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esengine/.changeset/config.json

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{
"$schema": "https://unpkg.com/@changesets/config@3.1.2/schema.json",
"changelog": [
"@changesets/changelog-github",
{ "repo": "esengine/esengine" }
],
"commit": false,
"fixed": [],
"linked": [
["@esengine/ecs-framework", "@esengine/ecs-framework-math"]
],
"access": "public",
"baseBranch": "master",
"updateInternalDependencies": "patch",
"ignore": [
refactor: reorganize package structure and decouple framework packages (#338) * refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00
"@esengine/engine-core",
"@esengine/runtime-core",
"@esengine/asset-system",
"@esengine/material-system",
"@esengine/ecs-engine-bindgen",
"@esengine/script-runtime",
"@esengine/platform-common",
"@esengine/platform-web",
"@esengine/platform-wechat",
"@esengine/sprite",
"@esengine/camera",
"@esengine/particle",
"@esengine/tilemap",
"@esengine/mesh-3d",
"@esengine/effect",
"@esengine/audio",
"@esengine/fairygui",
"@esengine/physics-rapier2d",
"@esengine/rapier2d",
"@esengine/world-streaming",
"@esengine/editor-core",
"@esengine/editor-runtime",
"@esengine/editor-app",
"@esengine/sprite-editor",
"@esengine/camera-editor",
"@esengine/particle-editor",
"@esengine/tilemap-editor",
"@esengine/mesh-3d-editor",
"@esengine/fairygui-editor",
"@esengine/physics-rapier2d-editor",
"@esengine/behavior-tree-editor",
"@esengine/blueprint-editor",
"@esengine/asset-system-editor",
"@esengine/material-editor",
"@esengine/shader-editor",
"@esengine/world-streaming-editor",
"@esengine/node-editor",
"@esengine/sdk",
"@esengine/worker-generator",
"@esengine/engine"
]
}