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esengine/demo/src/game/SpawnerComponent.ts

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2020-06-08 18:26:05 +08:00
class SpawnComponent extends Component {
public cooldown = -1;
public minInterval = 2;
public maxInterval = 60;
public enemyType = EnemyType.worm;
public numSpawned = 0;
public numAlive = 0;
constructor(enemyType: EnemyType) {
super();
this.enemyType = enemyType;
}
public initialize() {
// console.log("initialize");
}
public update() {
// console.log("update");
}
}
enum EnemyType {
worm
}