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esengine/docs/astro.config.mjs

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// @ts-check
import { defineConfig } from 'astro/config';
import starlight from '@astrojs/starlight';
import vue from '@astrojs/vue';
import tailwindcss from '@tailwindcss/vite';
export default defineConfig({
integrations: [
starlight({
title: 'ESEngine',
logo: {
src: './src/assets/logo.svg',
replacesTitle: false,
},
social: [
{ icon: 'github', label: 'GitHub', href: 'https://github.com/esengine/esengine' }
],
defaultLocale: 'root',
locales: {
root: {
label: '简体中文',
lang: 'zh-CN',
},
en: {
label: 'English',
lang: 'en',
},
},
sidebar: [
{
label: '快速开始',
translations: { en: 'Getting Started' },
items: [
{ label: '快速入门', slug: 'guide/getting-started', translations: { en: 'Quick Start' } },
{ label: '指南概览', slug: 'guide', translations: { en: 'Guide Overview' } },
],
},
{
label: '核心概念',
translations: { en: 'Core Concepts' },
items: [
docs: split Entity docs into sub-modules and fix Starlight CI (#362) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace
2025-12-27 13:28:49 +08:00
{
label: '实体',
translations: { en: 'Entity' },
items: [
{ label: '概述', slug: 'guide/entity', translations: { en: 'Overview' } },
{ label: '组件操作', slug: 'guide/entity/component-operations', translations: { en: 'Component Operations' } },
{ label: '实体句柄', slug: 'guide/entity/entity-handle', translations: { en: 'Entity Handle' } },
{ label: '生命周期', slug: 'guide/entity/lifecycle', translations: { en: 'Lifecycle' } },
],
},
{ label: '层级结构', slug: 'guide/hierarchy', translations: { en: 'Hierarchy' } },
{
label: '组件',
translations: { en: 'Component' },
items: [
{ label: '概述', slug: 'guide/component', translations: { en: 'Overview' } },
{ label: '生命周期', slug: 'guide/component/lifecycle', translations: { en: 'Lifecycle' } },
{ label: 'EntityRef 装饰器', slug: 'guide/component/entity-ref', translations: { en: 'EntityRef' } },
{ label: '最佳实践', slug: 'guide/component/best-practices', translations: { en: 'Best Practices' } },
],
},
{
label: '实体查询',
translations: { en: 'Entity Query' },
items: [
{ label: '概述', slug: 'guide/entity-query', translations: { en: 'Overview' } },
{ label: 'Matcher API', slug: 'guide/entity-query/matcher-api', translations: { en: 'Matcher API' } },
{ label: '编译查询', slug: 'guide/entity-query/compiled-query', translations: { en: 'Compiled Query' } },
{ label: '最佳实践', slug: 'guide/entity-query/best-practices', translations: { en: 'Best Practices' } },
],
},
{
label: '系统',
translations: { en: 'System' },
items: [
{ label: '概述', slug: 'guide/system', translations: { en: 'Overview' } },
{ label: '系统类型', slug: 'guide/system/types', translations: { en: 'System Types' } },
{ label: '生命周期', slug: 'guide/system/lifecycle', translations: { en: 'Lifecycle' } },
{ label: '命令缓冲区', slug: 'guide/system/command-buffer', translations: { en: 'Command Buffer' } },
{ label: '系统调度', slug: 'guide/system/scheduling', translations: { en: 'Scheduling' } },
{ label: '变更检测', slug: 'guide/system/change-detection', translations: { en: 'Change Detection' } },
{ label: '最佳实践', slug: 'guide/system/best-practices', translations: { en: 'Best Practices' } },
],
},
docs: restructure documentation with modular sub-pages (#363) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace * docs(worker-system): split into focused sub-modules Split 773-line worker-system.md into 5 focused documents: - index.md: Core features and quick start - configuration.md: IWorkerSystemConfig and processing modes - examples.md: Complete particle physics implementation - wechat.md: WeChat Mini Game limitations and solutions - best-practices.md: Performance optimization tips Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(scene): split into focused sub-modules Split 666-line scene.md into 7 focused documents: - index.md: Overview and quick start - lifecycle.md: Scene lifecycle methods - entity-management.md: Entity creation, find, destroy - system-management.md: System add, remove, control - events.md: Event system usage - debugging.md: