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esengine/packages/framework/pathfinding/__tests__/grid/GridMap.test.ts

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import { describe, it, expect, beforeEach } from 'vitest';
import { GridMap, GridNode, DIRECTIONS_4, DIRECTIONS_8 } from '../../src/grid/GridMap';
describe('GridMap', () => {
let grid: GridMap;
beforeEach(() => {
grid = new GridMap(10, 10);
});
// =========================================================================
// Construction
// =========================================================================
describe('construction', () => {
it('should create grid with correct dimensions', () => {
expect(grid.width).toBe(10);
expect(grid.height).toBe(10);
});
it('should have all nodes walkable by default', () => {
for (let y = 0; y < 10; y++) {
for (let x = 0; x < 10; x++) {
expect(grid.isWalkable(x, y)).toBe(true);
}
}
});
it('should create small grid', () => {
const small = new GridMap(1, 1);
expect(small.width).toBe(1);
expect(small.height).toBe(1);
expect(small.getNodeAt(0, 0)).not.toBeNull();
});
});
// =========================================================================
// Node Access
// =========================================================================
describe('getNodeAt', () => {
it('should return node at valid position', () => {
const node = grid.getNodeAt(5, 5);
expect(node).not.toBeNull();
expect(node?.position.x).toBe(5);
expect(node?.position.y).toBe(5);
});
it('should return null for out of bounds', () => {
expect(grid.getNodeAt(-1, 0)).toBeNull();
expect(grid.getNodeAt(0, -1)).toBeNull();
expect(grid.getNodeAt(10, 0)).toBeNull();
expect(grid.getNodeAt(0, 10)).toBeNull();
});
it('should return node with correct id', () => {
const node = grid.getNodeAt(3, 4);
expect(node?.id).toBe('3,4');
});
});
// =========================================================================
// Walkability
// =========================================================================
describe('walkability', () => {
it('should set and get walkability', () => {
grid.setWalkable(5, 5, false);
expect(grid.isWalkable(5, 5)).toBe(false);
grid.setWalkable(5, 5, true);
expect(grid.isWalkable(5, 5)).toBe(true);
});
it('should return false for out of bounds', () => {
expect(grid.isWalkable(-1, 0)).toBe(false);
expect(grid.isWalkable(100, 100)).toBe(false);
});
it('should handle setWalkable on invalid position gracefully', () => {
grid.setWalkable(-1, -1, false); // Should not throw
});
});
// =========================================================================
// Cost
// =========================================================================
describe('cost', () => {
it('should set and get cost', () => {
grid.setCost(5, 5, 2.5);
const node = grid.getNodeAt(5, 5);
expect(node?.cost).toBe(2.5);
});
it('should default cost to 1', () => {
const node = grid.getNodeAt(5, 5);
expect(node?.cost).toBe(1);
});
});
// =========================================================================
// Neighbors (8-direction)
// =========================================================================
describe('getNeighbors (8-direction)', () => {
it('should return 8 neighbors for center node', () => {
const node = grid.getNodeAt(5, 5)!;
const neighbors = grid.getNeighbors(node);
expect(neighbors.length).toBe(8);
});
it('should return 3 neighbors for corner', () => {
const node = grid.getNodeAt(0, 0)!;
const neighbors = grid.getNeighbors(node);
expect(neighbors.length).toBe(3);
});
it('should return 5 neighbors for edge', () => {
const node = grid.getNodeAt(5, 0)!;
const neighbors = grid.getNeighbors(node);
expect(neighbors.length).toBe(5);
});
it('should not include blocked neighbors', () => {
grid.setWalkable(6, 5, false);
const node = grid.getNodeAt(5, 5)!;
const neighbors = grid.getNeighbors(node);
// 8 - 1 blocked - 2 diagonals (corner cutting) = 5
expect(neighbors.length).toBe(5);
expect(neighbors.find(n => n.x === 6 && n.y === 5)).toBeUndefined();
});
it('should avoid corner cutting by default', () => {
// Block horizontal neighbor
grid.setWalkable(6, 5, false);
const node = grid.getNodeAt(5, 5)!;
const neighbors = grid.getNeighbors(node);
// Should not include diagonal (6,4) and (6,6) due to corner cutting
expect(neighbors.find(n => n.x === 6 && n.y === 4)).toBeUndefined();
expect(neighbors.find(n => n.x === 6 && n.y === 6)).toBeUndefined();
});
});
// =========================================================================
// Neighbors (4-direction)
// =========================================================================
describe('getNeighbors (4-direction)', () => {
let grid4: GridMap;
beforeEach(() => {
grid4 = new GridMap(10, 10, { allowDiagonal: false });
});
it('should return 4 neighbors for center node', () => {
const node = grid4.getNodeAt(5, 5)!;
const neighbors = grid4.getNeighbors(node);
expect(neighbors.length).toBe(4);
});
it('should return 2 neighbors for corner', () => {
const node = grid4.getNodeAt(0, 0)!;
