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esengine/packages/editor-app/src/i18n/locales/zh.json

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{
"behaviorTree": {
"title": "行为树编辑器",
"close": "关闭",
"nodePalette": "节点面板",
"properties": "属性",
"blackboard": "黑板",
"noNodeSelected": "未选择节点",
"noConfigurableProperties": "此节点没有可配置的属性",
"apply": "应用",
"reset": "重置",
"addVariable": "添加变量",
"variableName": "变量名",
"type": "类型",
"value": "值",
"defaultGroup": "默认分组",
"rootNode": "根节点",
"rootNodeOnlyOneChild": "根节点只能连接一个子节点",
"dragToCreate": "从左侧拖拽节点到根节点下方开始创建行为树",
"connectFirst": "先连接根节点与第一个节点",
"nodeCount": "节点数",
"noSelection": "未选择节点",
"selectedCount": "已选择 {{count}} 个节点",
"idle": "空闲",
"running": "运行中",
"paused": "已暂停",
"step": "单步",
"run": "运行",
"pause": "暂停",
"resume": "继续",
"stop": "停止",
"stepExecution": "单步执行",
"resetExecution": "重置",
"clear": "清空",
"resetView": "重置视图",
"tick": "帧",
"executing": "执行中",
"success": "成功",
"failure": "失败",
"startingExecution": "从根节点开始执行...",
"tickNumber": "第 {{tick}} 帧",
"executionStopped": "执行停止,共 {{tick}} 帧",
"executionPaused": "执行已暂停",
"executionResumed": "执行已恢复",
"resetToInitial": "重置到初始状态",
"currentValue": "当前值"
},
"components": {
"category": {
"core": "基础",
"rendering": "渲染",
"physics": "物理",
feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
"audio": "音频",
"tilemap": "瓦片地图"
},
"material": {
"name": "材质",
"description": "自定义材质和着色器组件"
},
"transform": {
"description": "变换组件 - 位置、旋转、缩放"
},
"sprite": {
"description": "精灵组件 - 2D图像渲染"
},
"text": {
"description": "文本组件 - 文本渲染"
},
"camera": {
"description": "相机组件 - 视图控制"
},
"rigidBody": {
"description": "刚体组件 - 物理模拟"
},
"boxCollider": {
"description": "盒型碰撞器"
},
"circleCollider": {
"description": "圆形碰撞器"
},
"audioSource": {
"description": "音频源组件"
}
feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
},
"file": {
"create": {
"material": "材质",
"shader": "着色器"
}
},
"entity": {
"create": {
"materialEntity": "材质实体"
}
}
}