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esengine/packages/physics-rapier2d/src/editor/inspectors/CircleCollider2DInspector.tsx

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/**
* CircleCollider2D Inspector Provider
* 2D
*/
import React from 'react';
import { Component } from '@esengine/ecs-framework';
import type { IComponentInspector, ComponentInspectorContext } from '@esengine/editor-core';
import { CircleCollider2DComponent } from '../../components/CircleCollider2DComponent';
import { CollisionLayer2D } from '../../types/Physics2DTypes';
export class CircleCollider2DInspectorProvider implements IComponentInspector<CircleCollider2DComponent> {
readonly id = 'circlecollider2d-inspector';
readonly name = 'CircleCollider2D Inspector';
readonly priority = 100;
readonly targetComponents = ['CircleCollider2D', 'CircleCollider2DComponent'];
canHandle(component: Component): component is CircleCollider2DComponent {
return component instanceof CircleCollider2DComponent ||
component.constructor.name === 'CircleCollider2DComponent';
}
render(context: ComponentInspectorContext): React.ReactElement {
const component = context.component as CircleCollider2DComponent;
const onChange = context.onChange;
const handleChange = (prop: string, value: unknown) => {
onChange?.(prop, value);
};
return (
<div className="entity-inspector">
<div className="inspector-section">
<div className="section-title">Circle Collider 2D</div>
{/* Radius */}
<div className="property-row">
<label>Radius</label>
<input
type="number"
value={component.radius}
min={0.001}
step={0.1}
onChange={(e) => handleChange('radius', parseFloat(e.target.value) || 0.5)}
className="property-input"
/>
</div>
{/* Offset */}
<div className="section-subtitle">Offset</div>
<div className="property-row">
<label>X</label>
<input
type="number"
value={component.offset.x}
step={0.1}
onChange={(e) => handleChange('offset', {
...component.offset,
x: parseFloat(e.target.value) || 0
})}
className="property-input"
/>
</div>
<div className="property-row">
<label>Y</label>
<input
type="number"
value={component.offset.y}
step={0.1}
onChange={(e) => handleChange('offset', {
...component.offset,
y: parseFloat(e.target.value) || 0
})}
className="property-input"
/>
</div>
{/* Material */}
<div className="section-subtitle">Material</div>
<div className="property-row">
<label>Friction</label>
<input
type="number"
value={component.friction}
min={0}
max={1}
step={0.01}
onChange={(e) => handleChange('friction', parseFloat(e.target.value) || 0)}
className="property-input"
/>
</div>
<div className="property-row">
<label>Restitution</label>
<input
type="number"
value={component.restitution}
min={0}
max={1}
step={0.01}
onChange={(e) => handleChange('restitution', parseFloat(e.target.value) || 0)}
className="property-input"
/>
</div>
<div className="property-row">
<label>Density</label>
<input
type="number"
value={component.density}
min={0.001}
step={0.1}
onChange={(e) => handleChange('density', parseFloat(e.target.value) || 1)}
className="property-input"
/>
</div>
{/* Collision */}
<div className="section-subtitle">Collision</div>
<div className="property-row">
<label>Is Trigger</label>
<input
type="checkbox"
checked={component.isTrigger}
onChange={(e) => handleChange('isTrigger', e.target.checked)}
className="property-checkbox"
/>
</div>
<div className="property-row">
<label>Layer</label>
<select
value={component.collisionLayer}
onChange={(e) => handleChange('collisionLayer', parseInt(e.target.value, 10))}
className="property-select"
>
<option value={CollisionLayer2D.Default}>Default</option>
<option value={CollisionLayer2D.Player}>Player</option>
<option value={CollisionLayer2D.Enemy}>Enemy</option>
<option value={CollisionLayer2D.Ground}>Ground</option>
<option value={CollisionLayer2D.Projectile}>Projectile</option>
<option value={CollisionLayer2D.Trigger}>Trigger</option>
</select>
</div>
</div>
</div>
);
}
}