2025-11-27 20:42:46 +08:00
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//! ESEngine Editor - Tauri Backend
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2025-11-18 14:46:51 +08:00
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//!
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//! Clean entry point that handles application setup and command registration.
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2025-10-27 09:29:11 +08:00
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2025-11-18 14:46:51 +08:00
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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2025-10-27 09:29:11 +08:00
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2025-11-18 14:46:51 +08:00
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mod commands;
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mod profiler_ws;
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mod state;
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2025-10-27 09:29:11 +08:00
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2025-11-18 14:46:51 +08:00
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use tauri::Manager;
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2025-10-27 09:29:11 +08:00
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2025-12-03 22:15:22 +08:00
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use state::{ProfilerState, ProjectPaths, ScriptWatcherState};
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2025-10-27 09:29:11 +08:00
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2025-10-14 22:53:26 +08:00
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fn main() {
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2025-12-03 22:15:22 +08:00
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// Initialize shared state | 初始化共享状态
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2025-11-18 14:46:51 +08:00
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let project_paths: ProjectPaths = Arc::new(Mutex::new(HashMap::new()));
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let project_paths_for_protocol = Arc::clone(&project_paths);
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2025-10-15 17:15:05 +08:00
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2025-11-18 14:46:51 +08:00
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let profiler_state = ProfilerState::new();
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2025-12-03 22:15:22 +08:00
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let script_watcher_state = ScriptWatcherState::new();
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2025-10-15 22:30:49 +08:00
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2025-11-18 14:46:51 +08:00
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// Build and run the Tauri application
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2025-10-14 22:53:26 +08:00
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tauri::Builder::default()
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2025-11-18 14:46:51 +08:00
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// Register plugins
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2025-10-14 22:53:26 +08:00
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.plugin(tauri_plugin_shell::init())
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2025-10-15 00:40:27 +08:00
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.plugin(tauri_plugin_dialog::init())
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2025-10-27 09:29:11 +08:00
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.plugin(tauri_plugin_fs::init())
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2025-10-16 22:26:50 +08:00
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.plugin(tauri_plugin_updater::Builder::new().build())
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2025-11-18 14:46:51 +08:00
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.plugin(tauri_plugin_http::init())
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2025-11-23 21:45:10 +08:00
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.plugin(tauri_plugin_cli::init())
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2025-11-18 14:46:51 +08:00
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// Register custom URI scheme for project files
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2025-10-15 17:15:05 +08:00
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.register_uri_scheme_protocol("project", move |_app, request| {
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2025-11-18 14:46:51 +08:00
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handle_project_protocol(request, &project_paths_for_protocol)
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2025-10-15 17:15:05 +08:00
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})
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2025-12-03 22:15:22 +08:00
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// Setup application state | 设置应用状态
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2025-10-15 17:15:05 +08:00
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.setup(move |app| {
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app.manage(project_paths);