Stats, performance monitoring - best-practices.md: Design patterns and examples Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(plugin-system): split into focused sub-modules Split 645-line plugin-system.md into 7 focused documents: - index.md: Overview and quick start - development.md: IPlugin interface and lifecycle - services-systems.md: Register services and add systems - dependencies.md: Dependency management - management.md: Plugin management via Core/PluginManager - examples.md: Complete plugin examples - best-practices.md: Design guidelines and FAQ Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(behavior-tree): add English docs and expand sidebar navigation - Add 12 English behavior-tree documentation pages - Update sidebar config to show behavior-tree sub-navigation - Include: overview, getting-started, core-concepts, custom-actions, editor-guide, editor-workflow, asset-management, advanced-usage, best-practices, cocos-integration, laya-integration, nodejs-usage * docs(modules): split spatial and timer module docs Spatial module (602 lines -> 5 files): - index.md: Overview and quick start - spatial-index.md: Grid index, range queries, raycasting API - aoi.md: Area of Interest management - examples.md: Combat, MMO sync, AI perception examples - utilities.md: Geometry detection, performance tips Timer module (481 lines -> 4 files): - index.md: Overview and core concepts - api.md: Complete timer and cooldown API - examples.md: Skill cooldowns, DOT, buff systems - best-practices.md: Usage tips, ECS integration Also includes English versions and sidebar navigation updates. * docs: split FSM, pathfinding, blueprint, procgen module docs - FSM: Split into index, api, examples (3 files) - Pathfinding: Split into index, grid-map, navmesh, smoothing, examples (5 files) - Blueprint: Split into index, vm, custom-nodes, nodes, composition, examples (6 files) - Procgen: Split into index, noise, random, sampling, examples (5 files) - Added English versions for all split modules - Updated sidebar navigation with sub-menus for all modules
2025-12-27 20:35:54 +08:00
{
label: '场景',
translations: { en: 'Scene' },
items: [
{ label: '概述', slug: 'guide/scene', translations: { en: 'Overview' } },
{ label: '生命周期', slug: 'guide/scene/lifecycle', translations: { en: 'Lifecycle' } },
{ label: '实体管理', slug: 'guide/scene/entity-management', translations: { en: 'Entity Management' } },
{ label: '系统管理', slug: 'guide/scene/system-management', translations: { en: 'System Management' } },
{ label: '事件系统', slug: 'guide/scene/events', translations: { en: 'Events' } },
{ label: '调试与监控', slug: 'guide/scene/debugging', translations: { en: 'Debugging' } },
{ label: '最佳实践', slug: 'guide/scene/best-practices', translations: { en: 'Best Practices' } },
],
},
{
label: '序列化',
translations: { en: 'Serialization' },
items: [
{ label: '概述', slug: 'guide/serialization', translations: { en: 'Overview' } },
{ label: '装饰器与继承', slug: 'guide/serialization/decorators', translations: { en: 'Decorators & Inheritance' } },
{ label: '增量序列化', slug: 'guide/serialization/incremental', translations: { en: 'Incremental' } },
{ label: '版本迁移', slug: 'guide/serialization/migration', translations: { en: 'Migration' } },
{ label: '使用场景', slug: 'guide/serialization/use-cases', translations: { en: 'Use Cases' } },
],
},
{ label: '事件系统', slug: 'guide/event-system', translations: { en: 'Event System' } },
{ label: '时间与定时器', slug: 'guide/time-and-timers', translations: { en: 'Time & Timers' } },
{ label: '日志系统', slug: 'guide/logging', translations: { en: 'Logging' } },
],
},
{
label: '高级功能',
translations: { en: 'Advanced Features' },
items: [
{
label: '服务容器',
translations: { en: 'Service Container' },
items: [
{ label: '概述', slug: 'guide/service-container', translations: { en: 'Overview' } },
{ label: '内置服务', slug: 'guide/service-container/built-in-services', translations: { en: 'Built-in Services' } },
{ label: '依赖注入', slug: 'guide/service-container/dependency-injection', translations: { en: 'Dependency Injection' } },
