|
{historyIndex >= 0
|
|||
|
|
? `${historyIndex + 1} / ${frameHistory.length}`
|
|||
|
|
: `Frame ${snapshot?.frameNumber ?? 0}`}
|
|||
|
|
</span>
|
|||
|
|
<button
|
|||
|
|
className="toolbar-btn icon-only"
|
|||
|
|
onClick={() => goToFrame(historyIndex >= 0 ? historyIndex + 1 : 0)}
|
|||
|
|
disabled={frameHistory.length === 0 || (historyIndex >= 0 && historyIndex >= frameHistory.length - 1)}
|
|||
|
|
title="Next Frame"
|
|||
|
|
>
|
|||
|
|
<SkipForward size={14} />
|
|||
|
|
</button>
|
|||
|
|
<button
|
|||
|
|
className="toolbar-btn icon-only"
|
|||
|
|
onClick={() => goToFrame(frameHistory.length - 1)}
|
|||
|
|
disabled={frameHistory.length === 0}
|
|||
|
|
title="Last Frame"
|
|||
|
|
>
|
|||
|
|
<ChevronLast size={14} />
|
|||
|
|
</button>
|
|||
|
|
</div>
|
|||
|
|
<div className="toolbar-right">
|
|||
|
|
<button className="toolbar-btn icon-only" onClick={refreshData} title="Capture Frame">
|
|||
|
|
<RefreshCw size={14} />
|
|||
|
|
</button>
|
|||
|
|
<button className="toolbar-btn icon-only" onClick={handleExport} title="Export JSON">
|
|||
|
|
<Download size={14} />
|
|||
|
|
</button>
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 时间线 | Timeline */}
|
|||
|
|
{frameHistory.length > 0 && (
|
|||
|
|
<div className="render-debug-timeline">
|
|||
|
|
<input
|
|||
|
|
type="range"
|
|||
|
|
min={0}
|
|||
|
|
max={frameHistory.length - 1}
|
|||
|
|
value={historyIndex >= 0 ? historyIndex : frameHistory.length - 1}
|
|||
|
|
onChange={(e) => {
|
|||
|
|
const idx = parseInt(e.target.value);
|
|||
|
|
setIsPaused(true);
|
|||
|
|
goToFrame(idx);
|
|||
|
|
}}
|
|||
|
|
className="timeline-slider"
|
|||
|
|
/>
|
|||
|
|
<div className="timeline-info">
|
|||
|
|
<span>{frameHistory.length} frames captured</span>
|
|||
|
|
{historyIndex >= 0 && snapshot && (
|
|||
|
|
<span>Frame #{snapshot.frameNumber}</span>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
)}
|
|||
|
|
|
|||
|
|
{/* 主内容区 | Main content */}
|
|||
|
|
<div className="render-debug-main">
|
|||
|
|
{/* 左侧事件列表 | Left: Event list */}
|
|||
|
|
<div className="render-debug-left">
|
|||
|
|
<div className="event-list-header">
|
|||
|
|
<span>Render Events</span>
|
|||
|
|
<span className="event-count">{events.reduce((sum, e) => sum + (e.drawCalls || 0), 0)} draw calls</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="event-list">
|
|||
|
|
{events.length === 0 ? (
|
|||
|
|
<div className="event-empty">
|
|||
|
|
No render events captured.
|
|||
|
|
<br />
|
|||
|
|
Start preview mode to see events.