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2025-10-15 22:30:49 +08:00
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app.manage(profiler_state);
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2025-12-03 22:15:22 +08:00
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app.manage(script_watcher_state);
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2025-10-14 22:53:26 +08:00
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Ok(())
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})
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2025-11-18 14:46:51 +08:00
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// Register all commands
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2025-10-14 22:53:26 +08:00
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.invoke_handler(tauri::generate_handler![
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2025-11-18 14:46:51 +08:00
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// Project management
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commands::open_project,
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commands::save_project,
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commands::export_binary,
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commands::set_project_base_path,
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commands::scan_behavior_trees,
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// File system operations
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commands::read_file_content,
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commands::write_file_content,
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commands::write_binary_file,
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2025-12-13 19:44:08 +08:00
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commands::append_to_log,
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2025-11-18 14:46:51 +08:00
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commands::path_exists,
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commands::create_directory,
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commands::create_file,
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commands::delete_file,
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commands::delete_folder,
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commands::rename_file_or_folder,
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commands::list_directory,
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commands::scan_directory,
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commands::read_file_as_base64,
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2025-11-23 14:49:37 +08:00
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commands::copy_file,
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2025-12-16 12:46:14 +08:00
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commands::get_file_mtime,
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2025-11-18 14:46:51 +08:00
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// Dialog operations
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commands::open_folder_dialog,
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commands::open_file_dialog,
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commands::save_file_dialog,
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// Profiler server
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commands::start_profiler_server,
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commands::stop_profiler_server,
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commands::get_profiler_status,
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// Plugin management
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commands::build_plugin,
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commands::install_marketplace_plugin,
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commands::uninstall_marketplace_plugin,
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// System operations
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commands::toggle_devtools,
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commands::open_file_with_default_app,
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2025-12-13 19:44:08 +08:00
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commands::open_folder,
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2025-11-18 14:46:51 +08:00
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commands::show_in_folder,
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2025-11-23 14:49:37 +08:00
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commands::get_temp_dir,
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2025-12-04 14:04:39 +08:00
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commands::open_with_editor,
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2025-12-04 19:32:51 +08:00
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commands::update_project_tsconfig,
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2025-11-23 14:49:37 +08:00
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commands::get_app_resource_dir,
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commands::get_current_dir,
