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esengine/packages/framework/network/module.json

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{
"name": "@esengine/network",
"displayName": "Network",
"description": "TSRPC-based network synchronization for multiplayer games",
"version": "1.0.0",
"category": "network",
"dependencies": [],
"components": [
{
"name": "NetworkIdentity",
"displayName": "Network Identity",
"description": "Identifies an entity on the network"
},
{
"name": "NetworkTransform",
"displayName": "Network Transform",
"description": "Syncs entity position and rotation"
}
],
"systems": [
{
"name": "NetworkSyncSystem",
"description": "Handles state synchronization"
},
{
"name": "NetworkSpawnSystem",
"description": "Handles entity spawning/despawning"
},
{
"name": "NetworkInputSystem",
"description": "Handles input collection and sending"
}
]
}