|
|||
|
|
</div>
|
|||
|
|
) : (
|
|||
|
|
events.map(event => (
|
|||
|
|
<EventItem
|
|||
|
|
key={event.id}
|
|||
|
|
event={event}
|
|||
|
|
depth={0}
|
|||
|
|
selected={selectedEvent?.id === event.id}
|
|||
|
|
onSelect={setSelectedEvent}
|
|||
|
|
onToggle={toggleExpand}
|
|||
|
|
/>
|
|||
|
|
))
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 右侧内容 | Right: Content */}
|
|||
|
|
<div className="render-debug-right">
|
|||
|
|
{/* 预览区 | Preview */}
|
|||
|
|
<div className="render-debug-preview">
|
|||
|
|
<div className="preview-header">
|
|||
|
|
<span>Output</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="preview-canvas-container">
|
|||
|
|
<canvas ref={canvasRef} />
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 详情区 | Details */}
|
|||
|
|
<div className="render-debug-details">
|
|||
|
|
<div className="details-header">
|
|||
|
|
<span>Details</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="details-content">
|
|||
|
|
{selectedEvent ? (
|
|||
|
|
<EventDetails event={selectedEvent} />
|
|||
|
|
) : (
|
|||
|
|
<div className="details-empty">
|
|||
|
|
Select a render event to see details
|
|||
|
|
</div>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 统计栏 | Stats bar */}
|
|||
|
|
<div className="render-debug-stats">
|
|||
|
|
<div className="stat-item">
|
|||
|
|
<Monitor size={12} />
|
|||
|
|
<span>Draw Calls: {events.reduce((sum, e) => sum + (e.drawCalls || 0), 0)}</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="stat-item">
|
|||
|
|
<Layers size={12} />
|
|||
|
|
<span>Sprites: {snapshot?.sprites?.length ?? 0}</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="stat-item">
|
|||
|
|
<Sparkles size={12} />
|
|||
|
|
<span>Particles: {snapshot?.particles?.reduce((sum, p) => sum + p.activeCount, 0) ?? 0}</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="stat-item">
|
|||
|
|
<Square size={12} />
|
|||
|
|
<span>UI: {snapshot?.uiElements?.length ?? 0}</span>
|
|||
|
|
</div>
|
|||
|
|
<div className="stat-item">
|
|||
|
|
<Image size={12} />
|
|||
|
|
<span>Systems: {snapshot?.particles?.length ?? 0}</span>
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
|
|||
|
|
{/* 调整大小手柄(独立模式下隐藏)| Resize handle (hidden in standalone mode) */}
|
|||
|
|
{!standalone && <div className="resize-handle" onMouseDown={handleResizeMouseDown} />}
|
|||
|
|
</div>
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// ========== 子组件 | Sub-components ==========
|
|||
|
|
|
|||
|
|
interface EventItemProps {
|
|||
|
|
event: RenderEvent;
|
|||
|
|
depth: number;
|
|||
|
|
selected: boolean;
|
|||
|
|
onSelect: (event: RenderEvent) => void;
|
|||
|
|
onToggle: (event: RenderEvent) => void;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect, onToggle }) => {
|
|||
|
|
const hasChildren = event.children && event.children.length > 0;
|
|||
|
|
const iconSize = 12;
|
|||
|
|
|
|||
|
|
const getTypeIcon = () => {
|
|||
|
|
switch (event.type) {
|
|||
|
|
case 'sprite': return <Image size={iconSize} className="event-icon sprite" />;
|
|||
|
|
case 'particle': return <Sparkles size={iconSize} className="event-icon particle" />;
|
|||
|
|
case 'ui': return <Square size={iconSize} className="event-icon ui" />;
|
|||
|
|
case 'batch': return <Layers size={iconSize} className="event-icon batch" />;
|
|||
|
|
default: return <Monitor size={iconSize} className="event-icon" />;
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
return (
|
|||
|
|
<>
|
|||
|
|
<div
|
|||
|
|
className={`event-item ${selected ? 'selected' : ''}`}
|
|||
|
|
style={{ paddingLeft: 8 + depth * 16 }}
|
|||
|
|
onClick={() => onSelect(event)}
|
|||
|
|
>
|
