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esengine/packages/core/tests/integration/IdentifierPool.integration.test.ts

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/**
* IdentifierPool
*
* IdentifierPool与现有ECS系统的兼容性
*/
import { IdentifierPool } from '../../src/ECS/Utils/IdentifierPool';
import { Scene } from '../../src/ECS/Scene';
import { Entity } from '../../src/ECS/Entity';
describe('IdentifierPool 集成测试', () => {
let scene: Scene;
beforeEach(() => {
scene = new Scene();
});
describe('与Scene系统集成', () => {
test('Scene应该能使用新的IdentifierPool', () => {
// Scene内部使用IdentifierPool
expect(scene.identifierPool).toBeInstanceOf(IdentifierPool);
});
test('Scene应该能正常创建实体', () => {
const entity1 = scene.createEntity('TestEntity1');
const entity2 = scene.createEntity('TestEntity2');
const entity3 = scene.createEntity('TestEntity3');
expect(entity1).toBeInstanceOf(Entity);
expect(entity2).toBeInstanceOf(Entity);
expect(entity3).toBeInstanceOf(Entity);
// ID应该是唯一的
expect(entity1.id).not.toBe(entity2.id);
expect(entity2.id).not.toBe(entity3.id);
expect(entity1.id).not.toBe(entity3.id);
// 验证新的ID格式世代式
expect(entity1.id).toBeGreaterThan(65535); // 应该包含世代信息
expect(entity2.id).toBeGreaterThan(65535);
expect(entity3.id).toBeGreaterThan(65535);
});
test('实体销毁应该能正确回收ID', () => {
const entity = scene.createEntity('ToDestroy');
const originalId = entity.id;
// 销毁实体
entity.destroy();
// 验证ID池统计
const stats = scene.identifierPool.getStats();
expect(stats.pendingRecycle).toBeGreaterThan(0);
// 在当前时间点ID应该仍然有效因为有延迟回收
expect(scene.identifierPool.isValid(originalId)).toBe(true);
});
test('大量实体创建和销毁应该正常工作', () => {
const entities: Entity[] = [];
const count = 100;
// 创建大量实体
for (let i = 0; i < count; i++) {
entities.push(scene.createEntity(`Entity_${i}`));
}
// 验证实体数量
expect(entities.length).toBe(count);
// 验证所有ID唯一
const ids = entities.map(e => e.id);
const uniqueIds = new Set(ids);
expect(uniqueIds.size).toBe(count);
// 销毁一半实体
const toDestroy = entities.slice(0, 50);
toDestroy.forEach(entity => entity.destroy());
// 验证ID池状态
const stats = scene.identifierPool.getStats();
expect(stats.pendingRecycle).toBe(50);
expect(stats.totalAllocated).toBe(count);
});
test('批量创建实体应该正常工作', () => {
const count = 50;
const entities = scene.createEntities(count, 'BatchEntity');
expect(entities.length).toBe(count);
// 验证所有实体都有有效ID
entities.forEach(entity => {
expect(scene.identifierPool.isValid(entity.id)).toBe(true);
});
// 验证ID唯一性
const ids = entities.map(e => e.id);
const uniqueIds = new Set(ids);
expect(uniqueIds.size).toBe(count);
});
});
describe('性能和内存验证', () => {
test('ID分配性能应该满足要求', () => {
const count = 1000;
const startTime = performance.now();
for (let i = 0; i < count; i++) {
scene.createEntity(`PerfTest_${i}`);
}
const endTime = performance.now();
const duration = endTime - startTime;
// 1000个实体应该在100ms内创建完成
expect(duration).toBeLessThan(100);
// 验证内存使用合理(动态分配应该更高效)
const stats = scene.identifierPool.getStats();
expect(stats.memoryUsage).toBeLessThan(1000 * 100); // 每个实体少于100字节
});
});
describe('向后兼容性', () => {
test('现有的Entity API应该继续工作', () => {
const entity = scene.createEntity('CompatTest');
// 基本属性应该存在
expect(typeof entity.id).toBe('number');
expect(typeof entity.name).toBe('string');
expect(entity.name).toBe('CompatTest');
// 基本方法应该工作
expect(typeof entity.destroy).toBe('function');
expect(typeof entity.addComponent).toBe('function');
expect(typeof entity.getComponent).toBe('function');
});
test('Scene的createEntity方法应该继续工作', () => {
// 传入名称
const entity1 = scene.createEntity('TestEntity');
expect(entity1).toBeInstanceOf(Entity);
const entity2 = scene.createEntity('Named');
expect(entity2.name).toBe('Named');
// 批量创建
const entities = scene.createEntities(5);
expect(entities.length).toBe(5);
});
test('实体销毁应该继续工作', () => {
const entity = scene.createEntity('ToDestroy');
const initialCount = scene.entities.count;
entity.destroy();
expect(entity.isDestroyed).toBe(true);
expect(scene.entities.count).toBe(initialCount - 1);
});
});
describe('世代版本特性验证', () => {
test('回收的ID应该不能被误用', () => {
const entity = scene.createEntity('GenerationTest');
const oldId = entity.id;
// 销毁实体
entity.destroy();
// 等待延迟回收处理
jest.useFakeTimers();
jest.advanceTimersByTime(150);
// 创建新实体触发回收处理
const newEntity = scene.createEntity('NewEntity');
// 旧ID应该无效
expect(scene.identifierPool.isValid(oldId)).toBe(false);
// 新ID应该有效
expect(scene.identifierPool.isValid(newEntity.id)).toBe(true);
jest.useRealTimers();
});
test('ID验证应该工作正常', () => {
const entity = scene.createEntity('ValidateTest');
const validId = entity.id;
const invalidId = 999999;
expect(scene.identifierPool.isValid(validId)).toBe(true);
expect(scene.identifierPool.isValid(invalidId)).toBe(false);
});
});
});