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esengine/source/src/ECS/Components/Mesh.ts

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2020-06-10 08:57:17 +08:00
class Mesh extends Component {
private _verts: VertexPosition[];
private _primitiveCount: number;
private _triangles: number[];
private _topLeftVertPosition: Vector2;
private _width;
private _height;
public initialize() {
}
public setVertPosition(positions: Vector2[]){
let createVerts = !this._verts || this._verts.length != positions.length;
if (createVerts)
this._verts = new Array(positions.length);
for (let i = 0; i < this._verts.length; i ++){
this._verts[i] = new VertexPosition(positions[i]);
}
return this;
}
public setTriangles(triangles: number[]){
this._primitiveCount = triangles.length / 3;
this._triangles = triangles;
return this;
}
public recalculateBounds(){
this._topLeftVertPosition = new Vector2(Number.MAX_VALUE, Number.MAX_VALUE);
let max = new Vector2(Number.MIN_VALUE, Number.MIN_VALUE);
for (let i = 0; i < this._verts.length; i ++){
this._topLeftVertPosition.x = Math.min(this._topLeftVertPosition.x, this._verts[i].position.x);
this._topLeftVertPosition.y = Math.min(this._topLeftVertPosition.y, this._verts[i].position.y);
max.x = Math.max(max.x, this._verts[i].position.x);
max.y = Math.max(max.y, this._verts[i].position.y);
}
this._width = max.x - this._topLeftVertPosition.x;
this._height = max.y - this._topLeftVertPosition.y;
return this;
}
}
class VertexPosition{
public position: Vector2;
constructor(position: Vector2){
this.position = position;
}
}