{ label: 'PluginServiceRegistry', slug: 'guide/service-container/plugin-service-registry', translations: { en: 'PluginServiceRegistry' } },
{ label: '高级用法', slug: 'guide/service-container/advanced', translations: { en: 'Advanced' } },
],
},
docs: restructure documentation with modular sub-pages (#363) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace * docs(worker-system): split into focused sub-modules Split 773-line worker-system.md into 5 focused documents: - index.md: Core features and quick start - configuration.md: IWorkerSystemConfig and processing modes - examples.md: Complete particle physics implementation - wechat.md: WeChat Mini Game limitations and solutions - best-practices.md: Performance optimization tips Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(scene): split into focused sub-modules Split 666-line scene.md into 7 focused documents: - index.md: Overview and quick start - lifecycle.md: Scene lifecycle methods - entity-management.md: Entity creation, find, destroy - system-management.md: System add, remove, control - events.md: Event system usage - debugging.md: Stats, performance monitoring - best-practices.md: Design patterns and examples Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(plugin-system): split into focused sub-modules Split 645-line plugin-system.md into 7 focused documents: - index.md: Overview and quick start - development.md: IPlugin interface and lifecycle - services-systems.md: Register services and add systems - dependencies.md: Dependency management - management.md: Plugin management via Core/PluginManager - examples.md: Complete plugin examples - best-practices.md: Design guidelines and FAQ Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(behavior-tree): add English docs and expand sidebar navigation - Add 12 English behavior-tree documentation pages - Update sidebar config to show behavior-tree sub-navigation - Include: overview, getting-started, core-concepts, custom-actions, editor-guide, editor-workflow, asset-management, advanced-usage, best-practices, cocos-integration, laya-integration, nodejs-usage * docs(modules): split spatial and timer module docs Spatial module (602 lines -> 5 files): - index.md: Overview and quick start - spatial-index.md: Grid index, range queries, raycasting API - aoi.md: Area of Interest management - examples.md: Combat, MMO sync, AI perception examples - utilities.md: Geometry detection, performance tips Timer module (481 lines -> 4 files): - index.md: Overview and core concepts - api.md: Complete timer and cooldown API - examples.md: Skill cooldowns, DOT, buff systems - best-practices.md: Usage tips, ECS integration Also includes English versions and sidebar navigation updates. * docs: split FSM, pathfinding, blueprint, procgen module docs - FSM: Split into index, api, examples (3 files) - Pathfinding: Split into index, grid-map, navmesh, smoothing, examples (5 files) - Blueprint: Split into index, vm, custom-nodes, nodes, composition, examples (6 files) - Procgen: Split into index, noise, random, sampling, examples (5 files) - Added English versions for all split modules - Updated sidebar navigation with sub-menus for all modules
2025-12-27 20:35:54 +08:00
{
label: '插件系统',
translations: { en: 'Plugin System' },
items: [
{ label: '概述', slug: 'guide/plugin-system', translations: { en: 'Overview' } },
{ label: '插件开发', slug: 'guide/plugin-system/development', translations: { en: 'Development' } },
{ label: '服务与系统', slug: 'guide/plugin-system/services-systems', translations: { en: 'Services & Systems' } },
{ label: '依赖管理', slug: 'guide/plugin-system/dependencies', translations: { en: 'Dependencies' } },
{ label: '插件管理', slug: 'guide/plugin-system/management', translations: { en: 'Management' } },
{ label: '示例插件', slug: 'guide/plugin-system/examples', translations: { en: 'Examples' } },
{ label: '最佳实践', slug: 'guide/plugin-system/best-practices', translations: { en: 'Best Practices' } },
],
},
{
label: 'Worker 系统',
translations: { en: 'Worker System' },
items: [
{ label: '概述', slug: 'guide/worker-system', translations: { en: 'Overview' } },
