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esengine/packages/behavior-tree-editor/src/application/commands/tree/UpdateNodeDataCommand.ts
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import { BaseCommand } from '@esengine/editor-core';
2025-11-03 21:22:16 +08:00
import { ITreeState } from '../ITreeState';
/**
* 更新节点数据命令
*/
export class UpdateNodeDataCommand extends BaseCommand {
private oldData: Record<string, unknown>;
constructor(
private readonly state: ITreeState,
private readonly nodeId: string,
private readonly newData: Record<string, unknown>
) {
super();
const tree = this.state.getTree();
const node = tree.getNode(nodeId);
this.oldData = node.data;
}
execute(): void {
const tree = this.state.getTree();
const newTree = tree.updateNode(this.nodeId, (node) =>
node.updateData(this.newData)
);
this.state.setTree(newTree);
}
undo(): void {
const tree = this.state.getTree();
const newTree = tree.updateNode(this.nodeId, (node) =>
node.updateData(this.oldData)
);
this.state.setTree(newTree);
}
getDescription(): string {
return `更新节点数据: ${this.nodeId}`;
}
}