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esengine/source/src/ECS/Utils/EntityList.ts

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module es {
export class EntityList{
public scene: Scene;
private _entitiesToRemove: Entity[] = [];
private _entitiesToAdded: Entity[] = [];
private _tempEntityList: Entity[] = [];
private _entities: Entity[] = [];
private _entityDict: Map<number, Entity[]> = new Map<number, Entity[]>();
private _unsortedTags: number[] = [];
constructor(scene: Scene){
this.scene = scene;
}
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public get count(){
return this._entities.length;
}
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public get buffer(){
return this._entities;
}
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public add(entity: Entity){
if (this._entitiesToAdded.indexOf(entity) == -1)
this._entitiesToAdded.push(entity);
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}
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public remove(entity: Entity){
if (this._entitiesToAdded.contains(entity)){
this._entitiesToAdded.remove(entity);
return;
}
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if (!this._entitiesToRemove.contains(entity))
this._entitiesToRemove.push(entity);
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}
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public findEntity(name: string){
for (let i = 0; i < this._entities.length; i ++){
if (this._entities[i].name == name)
return this._entities[i];
}
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return this._entitiesToAdded.firstOrDefault(entity => entity.name == name);
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}
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/**
* ListPool.free将返回的列表放回池中
* @param tag
*/
public entitiesWithTag(tag: number){
let list = this.getTagList(tag);
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let returnList = ListPool.obtain<Entity>();
for (let i = 0; i < list.length; i ++)
returnList.push(list[i]);
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return returnList;
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}
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/**
* t类型的所有实体的列表ListPool.free放回池中
* @param type
*/
public entitiesOfType<T extends Entity>(type): T[]{
let list = ListPool.obtain<T>();
for (let i = 0; i < this._entities.length; i ++){
if (this._entities[i] instanceof type)
list.push(this._entities[i] as T);
}
this._entitiesToAdded.forEach(entity => {
if (entity instanceof type)
list.push(entity as T);
});
return list;
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}
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/**
* T的场景中找到的第一个组件
* @param type
*/
public findComponentOfType<T extends Component>(type): T {
for (let i = 0; i < this._entities.length; i ++){
if (this._entities[i].enabled){
let comp = this._entities[i].getComponent<T>(type);
if (comp)
return comp;
}
}
for (let i = 0; i < this._entitiesToAdded.length; i ++){
let entity = this._entitiesToAdded[i];
if (entity.enabled){
let comp = entity.getComponent<T>(type);
if (comp)
return comp;
}
}
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return null;
}
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/**
* t的场景中找到的所有组件ListPool.free放回池中
* @param type
*/
public findComponentsOfType<T extends Component>(type): T[]{
let comps = ListPool.obtain<T>();
for (let i = 0; i < this._entities.length; i ++){
if (this._entities[i].enabled)
this._entities[i].getComponents(type, comps);
}
for (let i = 0; i < this._entitiesToAdded.length; i ++){
let entity = this._entitiesToAdded[i];
if (entity.enabled)
entity.getComponents(type,comps);
}
return comps;
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}
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public getTagList(tag: number){
let list = this._entityDict.get(tag);
if (!list){
list = [];
this._entityDict.set(tag, list);
}
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return this._entityDict.get(tag);
}
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public addToTagList(entity: Entity){
let list = this.getTagList(entity.tag);
if (!list.contains(entity)){
list.push(entity);
this._unsortedTags.push(entity.tag);
}
}
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public removeFromTagList(entity: Entity){
let list = this._entityDict.get(entity.tag);
if (list){
list.remove(entity);
}
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}
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public update(){
for (let i = 0; i < this._entities.length; i++){
let entity = this._entities[i];
if (entity.enabled)
entity.update();
}
}
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public removeAllEntities(){
this._entitiesToAdded.length = 0;
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this.updateLists();
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for (let i = 0; i < this._entities.length; i ++){
this._entities[i]._isDestoryed = true;
this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
}
this._entities.length = 0;
this._entityDict.clear();
}
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public updateLists(){
if (this._entitiesToRemove.length > 0){
let temp = this._entitiesToRemove;
this._entitiesToRemove = this._tempEntityList;
this._tempEntityList = temp;
this._tempEntityList.forEach(entity => {
this._entities.remove(entity);
entity.scene = null;
this.scene.entityProcessors.onEntityRemoved(entity);
});
this._tempEntityList.length = 0;
}
if (this._entitiesToAdded.length > 0){
let temp = this._entitiesToAdded;
this._entitiesToAdded = this._tempEntityList;
this._tempEntityList = temp;
this._tempEntityList.forEach(entity => {
if (!this._entities.contains(entity)){
this._entities.push(entity);
entity.scene = this.scene;
this.scene.entityProcessors.onEntityAdded(entity)
}
});
this._tempEntityList.forEach(entity => entity.onAddedToScene());
this._tempEntityList.length = 0;
}
if (this._unsortedTags.length > 0){
this._unsortedTags.forEach(tag => {
this._entityDict.get(tag).sort();
});
this._unsortedTags.length = 0;
}
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}
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}
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}