const neighbors = grid4.getNeighbors(node);
expect(neighbors.length).toBe(2);
});
it('should return 3 neighbors for edge', () => {
const node = grid4.getNodeAt(5, 0)!;
const neighbors = grid4.getNeighbors(node);
expect(neighbors.length).toBe(3);
});
});
// =========================================================================
// Movement Cost
// =========================================================================
describe('getMovementCost', () => {
it('should return 1 for cardinal movement', () => {
const from = grid.getNodeAt(5, 5)!;
const to = grid.getNodeAt(6, 5)!;
expect(grid.getMovementCost(from, to)).toBe(1);
});
it('should return sqrt(2) for diagonal movement', () => {
const from = grid.getNodeAt(5, 5)!;
const to = grid.getNodeAt(6, 6)!;
expect(grid.getMovementCost(from, to)).toBeCloseTo(Math.SQRT2, 10);
});
it('should factor in destination cost', () => {
grid.setCost(6, 5, 2);
const from = grid.getNodeAt(5, 5)!;
const to = grid.getNodeAt(6, 5)!;
expect(grid.getMovementCost(from, to)).toBe(2);
});
});
// =========================================================================
// Load from Array
// =========================================================================
describe('loadFromArray', () => {
it('should load walkability from 2D array', () => {
const data = [
[0, 0, 1],
[0, 1, 0],
[1, 0, 0]
];
const small = new GridMap(3, 3);
small.loadFromArray(data);
expect(small.isWalkable(0, 0)).toBe(true);
expect(small.isWalkable(2, 0)).toBe(false);
expect(small.isWalkable(1, 1)).toBe(false);
expect(small.isWalkable(0, 2)).toBe(false);
});
it('should handle partial data', () => {
const data = [[0, 1]];
grid.loadFromArray(data);
expect(grid.isWalkable(0, 0)).toBe(true);
expect(grid.isWalkable(1, 0)).toBe(false);
});
});
// =========================================================================
// Load from String
// =========================================================================
describe('loadFromString', () => {
it('should load walkability from string', () => {
const mapStr = `
..#
.#.
#..`.trim();
const small = new GridMap(3, 3);
small.loadFromString(mapStr);
expect(small.isWalkable(0, 0)).toBe(true);
expect(small.isWalkable(2, 0)).toBe(false);
expect(small.isWalkable(1, 1)).toBe(false);
expect(small.isWalkable(0, 2)).toBe(false);
});
});
// =========================================================================
// toString
// =========================================================================
describe('toString', () => {
it('should export grid as string', () => {
const small = new GridMap(3, 2);
small.setWalkable(1, 0, false);
const expected = '.#.\n...\n';
expect(small.toString()).toBe(expected);
});
});
// =========================================================================
// Reset
// =========================================================================
describe('reset', () => {
it('should reset all nodes to walkable', () => {
grid.setWalkable(5, 5, false);
grid.setCost(3, 3, 5);
grid.reset();
expect(grid.isWalkable(5, 5)).toBe(true);
expect(grid.getNodeAt(3, 3)?.cost).toBe(1);
});
});
// =========================================================================
// setRectWalkable
// =========================================================================
describe('setRectWalkable', () => {
it('should set rectangle region walkability', () => {
grid.setRectWalkable(2, 2, 3, 3, false);
for (let y = 2; y < 5; y++) {
for (let x = 2; x < 5; x++) {
expect(grid.isWalkable(x, y)).toBe(false);
}
}
// Outside should still be walkable
expect(grid.isWalkable(1, 2)).toBe(true);
expect(grid.isWalkable(5, 2)).toBe(true);
});
});
// =========================================================================
// Bounds Checking
// =========================================================================
describe('isInBounds', () => {
it('should return true for valid coordinates', () => {
expect(grid.isInBounds(0, 0)).toBe(true);
expect(grid.isInBounds(9, 9)).toBe(true);
expect(grid.isInBounds(5, 5)).toBe(true);
});
it('should return false for invalid coordinates', () => {
expect(grid.isInBounds(-1, 0)).toBe(false);
expect(grid.isInBounds(0, -1)).toBe(false);
expect(grid.isInBounds(10, 0)).toBe(false);
expect(grid.isInBounds(0, 10)).toBe(false);
});
});
});
describe('GridNode', () => {
it('should create node with correct properties', () => {
const node = new GridNode(3, 4, true, 2);
expect(node.x).toBe(3);
expect(node.y).toBe(4);
expect(node.walkable).toBe(true);
expect(node.cost).toBe(2);
expect(node.id).toBe('3,4');
expect(node.position.x).toBe(3);
expect(node.position.y).toBe(4);
});
it('should default to walkable with cost 1', () => {
const node = new GridNode(0, 0);
expect(node.walkable).toBe(true);
expect(node.cost).toBe(1);
});
});
describe('Direction Constants', () => {
it('DIRECTIONS_4 should have 4 cardinal directions', () => {
expect(DIRECTIONS_4.length).toBe(4);
});
it('DIRECTIONS_8 should have 8 directions', () => {
expect(DIRECTIONS_8.length).toBe(8);
});
});