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esengine/packages/framework/core/README.md

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<h1 align="center">
@esengine/ecs-framework
</h1>
<p align="center">
<strong>High-performance ECS Framework for JavaScript Game Engines</strong>
</p>
<p align="center">
<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
<img src="https://img.shields.io/badge/zero-dependencies-brightgreen?style=flat-square" alt="zero dependencies">
</p>
<p align="center">
<b>English</b> | <a href="./README_CN.md">中文</a>
</p>
---
## Overview
A standalone, zero-dependency ECS (Entity-Component-System) framework designed for use with **any** JavaScript game engine:
- **Cocos Creator**
- **Laya**
- **Egret**
- **Phaser**
- **Or your own engine**
This package is the core of [ESEngine](https://github.com/esengine/esengine), but can be used completely independently.
## Installation
### npm / pnpm / yarn
```bash
npm install @esengine/ecs-framework
```
### Clone Source Code Only
If you only want the ECS framework source code (not the full ESEngine):
```bash
# Step 1: Clone repo skeleton without downloading files (requires Git 2.25+)
git clone --filter=blob:none --sparse https://github.com/esengine/esengine.git
# Step 2: Enter directory
cd esengine
# Step 3: Specify which folder to checkout
git sparse-checkout set packages/core
# Now you only have packages/core/ - other folders are not downloaded
```
## Quick Start
```typescript
import {
Core, Scene, Entity, Component, EntitySystem,
Matcher, Time, ECSComponent, ECSSystem
} from '@esengine/ecs-framework';
// Define components (pure data)
@ECSComponent('Position')
class Position extends Component {
x = 0;
y = 0;
}
@ECSComponent('Velocity')
class Velocity extends Component {
dx = 0;
dy = 0;
}
// Define system (logic)
@ECSSystem('Movement')
class MovementSystem extends EntitySystem {
constructor() {
super(Matcher.all(Position, Velocity));
}
protected process(entities: readonly Entity[]): void {
for (const entity of entities) {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
pos.x += vel.dx * Time.deltaTime;
pos.y += vel.dy * Time.deltaTime;
}
}
}
// Initialize
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
const player = scene.createEntity('Player');
player.addComponent(new Position());
player.addComponent(new Velocity());
Core.setScene(scene);
// Game loop (integrate with your engine's loop)
function update(dt: number) {
Core.update(dt);
}
```
## Integration Examples
### With Cocos Creator
```typescript
import { _decorator, Component as CCComponent } from 'cc';
import { Core, Scene } from '@esengine/ecs-framework';
const { ccclass } = _decorator;
@ccclass('GameManager')
export class GameManager extends CCComponent {
private scene: Scene;
onLoad() {
Core.create();
this.scene = new Scene();
// Register your systems...
Core.setScene(this.scene);
}
update(dt: number) {
Core.update(dt);
}
}
```
### With Laya
```typescript
import { Core, Scene } from '@esengine/ecs-framework';
export class Main {
private scene: Scene;
constructor() {
Core.create();
this.scene = new Scene();
Core.setScene(this.scene);
Laya.timer.frameLoop(1, this, this.onUpdate);
}
onUpdate() {
Core.update(Laya.timer.delta / 1000);
}
}
```
## Features
| Feature | Description |
|---------|-------------|
| **Zero Dependencies** | No external runtime dependencies |
| **Type-Safe Queries** | Fluent API with full TypeScript support |
| **Change Detection** | Epoch-based dirty tracking for optimization |
| **Serialization** | Built-in scene serialization and snapshots |
| **Service Container** | Dependency injection for systems |
| **Performance Monitoring** | Built-in profiling tools |
## Documentation
- [API Reference](https://esengine.cn/api/README)
- [Architecture Guide](https://esengine.cn/guide/)
- [Full ESEngine Documentation](https://esengine.cn/)
## License
MIT License - Use freely in commercial and open source projects.
---
<p align="center">
Part of <a href="https://github.com/esengine/esengine">ESEngine</a> · Can be used standalone
</p>