|||
|
|
{hasChildren ? (
|
|||
|
|
<span className="expand-icon" onClick={(e) => { e.stopPropagation(); onToggle(event); }}>
|
|||
|
|
{event.expanded ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
|
|||
|
|
</span>
|
|||
|
|
) : (
|
|||
|
|
<span className="expand-icon placeholder" />
|
|||
|
|
)}
|
|||
|
|
{getTypeIcon()}
|
|||
|
|
<span className="event-name">{event.name}</span>
|
|||
|
|
{event.drawCalls !== undefined && (
|
|||
|
|
<span className="event-draws">{event.drawCalls}</span>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
{hasChildren && event.expanded && event.children!.map(child => (
|
|||
|
|
<EventItem
|
|||
|
|
key={child.id}
|
|||
|
|
event={child}
|
|||
|
|
depth={depth + 1}
|
|||
|
|
selected={selected && child.id === event.id}
|
|||
|
|
onSelect={onSelect}
|
|||
|
|
onToggle={onToggle}
|
|||
|
|
/>
|
|||
|
|
))}
|
|||
|
|
</>
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 纹理预览组件
|
|||
|
|
* Texture Preview Component
|
|||
|
|
*/
|
|||
|
|
const TexturePreview: React.FC<{
|
|||
|
|
textureUrl?: string;
|
|||
|
|
texturePath?: string;
|
|||
|
|
label?: string;
|
|||
|
|
}> = ({ textureUrl, texturePath, label = 'Texture' }) => {
|
|||
|
|
return (
|
|||
|
|
<div className="texture-preview-row">
|
|||
|
|
<span className="detail-label">{label}</span>
|
|||
|
|
<div className="texture-preview-content">
|
|||
|
|
{textureUrl ? (
|
|||
|
|
<div className="texture-thumbnail-container">
|
|||
|
|
<img src={textureUrl} alt="Texture" className="texture-thumbnail" />
|
|||
|
|
<span className="texture-path">{texturePath || '-'}</span>
|
|||
|
|
</div>
|
|||
|
|
) : (
|
|||
|
|
<span className="detail-value">{texturePath || '-'}</span>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
</div>
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
interface EventDetailsProps {
|
|||
|
|
event: RenderEvent;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
|||
|
|
const data = event.data;
|
|||
|
|
const canvasRef = useRef<HTMLCanvasElement>(null);
|
|||
|
|
|
|||
|
|
// 绘制 TextureSheet 网格 | Draw TextureSheet grid
|
|||
|
|
useEffect(() => {
|
|||
|
|
if (event.type !== 'particle' || !data?.textureSheetAnimation) return;
|
|||
|
|
|
|||
|
|
const canvas = canvasRef.current;
|
|||
|
|
if (!canvas) return;
|
|||
|
|
|
|||
|
|
const ctx = canvas.getContext('2d');
|
|||
|
|
if (!ctx) return;
|
|||
|
|
|
|||
|
|
const rect = canvas.getBoundingClientRect();
|
|||
|
|
const dpr = window.devicePixelRatio;
|
|||
|
|
canvas.width = rect.width * dpr;
|
|||
|
|
canvas.height = rect.height * dpr;
|
|||
|
|
ctx.scale(dpr, dpr);
|
|||
|
|
|
|||
|
|
const tsAnim = data.textureSheetAnimation;
|
|||
|
|
const tilesX = tsAnim.tilesX;
|
|||
|
|
const tilesY = tsAnim.tilesY;
|
|||
|
|
const totalFrames = tsAnim.totalFrames;
|
|||
|
|
|
|||
|
|
const size = Math.min(rect.width, rect.height);
|
|||
|
|
const offsetX = (rect.width - size) / 2;
|
|||
|
|
const offsetY = (rect.height - size) / 2;
|
|||
|
|
const cellWidth = size / tilesX;
|
|||
|
|
const cellHeight = size / tilesY;
|
|||
|
|
|
|||
|
|
// 背景 | Background
|
|||
|
|
ctx.fillStyle = '#1a1a1a';
|
|||
|
|
ctx.fillRect(0, 0, rect.width, rect.height);
|
|||
|
|
|
|||
|
|
// 绘制网格 | Draw grid
|
|||
|
|
ctx.strokeStyle = '#3a3a3a';
|
|||
|
|
ctx.lineWidth = 1;
|
|||
|
|
for (let i = 0; i <= tilesX; i++) {
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(offsetX + i * cellWidth, offsetY);
|
|||
|
|
ctx.lineTo(offsetX + i * cellWidth, offsetY + size);
|
|||
|
|
ctx.stroke();
|
|||
|
|
}
|
|||
|
|
for (let j = 0; j <= tilesY; j++) {
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.moveTo(offsetX, offsetY + j * cellHeight);
