91 lines
2.6 KiB
TypeScript
91 lines
2.6 KiB
TypeScript
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import type {Testbed} from "../Testbed";
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type RAPIER_API = typeof import("@dimforge/rapier2d");
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function generateVoxels(n: number) {
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let points = [];
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let i;
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for (i = 0; i <= n; ++i) {
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let y = Math.max(-0.8, Math.min(Math.sin((i / n) * 10.0), 0.8)) * 8.0;
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points.push(i - n / 2.0, y);
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}
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return {
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points: new Float32Array(points),
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voxelSize: {x: 1.0, y: 1.2},
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};
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}
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export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
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let gravity = new RAPIER.Vector2(0.0, -9.81);
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let world = new RAPIER.World(gravity);
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// Create Ground.
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let bodyDesc = RAPIER.RigidBodyDesc.fixed();
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let body = world.createRigidBody(bodyDesc);
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let voxels = generateVoxels(100);
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let colliderDesc = RAPIER.ColliderDesc.voxels(
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voxels.points,
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voxels.voxelSize,
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);
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world.createCollider(colliderDesc, body);
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// Dynamic cubes.
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let num = 10;
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let numy = 4;
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let rad = 1.0;
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let shift = rad * 2.0 + rad;
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let centery = shift / 2.0;
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let offset = -num * (rad * 2.0 + rad) * 0.5;
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let i, j;
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for (j = 0; j < numy; ++j) {
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for (i = 0; i < num; ++i) {
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let x = i * shift + offset;
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let y = j * shift + centery + 10.0;
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// Create dynamic cube.
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let bodyDesc = RAPIER.RigidBodyDesc.dynamic().setTranslation(x, y);
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let body = world.createRigidBody(bodyDesc);
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let colliderDesc;
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switch (j % 3) {
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case 0:
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colliderDesc = RAPIER.ColliderDesc.cuboid(rad, rad);
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break;
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case 1:
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colliderDesc = RAPIER.ColliderDesc.ball(rad);
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break;
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case 2:
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colliderDesc = RAPIER.ColliderDesc.cuboid(
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rad / 2.0,
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rad / 2.0,
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);
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world.createCollider(colliderDesc, body);
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colliderDesc = RAPIER.ColliderDesc.cuboid(
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rad / 2.0,
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rad,
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).setTranslation(rad, 0.0);
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world.createCollider(colliderDesc, body);
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colliderDesc = RAPIER.ColliderDesc.cuboid(
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rad / 2.0,
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rad,
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).setTranslation(-rad, 0.0);
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break;
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}
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world.createCollider(colliderDesc, body);
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}
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offset -= 0.05 * rad * (num - 1.0);
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}
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testbed.setWorld(world);
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testbed.lookAt({
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target: {x: 0.0, y: 0.0},
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zoom: 20.0,
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});
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}
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