141 lines
5.1 KiB
Rust
141 lines
5.1 KiB
Rust
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use crate::math::RawVector;
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use crate::utils;
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use crate::utils::FlatHandle;
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use rapier::geometry::{CollisionEvent, ContactForceEvent};
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use rapier::pipeline::ChannelEventCollector;
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use std::sync::mpsc::Receiver;
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use wasm_bindgen::prelude::*;
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/// A structure responsible for collecting events generated
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/// by the physics engine.
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#[wasm_bindgen]
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pub struct RawEventQueue {
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pub(crate) collector: ChannelEventCollector,
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collision_events: Receiver<CollisionEvent>,
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contact_force_events: Receiver<ContactForceEvent>,
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pub(crate) auto_drain: bool,
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}
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#[wasm_bindgen]
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pub struct RawContactForceEvent(ContactForceEvent);
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#[wasm_bindgen]
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impl RawContactForceEvent {
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/// The first collider involved in the contact.
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pub fn collider1(&self) -> FlatHandle {
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crate::utils::flat_handle(self.0.collider1.0)
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}
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/// The second collider involved in the contact.
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pub fn collider2(&self) -> FlatHandle {
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crate::utils::flat_handle(self.0.collider2.0)
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}
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/// The sum of all the forces between the two colliders.
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pub fn total_force(&self) -> RawVector {
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RawVector(self.0.total_force)
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}
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/// The sum of the magnitudes of each force between the two colliders.
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///
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/// Note that this is **not** the same as the magnitude of `self.total_force`.
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/// Here we are summing the magnitude of all the forces, instead of taking
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/// the magnitude of their sum.
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pub fn total_force_magnitude(&self) -> f32 {
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self.0.total_force_magnitude
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}
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/// The world-space (unit) direction of the force with strongest magnitude.
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pub fn max_force_direction(&self) -> RawVector {
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RawVector(self.0.max_force_direction)
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}
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/// The magnitude of the largest force at a contact point of this contact pair.
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pub fn max_force_magnitude(&self) -> f32 {
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self.0.max_force_magnitude
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}
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}
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// #[wasm_bindgen]
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// /// The proximity state of a sensor collider and another collider.
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// pub enum RawIntersection {
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// /// The sensor is intersecting the other collider.
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// Intersecting = 0,
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// /// The sensor is within tolerance margin of the other collider.
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// WithinMargin = 1,
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// /// The sensor is disjoint from the other collider.
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// Disjoint = 2,
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// }
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#[wasm_bindgen]
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impl RawEventQueue {
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/// Creates a new event collector.
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///
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/// # Parameters
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/// - `autoDrain`: setting this to `true` is strongly recommended. If true, the collector will
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/// be automatically drained before each `world.step(collector)`. If false, the collector will
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/// keep all events in memory unless it is manually drained/cleared; this may lead to unbounded use of
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/// RAM if no drain is performed.
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#[wasm_bindgen(constructor)]
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pub fn new(autoDrain: bool) -> Self {
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let collision_channel = std::sync::mpsc::channel();
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let contact_force_channel = std::sync::mpsc::channel();
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let collector = ChannelEventCollector::new(collision_channel.0, contact_force_channel.0);
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Self {
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collector,
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collision_events: collision_channel.1,
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contact_force_events: contact_force_channel.1,
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auto_drain: autoDrain,
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}
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}
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/// Applies the given javascript closure on each collision event of this collector, then clear
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/// the internal collision event buffer.
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///
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/// # Parameters
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/// - `f(handle1, handle2, started)`: JavaScript closure applied to each collision event. The
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/// closure should take three arguments: two integers representing the handles of the colliders
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/// involved in the collision, and a boolean indicating if the collision started (true) or stopped
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/// (false).
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pub fn drainCollisionEvents(&mut self, f: &js_sys::Function) {
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let this = JsValue::null();
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while let Ok(event) = self.collision_events.try_recv() {
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match event {
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CollisionEvent::Started(co1, co2, _) => {
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let h1 = utils::flat_handle(co1.0);
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let h2 = utils::flat_handle(co2.0);
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let _ = f.call3(
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&this,
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&JsValue::from(h1),
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&JsValue::from(h2),
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&JsValue::from_bool(true),
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);
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}
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CollisionEvent::Stopped(co1, co2, _) => {
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let h1 = utils::flat_handle(co1.0);
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let h2 = utils::flat_handle(co2.0);
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let _ = f.call3(
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&this,
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&JsValue::from(h1),
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&JsValue::from(h2),
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&JsValue::from_bool(false),
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);
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}
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}
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}
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}
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pub fn drainContactForceEvents(&mut self, f: &js_sys::Function) {
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let this = JsValue::null();
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while let Ok(event) = self.contact_force_events.try_recv() {
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let _ = f.call1(&this, &JsValue::from(RawContactForceEvent(event)));
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}
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}
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/// Removes all events contained by this collector.
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pub fn clear(&self) {
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while let Ok(_) = self.collision_events.try_recv() {}
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}
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}
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