2025-08-12 09:39:07 +08:00
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import { Entity } from './Entity';
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import { EntityList } from './Utils/EntityList';
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import { EntityProcessorList } from './Utils/EntityProcessorList';
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import { IdentifierPool } from './Utils/IdentifierPool';
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import { EntitySystem } from './Systems/EntitySystem';
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import { ComponentStorageManager } from './Core/ComponentStorage';
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import { QuerySystem } from './Core/QuerySystem';
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import { TypeSafeEventSystem } from './Core/EventSystem';
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/**
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* 场景接口定义
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2025-10-08 18:34:15 +08:00
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*
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2025-08-12 09:39:07 +08:00
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* 定义场景应该实现的核心功能和属性,使用接口而非继承提供更灵活的实现方式。
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*/
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export interface IScene {
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/**
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* 场景名称
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*/
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2025-08-12 11:08:27 +08:00
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name: string;
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2025-08-12 09:39:07 +08:00
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2025-10-08 18:34:15 +08:00
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/**
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* 场景自定义数据
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*
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* 用于存储场景级别的配置和状态数据,例如:
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* - 天气状态
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* - 时间设置
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* - 游戏难度
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* - 音频配置
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* - 关卡检查点
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*
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* @example
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* ```typescript
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* scene.sceneData.set('weather', 'rainy');
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* scene.sceneData.set('timeOfDay', 14.5);
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* scene.sceneData.set('checkpoint', { x: 100, y: 200 });
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* ```
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*/
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readonly sceneData: Map<string, any>;
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2025-08-12 09:39:07 +08:00
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/**
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* 场景中的实体集合
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*/
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readonly entities: EntityList;
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/**
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* 实体系统处理器集合
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*/
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readonly entityProcessors: EntityProcessorList;
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/**
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* 标识符池
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*/
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readonly identifierPool: IdentifierPool;
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/**
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* 组件存储管理器
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*/
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readonly componentStorageManager: ComponentStorageManager;
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/**
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* 查询系统
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*/
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readonly querySystem: QuerySystem;
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/**
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* 事件系统
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*/
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readonly eventSystem: TypeSafeEventSystem;
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/**
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* 获取系统列表
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*/
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readonly systems: EntitySystem[];
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/**
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* 初始化场景
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*/
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initialize(): void;
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/**
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* 场景开始运行时的回调
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*/
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onStart(): void;
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/**
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* 场景卸载时的回调
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*/
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unload(): void;
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/**
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* 开始场景
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*/
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begin(): void;
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/**
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* 结束场景
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*/
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end(): void;
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/**
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* 更新场景
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*/
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update(): void;
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/**
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* 创建实体
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*/
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createEntity(name: string): Entity;
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2025-09-26 10:50:31 +08:00
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/**
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* 清除所有EntitySystem的实体缓存
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*/
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clearSystemEntityCaches(): void;
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2025-08-12 09:39:07 +08:00
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/**
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* 添加实体
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*/
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addEntity(entity: Entity, deferCacheClear?: boolean): Entity;
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/**
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* 批量创建实体
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*/
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createEntities(count: number, namePrefix?: string): Entity[];
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/**
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* 销毁所有实体
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*/
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destroyAllEntities(): void;
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/**
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* 查找实体
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*/
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findEntity(name: string): Entity | null;
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/**
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* 根据标签查找实体
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*/
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findEntitiesByTag(tag: number): Entity[];
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/**
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* 添加实体处理器
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*/
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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/**
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* 移除实体处理器
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*/
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removeEntityProcessor(processor: EntitySystem): void;
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/**
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* 获取实体处理器
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*/
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getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null;
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}
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/**
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* 场景工厂接口
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*/
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export interface ISceneFactory<T extends IScene> {
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/**
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* 创建场景实例
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*/
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createScene(): T;
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}
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/**
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* 场景配置接口
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*/
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export interface ISceneConfig {
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/**
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* 场景名称
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*/
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name?: string;
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}
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