{ label: '配置选项', slug: 'guide/worker-system/configuration', translations: { en: 'Configuration' } },
{ label: '完整示例', slug: 'guide/worker-system/examples', translations: { en: 'Examples' } },
{ label: '微信小游戏', slug: 'guide/worker-system/wechat', translations: { en: 'WeChat' } },
{ label: '最佳实践', slug: 'guide/worker-system/best-practices', translations: { en: 'Best Practices' } },
],
},
],
},
{
label: '平台适配器',
translations: { en: 'Platform Adapters' },
items: [
{ label: '概览', slug: 'guide/platform-adapter', translations: { en: 'Overview' } },
{ label: '浏览器', slug: 'guide/platform-adapter/browser', translations: { en: 'Browser' } },
{ label: '微信小游戏', slug: 'guide/platform-adapter/wechat-minigame', translations: { en: 'WeChat Mini Game' } },
{ label: 'Node.js', slug: 'guide/platform-adapter/nodejs', translations: { en: 'Node.js' } },
],
},
{
label: '模块',
translations: { en: 'Modules' },
items: [
{ label: '模块总览', slug: 'modules', translations: { en: 'Modules Overview' } },
docs: restructure documentation with modular sub-pages (#363) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace * docs(worker-system): split into focused sub-modules Split 773-line worker-system.md into 5 focused documents: - index.md: Core features and quick start - configuration.md: IWorkerSystemConfig and processing modes - examples.md: Complete particle physics implementation - wechat.md: WeChat Mini Game limitations and solutions - best-practices.md: Performance optimization tips Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(scene): split into focused sub-modules Split 666-line scene.md into 7 focused documents: - index.md: Overview and quick start - lifecycle.md: Scene lifecycle methods - entity-management.md: Entity creation, find, destroy - system-management.md: System add, remove, control - events.md: Event system usage - debugging.md: Stats, performance monitoring - best-practices.md: Design patterns and examples Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(plugin-system): split into focused sub-modules Split 645-line plugin-system.md into 7 focused documents: - index.md: Overview and quick start - development.md: IPlugin interface and lifecycle - services-systems.md: Register services and add systems - dependencies.md: Dependency management - management.md: Plugin management via Core/PluginManager - examples.md: Complete plugin examples - best-practices.md: Design guidelines and FAQ Updated sidebar config to reflect new structure. Created both Chinese and English versions. * docs(behavior-tree): add English docs and expand sidebar navigation - Add 12 English behavior-tree documentation pages - Update sidebar config to show behavior-tree sub-navigation - Include: overview, getting-started, core-concepts, custom-actions, editor-guide, editor-workflow, asset-management, advanced-usage, best-practices, cocos-integration, laya-integration, nodejs-usage * docs(modules): split spatial and timer module docs Spatial module (602 lines -> 5 files): - index.md: Overview and quick start - spatial-index.md: Grid index, range queries, raycasting API - aoi.md: Area of Interest management - examples.md: Combat, MMO sync, AI perception examples - utilities.md: Geometry detection, performance tips Timer module (481 lines -> 4 files): - index.md: Overview and core concepts - api.md: Complete timer and cooldown API - examples.md: Skill cooldowns, DOT, buff systems - best-practices.md: Usage tips, ECS integration Also includes English versions and sidebar navigation updates. * docs: split FSM, pathfinding, blueprint, procgen module docs - FSM: Split into index, api, examples (3 files) - Pathfinding: Split into index, grid-map, navmesh, smoothing, examples (5 files) - Blueprint: Split into index, vm, custom-nodes, nodes, composition, examples (6 files) - Procgen: Split into index, noise, random, sampling, examples (5 files) - Added English versions for all split modules - Updated sidebar navigation with sub-menus for all modules
2025-12-27 20:35:54 +08:00
{
label: '行为树',
translations: { en: 'Behavior Tree' },
