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esengine/source/src/Utils/Vector2Ext.ts

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class Vector2Ext {
/**
* CCW还是CW
* @param a
* @param center
* @param c
*/
public static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2) {
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return this.cross(Vector2.subtract(center, a), Vector2.subtract(c, center)) < 0;
}
/**
* (Perp(u) v)
* @param u
* @param v
*/
public static cross(u: Vector2, v: Vector2) {
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return u.y * v.x - u.x * v.y;
}
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/**
*
* @param first
* @param second
*/
public static perpendicular(first: Vector2, second: Vector2) {
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return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}
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/**
* Vector2的临时解决方案
*
* @param vec
*/
public static normalize(vec: Vector2) {
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let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
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vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
}
return vec;
}
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
for (let i = 0; i < length; i ++){
let position = sourceArray[sourceIndex + i];
let destination = destinationArray[destinationIndex + 1];
destination.x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
destination.y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
destinationArray[destinationIndex + i] = destination;
}
}
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
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}