Files
esengine/thirdparty/rapier.js/src/dynamics/island_manager.rs

32 lines
1.1 KiB
Rust
Raw Normal View History

2025-12-03 16:24:08 +08:00
use crate::utils;
use rapier::dynamics::IslandManager;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawIslandManager(pub(crate) IslandManager);
#[wasm_bindgen]
impl RawIslandManager {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
RawIslandManager(IslandManager::new())
}
/// Applies the given JavaScript function to the integer handle of each active rigid-body
/// managed by this island manager.
///
/// After a short time of inactivity, a rigid-body is automatically deactivated ("asleep") by
/// the physics engine in order to save computational power. A sleeping rigid-body never moves
/// unless it is moved manually by the user.
///
/// # Parameters
/// - `f(handle)`: the function to apply to the integer handle of each active rigid-body managed by this
/// set. Called as `f(collider)`.
pub fn forEachActiveRigidBodyHandle(&self, f: &js_sys::Function) {
let this = JsValue::null();
for handle in self.0.active_bodies() {
let _ = f.call1(&this, &JsValue::from(utils::flat_handle(handle.0)));
}
}
}