|
|||
|
|
ctx.lineTo(offsetX + size, offsetY + j * cellHeight);
|
|||
|
|
ctx.stroke();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 绘制帧编号 | Draw frame numbers
|
|||
|
|
ctx.fillStyle = '#555';
|
|||
|
|
ctx.font = `${Math.max(8, Math.min(12, cellWidth / 3))}px Consolas`;
|
|||
|
|
ctx.textAlign = 'center';
|
|||
|
|
for (let frame = 0; frame < totalFrames; frame++) {
|
|||
|
|
const col = frame % tilesX;
|
|||
|
|
const row = Math.floor(frame / tilesX);
|
|||
|
|
ctx.fillText(frame.toString(), offsetX + col * cellWidth + cellWidth / 2, offsetY + row * cellHeight + cellHeight / 2 + 4);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 高亮活跃帧 | Highlight active frames
|
|||
|
|
const sampleParticles = data.sampleParticles ?? [];
|
|||
|
|
const frameColors = ['#4a9eff', '#10b981', '#f59e0b', '#ef4444', '#8b5cf6', '#ec4899', '#06b6d4', '#84cc16'] as const;
|
|||
|
|
const usedFrames = new Map<number, string>();
|
|||
|
|
sampleParticles.forEach((p: any, idx: number) => {
|
|||
|
|
if (!usedFrames.has(p.frame)) {
|
|||
|
|
usedFrames.set(p.frame, frameColors[idx % frameColors.length] ?? '#4a9eff');
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
usedFrames.forEach((color, frame) => {
|
|||
|
|
const col = frame % tilesX;
|
|||
|
|
const row = Math.floor(frame / tilesX);
|
|||
|
|
const x = offsetX + col * cellWidth;
|
|||
|
|
const y = offsetY + row * cellHeight;
|
|||
|
|
|
|||
|
|
ctx.fillStyle = `${color}40`;
|
|||
|
|
ctx.fillRect(x + 1, y + 1, cellWidth - 2, cellHeight - 2);
|
|||
|
|
ctx.strokeStyle = color;
|
|||
|
|
ctx.lineWidth = 2;
|
|||
|
|
ctx.strokeRect(x + 1, y + 1, cellWidth - 2, cellHeight - 2);
|
|||
|
|
});
|
|||
|
|
}, [event, data]);
|
|||
|
|
|
|||
|
|
return (
|
|||
|
|
<div className="details-grid">
|
|||
|
|
<DetailRow label="Event" value={event.name} />
|
|||
|
|
<DetailRow label="Type" value={event.type} />
|
|||
|
|
<DetailRow label="Draw Calls" value={event.drawCalls?.toString() ?? '-'} />
|
|||
|
|
<DetailRow label="Vertices" value={event.vertices?.toString() ?? '-'} />
|
|||
|
|
|
|||
|
|
{data && (
|
|||
|
|
<>
|
|||
|
|
<div className="details-section">Properties</div>
|
|||
|
|
|
|||
|
|
{/* Sprite 数据 | Sprite data */}
|
|||
|
|
{event.type === 'sprite' && data.entityName && (
|
|||
|
|
<>
|
|||
|
|
<DetailRow label="Entity" value={data.entityName} />
|
|||
|
|
<DetailRow label="Position" value={`(${data.x?.toFixed(1)}, ${data.y?.toFixed(1)})`} />
|
|||
|
|
<DetailRow label="Size" value={`${data.width?.toFixed(0)} x ${data.height?.toFixed(0)}`} />
|
|||
|
|
<DetailRow label="Rotation" value={`${(data.rotation ?? 0).toFixed(1)}°`} />
|
|||
|
|
<DetailRow label="UV" value={data.uv ? `[${data.uv.map((v: number) => v.toFixed(3)).join(', ')}]` : '-'} highlight />
|
|||
|
|
<TexturePreview textureUrl={data.textureUrl} texturePath={data.texturePath} />
|
|||
|
|
<DetailRow label="Sort Layer" value={data.sortingLayer || 'Default'} />
|
|||
|
|
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
|||
|
|
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
|
|||
|
|
{/* 粒子系统数据 | Particle system data */}
|
|||
|
|
{event.type === 'particle' && data.activeCount !== undefined && (
|
|||
|
|
<>
|
|||
|
|
{data.entityName && <DetailRow label="Entity" value={data.entityName} />}
|
|||
|
|
<DetailRow label="Active" value={`${data.activeCount} / ${data.maxParticles}`} />
|
|||
|
|
<DetailRow label="Playing" value={data.isPlaying ? 'Yes' : 'No'} />
|
|||
|
|
<TexturePreview textureUrl={data.textureUrl} texturePath={data.texturePath} />
|
|||
|
|
{data.textureSheetAnimation && (
|
|||
|
|
<>
|
|||
|
|
