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# Guide
Welcome to the ECS Framework Guide. This guide covers the core concepts and usage of the framework.
## Core Concepts
### [Entity](./entity.md)
Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices.
### [Component](./component.md)
Learn how to create and use components for modular game feature design.
### [System](./system.md)
Master system development to implement game logic processing.
### [Entity Query & Matcher](./entity-query.md)
Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions.
### [Scene](./scene.md)
Understand scene lifecycle, system management, and entity container features.
### [Event System](./event-system.md)
Master the type-safe event system for component communication and system coordination.
### [Serialization](./serialization.md)
Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more.
### [Time and Timers](./time-and-timers.md)
Learn time management and timer systems for precise game logic timing control.
### [Logging](./logging.md)
Master the leveled logging system for debugging, monitoring, and error tracking.
### [Platform Adapter](./platform-adapter.md)
Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more.
## Advanced Features
### [Service Container](./service-container.md)
Master dependency injection and service management for loosely-coupled architecture.
### [Plugin System](./plugin-system.md)
Learn how to develop and use plugins to extend framework functionality.