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esengine/demo/src/game/PlayerController.ts

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class PlayerController extends Component {
private down: boolean = false;
private touchPoint: Vector2 = Vector2.zero;
private mover: Mover;
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public onAddedToEntity(){
this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchBegin, this);
this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
}
private touchBegin(evt: egret.TouchEvent){
this.down = true;
this.touchPoint = new Vector2(evt.stageX, evt.stageY);
}
private touchEnd(evt: egret.TouchEvent){
this.down = false;
this.touchPoint = new Vector2(evt.stageX, evt.stageY);
}
public update(){
if (!this.mover)
this.mover = this.entity.getComponent<Mover>(Mover);
if (!this.mover)
return;
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if (this.down){
let camera = SceneManager.getActiveScene().camera;
let worldVec = camera.screenToWorldPoint(this.touchPoint);
this.mover.move(Input.touchPositionDelta);
console.log(Input.touchPositionDelta);
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}
}
}