<div className="details-section">Texture Sheet</div>
|
|||
|
|
<DetailRow label="Tiles" value={`${data.textureSheetAnimation.tilesX} x ${data.textureSheetAnimation.tilesY}`} />
|
|||
|
|
<DetailRow label="Frames" value={data.textureSheetAnimation.totalFrames?.toString() ?? '-'} />
|
|||
|
|
{data.sampleParticles?.length > 0 && (
|
|||
|
|
<DetailRow
|
|||
|
|
label="Active Frames"
|
|||
|
|
value={Array.from(new Set<number>(data.sampleParticles.map((p: any) => p.frame))).sort((a, b) => a - b).join(', ')}
|
|||
|
|
highlight
|
|||
|
|
/>
|
|||
|
|
)}
|
|||
|
|
{/* TextureSheet 网格预览 | TextureSheet grid preview */}
|
|||
|
|
<div className="texture-sheet-preview">
|
|||
|
|
<canvas ref={canvasRef} style={{ width: '100%', height: '120px' }} />
|
|||
|
|
</div>
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
|
|||
|
|
{/* 单个粒子数据 | Single particle data */}
|
|||
|
|
{event.type === 'particle' && data.frame !== undefined && data.activeCount === undefined && (
|
|||
|
|
<>
|
|||
|
|
{data.systemName && <DetailRow label="System" value={data.systemName} />}
|
|||
|
|
<DetailRow label="Frame" value={data.frame.toString()} highlight />
|
|||
|
|
<DetailRow label="UV" value={data.uv ? `[${data.uv.map((v: number) => v.toFixed(3)).join(', ')}]` : '-'} />
|
|||
|
|
<DetailRow label="Position" value={`(${data.x?.toFixed(1)}, ${data.y?.toFixed(1)})`} />
|
|||
|
|
<DetailRow label="Size" value={data.size?.toFixed(1) ?? '-'} />
|
|||
|
|
<DetailRow label="Age/Life" value={`${data.age?.toFixed(2)}s / ${data.lifetime?.toFixed(2)}s`} />
|
|||
|
|
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
|
|||
|
|
{/* UI 元素数据 | UI element data */}
|
|||
|
|
{event.type === 'ui' && data.entityName && (
|
|||
|
|
<>
|
|||
|
|
<DetailRow label="Entity" value={data.entityName} />
|
|||
|
|
<DetailRow label="Type" value={data.type} highlight />
|
|||
|
|
<DetailRow label="Position" value={`(${data.x?.toFixed(0)}, ${data.y?.toFixed(0)})`} />
|
|||
|
|
<DetailRow label="World Pos" value={`(${data.worldX?.toFixed(0)}, ${data.worldY?.toFixed(0)})`} />
|
|||
|
|
<DetailRow label="Size" value={`${data.width?.toFixed(0)} x ${data.height?.toFixed(0)}`} />
|
|||
|
|
<DetailRow label="Rotation" value={`${((data.rotation ?? 0) * 180 / Math.PI).toFixed(1)}°`} />
|
|||
|
|
<DetailRow label="Visible" value={data.visible ? 'Yes' : 'No'} />
|
|||
|
|
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
|||
|
|
<DetailRow label="Sort Layer" value={data.sortingLayer || 'UI'} />
|
|||
|
|
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
|||
|
|
{data.backgroundColor && (
|
|||
|
|
<DetailRow label="Background" value={data.backgroundColor} />
|
|||
|
|
)}
|
|||
|
|
{data.textureGuid && (
|
|||
|
|
<TexturePreview textureUrl={data.textureUrl} texturePath={data.textureGuid} />
|
|||
|
|
)}
|
|||
|
|
{data.text && (
|
|||
|
|
<>
|
|||
|
|
<div className="details-section">Text</div>
|
|||
|
|
<DetailRow label="Content" value={data.text.length > 30 ? data.text.slice(0, 30) + '...' : data.text} />
|
|||
|
|
{data.fontSize && <DetailRow label="Font Size" value={data.fontSize.toString()} />}
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
</>
|
|||
|
|
)}
|
|||
|
|
</div>
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
const DetailRow: React.FC<{ label: string; value: string; highlight?: boolean }> = ({ label, value, highlight }) => (
|
|||
|
|
<div className={`detail-row ${highlight ? 'highlight' : ''}`}>
|
|||
|
|
<span className="detail-label">{label}</span>
|
|||
|
|
<span className="detail-value">{value}</span>
|
|||
|
|
</div>
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
export default RenderDebugPanel;
|