items: [
{ label: '概述', slug: 'modules/behavior-tree', translations: { en: 'Overview' } },
{ label: '快速开始', slug: 'modules/behavior-tree/getting-started', translations: { en: 'Getting Started' } },
{ label: '核心概念', slug: 'modules/behavior-tree/core-concepts', translations: { en: 'Core Concepts' } },
{ label: '编辑器指南', slug: 'modules/behavior-tree/editor-guide', translations: { en: 'Editor Guide' } },
{ label: '编辑器工作流', slug: 'modules/behavior-tree/editor-workflow', translations: { en: 'Editor Workflow' } },
{ label: '资产管理', slug: 'modules/behavior-tree/asset-management', translations: { en: 'Asset Management' } },
{ label: '自定义节点', slug: 'modules/behavior-tree/custom-actions', translations: { en: 'Custom Actions' } },
{ label: '高级用法', slug: 'modules/behavior-tree/advanced-usage', translations: { en: 'Advanced Usage' } },
{ label: '最佳实践', slug: 'modules/behavior-tree/best-practices', translations: { en: 'Best Practices' } },
{ label: 'Cocos 集成', slug: 'modules/behavior-tree/cocos-integration', translations: { en: 'Cocos Integration' } },
{ label: 'Laya 集成', slug: 'modules/behavior-tree/laya-integration', translations: { en: 'Laya Integration' } },
{ label: 'Node.js 使用', slug: 'modules/behavior-tree/nodejs-usage', translations: { en: 'Node.js Usage' } },
],
},
{
label: '状态机',
translations: { en: 'FSM' },
items: [
{ label: '概述', slug: 'modules/fsm', translations: { en: 'Overview' } },
{ label: 'API 参考', slug: 'modules/fsm/api', translations: { en: 'API Reference' } },
{ label: '实际示例', slug: 'modules/fsm/examples', translations: { en: 'Examples' } },
],
},
{
label: '定时器',
translations: { en: 'Timer' },
items: [
{ label: '概述', slug: 'modules/timer', translations: { en: 'Overview' } },
{ label: 'API 参考', slug: 'modules/timer/api', translations: { en: 'API Reference' } },
{ label: '实际示例', slug: 'modules/timer/examples', translations: { en: 'Examples' } },
{ label: '最佳实践', slug: 'modules/timer/best-practices', translations: { en: 'Best Practices' } },
],
},
{
label: '空间索引',
translations: { en: 'Spatial' },
items: [
{ label: '概述', slug: 'modules/spatial', translations: { en: 'Overview' } },
{ label: '空间索引 API', slug: 'modules/spatial/spatial-index', translations: { en: 'Spatial Index API' } },
{ label: 'AOI 兴趣区域', slug: 'modules/spatial/aoi', translations: { en: 'AOI' } },
{ label: '实际示例', slug: 'modules/spatial/examples', translations: { en: 'Examples' } },
{ label: '工具与优化', slug: 'modules/spatial/utilities', translations: { en: 'Utilities' } },
],
},
{
label: '寻路',
translations: { en: 'Pathfinding' },
items: [
{ label: '概述', slug: 'modules/pathfinding', translations: { en: 'Overview' } },
{ label: '网格地图 API', slug: 'modules/pathfinding/grid-map', translations: { en: 'Grid Map API' } },
{ label: '导航网格 API', slug: 'modules/pathfinding/navmesh', translations: { en: 'NavMesh API' } },
{ label: '路径平滑', slug: 'modules/pathfinding/smoothing', translations: { en: 'Path Smoothing' } },
{ label: '实际示例', slug: 'modules/pathfinding/examples', translations: { en: 'Examples' } },
],
},
{
label: '蓝图',
translations: { en: 'Blueprint' },
items: [
{ label: '概述', slug: 'modules/blueprint', translations: { en: 'Overview' } },
{ label: '虚拟机 API', slug: 'modules/blueprint/vm', translations: { en: 'VM API' } },
{ label: '自定义节点', slug: 'modules/blueprint/custom-nodes', translations: { en: 'Custom Nodes' } },
{ label: '内置节点', slug: 'modules/blueprint/nodes', translations: { en: 'Built-in Nodes' } },
{ label: '蓝图组合', slug: 'modules/blueprint/composition', translations: { en: 'Composition' } },
{ label: '实际示例', slug: 'modules/blueprint/examples', translations: { en: 'Examples' } },
],
},
{
label: '程序生成',
translations: { en: 'Procgen' },
items: [
{ label: '概述', slug: 'modules/procgen', translations: { en: 'Overview' } },
{ label: '噪声函数', slug: 'modules/procgen/noise', translations: { en: 'Noise Functions' } },
{ label: '种子随机数', slug: 'modules/procgen/random', translations: { en: 'Seeded Random' } },
{ label: '采样工具', slug: 'modules/procgen/sampling', translations: { en: 'Sampling' } },
