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esengine/packages/framework/network/src/index.ts

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/**
* @esengine/network
*
* TSRPC
* TSRPC-based network synchronization module (client)
*/
// ============================================================================
// Re-export from protocols | 从协议包重新导出
// ============================================================================
export type {
ServiceType,
Vec2,
IEntityState,
IPlayerInput,
MsgSync,
MsgInput,
MsgSpawn,
MsgDespawn,
ReqJoin,
ResJoin
} from '@esengine/network-protocols';
export { serviceProto } from '@esengine/network-protocols';
// ============================================================================
// Tokens | 服务令牌
// ============================================================================
export {
NetworkServiceToken,
NetworkSyncSystemToken,
NetworkSpawnSystemToken,
NetworkInputSystemToken
} from './tokens';
// ============================================================================
// Plugin | 插件
// ============================================================================
export { NetworkPlugin } from './NetworkPlugin';
// ============================================================================
// Services | 服务
// ============================================================================
export { NetworkService, ENetworkState } from './services/NetworkService';
export type { INetworkCallbacks } from './services/NetworkService';
// ============================================================================
// Components | 组件
// ============================================================================
export { NetworkIdentity } from './components/NetworkIdentity';
export { NetworkTransform } from './components/NetworkTransform';
// ============================================================================
// Systems | 系统
// ============================================================================
export { NetworkSyncSystem } from './systems/NetworkSyncSystem';
export { NetworkSpawnSystem } from './systems/NetworkSpawnSystem';
export type { PrefabFactory } from './systems/NetworkSpawnSystem';
export { NetworkInputSystem } from './systems/NetworkInputSystem';
// ============================================================================
// State Sync | 状态同步
// ============================================================================
export type {
IStateSnapshot,
ITransformState,
ITransformStateWithVelocity,
ISnapshotBufferConfig,
ISnapshotBuffer
} from './sync';
export type {
IInterpolator,
IExtrapolator,
IInputSnapshot,
IPredictedState,
IPredictor,
ClientPredictionConfig
} from './sync';
export {
lerp,
lerpAngle,
smoothDamp,
SnapshotBuffer,
createSnapshotBuffer,
TransformInterpolator,
HermiteTransformInterpolator,
createTransformInterpolator,
createHermiteTransformInterpolator,
ClientPrediction,
createClientPrediction
} from './sync';
// ============================================================================
// Blueprint Nodes | 蓝图节点
// ============================================================================
export {
IsLocalPlayerTemplate,
IsServerTemplate,
HasAuthorityTemplate,
GetNetworkIdTemplate,
GetLocalPlayerIdTemplate,
IsLocalPlayerExecutor,
IsServerExecutor,
HasAuthorityExecutor,
GetNetworkIdExecutor,
GetLocalPlayerIdExecutor,
NetworkNodeDefinitions
} from './nodes';