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commands::start_local_server,
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commands::stop_local_server,
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commands::get_local_ip,
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commands::generate_qrcode,
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2025-12-03 22:15:22 +08:00
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// User code compilation | 用户代码编译
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commands::compile_typescript,
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refactor: 代码规范化与依赖清理 (#317)
* refactor(deps): 统一编辑器包依赖配置 & 优化分层架构
- 将 ecs-engine-bindgen 提升为 Layer 1 核心包
- 统一 9 个编辑器包的依赖声明模式
- 清理废弃的包目录 (ui, ui-editor, network-*)
* refactor(tokens): 修复 PrefabService 令牌冲突 & 补充 module.json
- 将 editor-core 的 PrefabServiceToken 改名为 EditorPrefabServiceToken
避免与 asset-system 的 PrefabServiceToken 冲突 (Symbol.for 冲突)
- 为 mesh-3d 添加 module.json
- 为 world-streaming 添加 module.json
* refactor(editor-core): 整理导出结构 & 添加 blueprint tokens.ts
- 按功能分组整理 editor-core 的 65 行导出
- 添加清晰的分组注释 (中英双语)
- 为 blueprint 添加占位符 tokens.ts
* chore(editor): 为 14 个编辑器插件包添加 module.json
统一编辑器包的模块配置,包含:
- isEditorPlugin 标识
- runtimeModule 关联
- exports 导出清单 (inspectors, panels, gizmos)
* refactor(core): 改进类型安全 - 减少 as any 使用
- 添加 GlobalTypes.ts 定义小游戏平台和 Chrome API 类型
- SoAStorage 使用 IComponentTypeMetadata 替代 as any
- PlatformDetector 使用类型安全的平台检测
- 添加 ISoAStorageStats/ISoAFieldStats 接口
* feat(editor): 添加 EditorServicesContext 解决 prop drilling
- 新增 contexts/EditorServicesContext.tsx 提供统一服务访问
- App.tsx 包裹 EditorServicesProvider
- 提供 useEditorServices/useMessageHub 等便捷 hooks
- SceneHierarchy 添加迁移注释,后续可移除 props
* docs(editor): 澄清 inspector 目录架构关系
- inspector/ 标记为内部实现,添加 @deprecated 警告
- inspectors/ 标记为公共 API 入口点
- 添加架构说明文档
* refactor(editor): 添加全局类型声明消除 window as any
- 创建 editor-app/src/global.d.ts 声明 Window 接口扩展
- 创建 editor-core/src/global.d.ts 声明 Window 接口扩展
- 更新 App.tsx 使用类型安全的 window 属性访问
- 更新 PluginLoader.ts 使用 window.__ESENGINE_PLUGINS__
- 更新 PluginSDKRegistry.ts 使用 window.__ESENGINE_SDK__
- 更新 UserCodeService.ts 使用类型安全的全局变量访问
* refactor(editor): 提取项目和场景操作到独立 hooks
- 创建 useProjectActions hook 封装项目操作
- 创建 useSceneActions hook 封装场景操作
- 为渐进式重构 App.tsx 做准备
* refactor(editor): 清理冗余代码和未使用文件
删除的目录和文件:
- application/state/ - 重复的状态管理(与 stores/ 重复)
- 8 个孤立 CSS 文件(对应组件不存在)
- AssetBrowser.tsx - 仅为 ContentBrowser 的向后兼容包装
- AssetPicker.tsx - 未被使用
- AssetPickerDialog.tsx (顶级) - 已被 dialogs/ 版本取代
- EntityInspector.tsx (顶级) - 已被 inspectors/views/ 版本取代
修复:
- 移除 App.tsx 中未使用的导入
- 更新 application/index.ts 移除已删除模块
- 修复 useProjectActions.ts 的 MutableRefObject 类型
* refactor(editor): 统一 inspectors 模块导出结构
- 在 inspectors/index.ts 重新导出 PropertyInspector
- 创建 inspectors/fields/index.ts barrel export
- 导出 views、fields、common 子模块
- 更新 EntityInspector 使用统一入口导入
* refactor(editor): 删除废弃的 Profiler 组件
删除未使用的组件(共 1059 行):
- ProfilerPanel.tsx (229 行)
- ProfilerWindow.tsx (589 行)
- ProfilerDockPanel.tsx (241 行)
- ProfilerPanel.css
- ProfilerDockPanel.css
保留:AdvancedProfiler + AdvancedProfilerWindow(正在使用)
* refactor(runtime-core): 统一依赖处理与插件状态管理
- 新增 DependencyUtils 统一拓扑排序和依赖验证
- 新增 PluginState 定义插件生命周期状态机
- 合并 UnifiedPluginLoader 到 PluginLoader
- 清理 index.ts 移除不必要的 Token re-exports
- 新增 RuntimeMode/UserCodeRealm/ImportMapGenerator
* refactor(editor-core): 使用统一的 ImportMapGenerator
- WebBuildPipeline 使用 runtime-core 的 generateImportMap
- UserCodeService 添加 ImportMap 相关接口
* feat(compiler): 增强 esbuild 查找策略
- 支持本地 node_modules、pnpm exec、npx、全局多种来源
- EngineService 使用 RuntimeMode
* refactor(runtime-core): 简化 GameRuntime 代码
- 合并 _disableGameLogicSystems/_enableGameLogicSystems 为 _setGameLogicSystemsEnabled
- 精简本地 Token 定义的注释
* refactor(editor-core): 引入 BaseRegistry 基类消除代码重复
- 新增 BaseRegistry 和 PrioritizedRegistry 基类
- 重构 CompilerRegistry, InspectorRegistry, FieldEditorRegistry
- 统一注册表的日志记录和错误处理
* refactor(editor-core): 扩展 BaseRegistry 重构
- ComponentInspectorRegistry 继承 PrioritizedRegistry
- EditorComponentRegistry 继承 BaseRegistry
- EntityCreationRegistry 继承 BaseRegistry
- PropertyRendererRegistry 继承 PrioritizedRegistry
- 导出 BaseRegistry 基类供外部使用
- 统一双语注释格式
* refactor(editor-core): 代码优雅性优化
CommandManager:
- 提取 tryMergeWithLast() 和 pushToUndoStack() 消除重复代码
- 统一双语注释格式
FileActionRegistry:
- 提取 normalizeExtension() 消除扩展名规范化重复
- 统一私有属性命名风格(_前缀)
- 使用 createRegistryToken 统一 Token 创建
BaseRegistry:
- 添加 IOrdered 接口
- 添加 sortByOrder() 排序辅助方法
EntityCreationRegistry:
- 使用 sortByOrder() 简化排序逻辑
* refactor(editor-core): 统一日志系统 & 代码规范优化
- GizmoRegistry: 使用 createLogger 替代 console.warn
- VirtualNodeRegistry: 使用 createLogger 替代 console.warn
- WindowRegistry: 使用 logger、添加 _ 前缀、导出 IWindowRegistry token
- EditorViewportService: 使用 createLogger 替代 console.warn
- ComponentActionRegistry: 使用 logger、添加 _ 前缀、返回值改进
- SettingsRegistry: 使用 logger、提取 ensureCategory/ensureSection 方法
- 添加 WindowRegistry 到主导出
* refactor(editor-core): ModuleRegistry 使用 logger 替代 console
* refactor(editor-core): SerializerRegistry/UIRegistry 添加 token 和 _ 前缀
* refactor(editor-core): UIRegistry 代码优雅性 & Token 命名统一
- UIRegistry: 提取 _sortByOrder 消除 6 处重复排序逻辑
- UIRegistry: 添加分节注释和双语文档
- FieldEditorRegistry: Token 重命名为 FieldEditorRegistryToken
- PropertyRendererRegistry: Token 重命名为 PropertyRendererRegistryToken
* refactor(core): 统一日志系统 - console 替换为 logger