{ label: '实际示例', slug: 'modules/procgen/examples', translations: { en: 'Examples' } },
],
},
docs: split Entity docs into sub-modules and fix Starlight CI (#362) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace
2025-12-27 13:28:49 +08:00
{
label: '网络',
translations: { en: 'Network' },
items: [
{ label: '概述', slug: 'modules/network', translations: { en: 'Overview' } },
{ label: '客户端', slug: 'modules/network/client', translations: { en: 'Client' } },
{ label: '服务器', slug: 'modules/network/server', translations: { en: 'Server' } },
{ label: '状态同步', slug: 'modules/network/sync', translations: { en: 'State Sync' } },
{ label: 'API 参考', slug: 'modules/network/api', translations: { en: 'API Reference' } },
],
},
],
},
{
label: '示例',
translations: { en: 'Examples' },
items: [
{ label: '示例总览', slug: 'examples', translations: { en: 'Examples Overview' } },
{ label: 'Worker 系统演示', slug: 'examples/worker-system-demo', translations: { en: 'Worker System Demo' } },
],
},
{
label: 'API 参考',
translations: { en: 'API Reference' },
autogenerate: { directory: 'api' },
},
{
label: '更新日志',
translations: { en: 'Changelog' },
items: [
{ label: '@esengine/ecs-framework', link: 'https://github.com/esengine/esengine/blob/master/packages/framework/core/CHANGELOG.md', attrs: { target: '_blank' } },
{ label: '@esengine/behavior-tree', link: 'https://github.com/esengine/esengine/blob/master/packages/framework/behavior-tree/CHANGELOG.md', attrs: { target: '_blank' } },
{ label: '@esengine/fsm', link: 'https://github.com/esengine/esengine/blob/master/packages/framework/fsm/CHANGELOG.md', attrs: { target: '_blank' } },
{ label: '@esengine/timer', link: 'https://github.com/esengine/esengine/blob/master/packages/framework/timer/CHANGELOG.md', attrs: { target: '_blank' } },
{ label: '@esengine/network', link: 'https://github.com/esengine/esengine/blob/master/packages/framework/network/CHANGELOG.md', attrs: { target: '_blank' } },
{ label: '@esengine/cli', link: 'https://github.com/esengine/esengine/blob/master/packages/tools/cli/CHANGELOG.md', attrs: { target: '_blank' } },
],
},
],
customCss: ['./src/styles/custom.css'],
head: [
{ tag: 'meta', attrs: { name: 'theme-color', content: '#646cff' } },
],
components: {
Head: './src/components/Head.astro',
ThemeSelect: './src/components/ThemeSelect.astro',
},
}),
vue(),
],
vite: {
plugins: [tailwindcss()],
},
docs: split Entity docs into sub-modules and fix Starlight CI (#362) * docs: split Entity docs into sub-modules and fix Starlight CI - Split monolithic entity.md into 4 focused sub-documents: - guide/entity/index.md - Overview and basic concepts - guide/entity/component-operations.md - Component API operations - guide/entity/entity-handle.md - EntityHandle system for safe references - guide/entity/lifecycle.md - Lifecycle and persistence management - Created bilingual versions (Chinese and English) - Updated sidebar configuration in astro.config.mjs - Fixed CI workflow for Starlight migration: - Updated docs.yml to upload from docs/dist instead of .vitepress/dist - Updated package.json scripts to use pnpm filter for docs - Added docs directory to pnpm-workspace.yaml - Renamed docs package to @esengine/docs - Documented missing Entity APIs: - createComponent() method - addComponents() batch method - getComponentByType() with inheritance support - markDirty() for change detection * docs: split Network docs and fix API errors - Split network module into focused sub-documents: - modules/network/index.md - Overview and quick start - modules/network/client.md - Client-side usage - modules/network/server.md - Server-side GameServer/Room - modules/network/sync.md - Interpolation and prediction - modules/network/api.md - Complete API reference - Fixed incorrect API documentation: - localClientId → clientId - ENetworkState enum values (strings → numbers) - connect() method signature - Removed non-existent localPlayerId property - Fixed onConnected callback signature - Created bilingual versions (Chinese and English) - Updated sidebar configuration - Updated pnpm-lock.yaml for docs workspace
2025-12-27 13:28:49 +08:00
});