- ComponentSerializer: 使用 logger 替代 console.warn
- ComponentRegistry: console.warn → logger.warn (已有 logger)
- SceneSerializer: 添加 logger,替换 console.warn/error
- SystemScheduler: 添加 logger,替换 console.warn
- VersionMigration: 添加 logger,替换所有 console.warn
- RuntimeModeService: console.error → logger.error
- Core.ts: _logger 改为 readonly,双语错误消息
- SceneSerializer 修复:使用 getComponentTypeName 替代 constructor.name
* fix(core): 修复 constructor.name 压缩后失效问题
- Scene.ts: 使用 system.systemName 替代 system.constructor.name
- CommandBuffer.ts: 使用 getComponentTypeName() 替代 constructor.name
* refactor(editor-core): 代码规范优化 - 私有方法命名 & 日志统一
- BuildService: console → logger
- FileActionRegistry: 添加 logger, 私有方法 _ 前缀
- SettingsRegistry: 私有方法 _ 前缀 (ensureCategory → _ensureCategory)
* refactor(core): Scene.ts 私有变量命名规范化
- logger → _logger (遵循私有变量 _ 前缀规范)
* refactor(editor-core): 服务类私有成员命名规范化
- CommandManager: 私有变量/方法添加 _ 前缀
- undoStack/redoStack/config/isExecuting
- tryMergeWithLast/pushToUndoStack
- LocaleService: 私有变量/方法添加 _ 前缀
- currentLocale/translations/changeListeners
- deepMerge/getNestedValue/loadSavedLocale/saveLocale
* refactor(core): 私有成员命名规范化 & 单例模式优化
- Component.ts: _idGenerator 私有静态变量规范化
- PlatformManager.ts: _instance, _adapter, _logger 规范化
- AutoProfiler.ts: _instance, _config 及所有私有方法规范化
- ProfilerSDK.ts: _instance, _config 及所有私有方法规范化
- ComponentPoolManager: _instance, _pools, _usageTracker 规范化
- GlobalEventBus: _instance 规范化
- 添加中英双语 JSDoc 注释
* refactor(editor-app,behavior-tree-editor): 私有成员 & 单例模式命名规范化
editor-app:
- EngineService: private static instance → _instance
- EditorEngineSync: 所有私有成员添加 _ 前缀
- RuntimeResolver: 所有私有成员和方法添加 _ 前缀
- SettingsService: 所有私有成员和方法添加 _ 前缀
behavior-tree-editor:
- GlobalBlackboardService: 所有私有成员和方法添加 _ 前缀
- NotificationService: private static instance → _instance
- NodeRegistryService: 所有私有成员和方法添加 _ 前缀
- TreeStateAdapter: private static instance → _instance
* fix(editor-runtime): 添加 editor-core 到 external 避免传递依赖问题
将 @esengine/editor-core 添加到 vite external 配置,
避免 editor-core → runtime-core → ecs-engine-bindgen 的传递依赖
被错误地打包进 editor-runtime.js,导致 CI 构建失败。
* fix(core): 修复空接口 lint 错误
将 IByteDanceMiniGameAPI、IAlipayMiniGameAPI、IBaiduMiniGameAPI 从空接口改为类型别名,修复 no-empty-object-type 规则报错
2025-12-24 20:57:08 +08:00
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commands::check_types,
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2025-12-03 22:15:22 +08:00
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commands::watch_scripts,
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2025-12-13 19:44:08 +08:00
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commands::watch_assets,
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2025-12-03 22:15:22 +08:00
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commands::stop_watch_scripts,
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2025-12-05 14:24:09 +08:00
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commands::check_environment,
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2025-12-13 19:44:08 +08:00
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commands::install_esbuild,
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2025-12-03 22:15:22 +08:00
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// Build commands | 构建命令
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commands::prepare_build_directory,
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commands::copy_directory,
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commands::bundle_scripts,
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commands::generate_html,
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commands::get_file_size,
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commands::get_directory_size,
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commands::write_json_file,
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commands::list_files_by_extension,
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commands::read_binary_file_as_base64,
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2025-12-22 10:52:54 +08:00
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commands::read_binary_file,
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2025-12-03 22:15:22 +08:00
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// Engine modules | 引擎模块
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commands::read_engine_modules_index,
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commands::read_module_manifest,
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commands::get_engine_modules_base_path,
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2025-10-14 22:53:26 +08:00
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])
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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}
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2025-11-18 14:46:51 +08:00
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/// Handle the custom 'project://' URI scheme protocol
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///
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/// This allows the frontend to load project files through a custom protocol,
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/// enabling features like hot-reloading plugins from the project directory.
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fn handle_project_protocol(
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request: tauri::http::Request<Vec<u8>>,
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project_paths: &ProjectPaths,
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) -> tauri::http::Response<Vec<u8>> {
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let uri = request.uri();
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let path = uri.path();
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2025-11-25 22:23:19 +08:00
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// Debug logging
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println!("[project://] Full URI: {}", uri);
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println!("[project://] Path: {}", path);
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2025-11-18 14:46:51 +08:00
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let file_path = {
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let paths = match project_paths.lock() {
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Ok(p) => p,
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Err(_) => {
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return tauri::http::Response::builder()
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.status(500)
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|
|
|
|
.body(Vec::new())
|
|
|
|
|
.unwrap();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
match paths.get("current") {
|
|
|
|
|
Some(base_path) => format!("{}{}", base_path, path),
|
|
|
|
|
None => {
|
|
|
|
|
return tauri::http::Response::builder()
|
|
|
|
|
.status(404)
|
|
|
|
|
.body(Vec::new())
|
|
|
|
|
.unwrap();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
match std::fs::read(&file_path) {
|
|
|
|
|
Ok(content) => {
|
|
|
|
|
let mime_type = get_mime_type(&file_path);
|
|
|
|
|
|
|
|
|
|
tauri::http::Response::builder()
|
|
|
|
|
.status(200)
|
|
|
|
|
.header("Content-Type", mime_type)
|
2025-12-04 19:32:51 +08:00
|
|
|
// CORS headers for dynamic ES module imports | 动态 ES 模块导入所需的 CORS 头
|
2025-11-18 14:46:51 +08:00
|
|
|
.header("Access-Control-Allow-Origin", "*")
|
2025-12-04 19:32:51 +08:00
|
|
|
.header("Access-Control-Allow-Methods", "GET, OPTIONS")
|
|
|
|
|
.header("Access-Control-Allow-Headers", "Content-Type")
|
|
|
|
|
.header("Access-Control-Expose-Headers", "Content-Length")
|
|
|
|
|
// Allow cross-origin script loading | 允许跨域脚本加载
|
|
|
|
|
.header("Cross-Origin-Resource-Policy", "cross-origin")
|
2025-11-18 14:46:51 +08:00
|
|
|
.body(content)
|
|
|
|
|
.unwrap()
|
|
|
|
|
}
|
|
|
|
|
Err(e) => {
|
|
|
|
|
eprintln!("Failed to read file {}: {}", file_path, e);
|
|
|
|
|
tauri::http::Response::builder()
|
|
|
|
|
.status(404)
|
2025-12-04 19:32:51 +08:00
|
|
|
.header("Access-Control-Allow-Origin", "*")
|
2025-11-18 14:46:51 +08:00
|
|
|
.body(Vec::new())
|
|
|
|
|
.unwrap()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Get MIME type based on file extension
|
2025-12-16 12:46:14 +08:00
|
|
|
/// 根据文件扩展名获取 MIME 类型
|
2025-11-18 14:46:51 +08:00
|
|
|
fn get_mime_type(file_path: &str) -> &'static str {
|
|
|
|
|
if file_path.ends_with(".ts") || file_path.ends_with(".tsx") {
|
|
|
|
|
"application/javascript"
|
2025-12-16 12:46:14 +08:00
|
|
|
} else if file_path.ends_with(".js") || file_path.ends_with(".mjs") {
|
2025-11-18 14:46:51 +08:00
|
|
|
"application/javascript"
|
|
|
|
|
} else if file_path.ends_with(".json") {
|
|
|
|
|
"application/json"
|
2025-12-16 12:46:14 +08:00
|
|
|
} else if file_path.ends_with(".wasm") {
|
|
|
|
|
"application/wasm"
|
2025-11-18 14:46:51 +08:00
|
|
|
} else if file_path.ends_with(".css") {
|
|
|
|
|
"text/css"
|
|
|
|
|
} else if file_path.ends_with(".html") {
|
|
|
|
|
"text/html"
|
2025-12-16 12:46:14 +08:00
|
|
|
} else if file_path.ends_with(".png") {
|
|
|
|
|
"image/png"
|
|
|
|
|
} else if file_path.ends_with(".jpg") || file_path.ends_with(".jpeg") {
|
|
|
|
|
"image/jpeg"
|
|
|
|
|
} else if file_path.ends_with(".svg") {
|
|
|
|
|
"image/svg+xml"
|
2025-11-18 14:46:51 +08:00
|
|
|
} else {
|
2025-12-16 12:46:14 +08:00
|
|
|
"application/octet-stream"
|
2025-11-18 14:46:51 +08:00
|
|
|
}
|
|
|
|
|
}
|