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esengine/extensions/cocos/cocos-ecs/assets/resources/test.bt.json

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2025-06-20 18:21:50 +08:00
{
"nodes": [
{
"id": "root_1",
"type": "root",
"name": "行为树指南根",
"children": [
"selector_main"
]
},
{
"id": "selector_main",
"type": "selector",
"name": "主选择器",
"properties": {
"abortType": "LowerPriority"
},
"children": [
"repeater_patrol",
"selector_combat",
"sequence_idle"
]
},
{
"id": "repeater_patrol",
"type": "repeater",
"name": "巡逻重复器",
"properties": {
"count": -1,
"continueOnFailure": true,
"delayBetween": false
},
"children": [
"sequence_patrol"
]
},
{
"id": "sequence_patrol",
"type": "sequence",
"name": "巡逻序列",
"properties": {
"abortType": "None"
},
"children": [
"decorator_patrol_check",
"action_patrol"
]
},
{
"id": "decorator_patrol_check",
"type": "conditional-decorator",
"name": "巡逻条件检查",
"properties": {
"conditionType": "custom",
"executeWhenTrue": true,
"executeWhenFalse": false,
"checkInterval": 1
},
"children": [
"log_patrolling"
],
"condition": {
"type": "condition-custom",
"properties": {
"conditionCode": {
"name": "条件代码",
"type": "code",
"value": "(context) => {\n // 检查是否处于巡逻状态\n return context.blackboard && context.blackboard.getValue('state') === 'patrol';\n}",
"description": "条件判断函数代码",
"required": true
},
"conditionName": {
"name": "条件名称",
"type": "string",
"value": "巡逻状态检查",
"description": "用于调试的条件名称",
"required": false
}
}
}
},
{
"id": "log_patrolling",
"type": "log-action",
"name": "记录巡逻",
"properties": {
"message": "正在执行巡逻任务,当前状态: {{state}}",
"logLevel": "info"
}
},
{
"id": "action_patrol",
"type": "set-blackboard-value",
"name": "执行巡逻",
"properties": {
"variableName": "lastAction",
"value": "{{state}}_执行中",
"force": false
}
},
{
"id": "selector_combat",
"type": "selector",
"name": "战斗选择器",
"properties": {
"abortType": "None"
},
"children": [
"sequence_attack",
"sequence_defend"
]
},
{
"id": "sequence_attack",
"type": "sequence",
"name": "攻击序列",
"properties": {
"abortType": "Self"
},
"children": [
"inverter_enemy",
"action_attack"
]
},
{
"id": "inverter_enemy",
"type": "inverter",
"name": "敌人检查反转",
"children": [
"condition_enemy"
]
},
{
"id": "condition_enemy",
"type": "condition-random",
"name": "随机敌人出现",
"properties": {
"successProbability": 0.3
}
},
{
"id": "action_attack",
"type": "log-action",
"name": "攻击动作",
"properties": {
"message": "发动攻击!生命值: {{health}}, 能量: {{energy}}",
"logLevel": "warn"
}
},
{
"id": "sequence_defend",
"type": "sequence",
"name": "防御序列",
"properties": {
"abortType": "None"
},
"children": [
"wait_defend",
"action_defend"
]
},
{
"id": "wait_defend",
"type": "wait-action",
"name": "防御准备",
"properties": {
"waitTime": 0.5,
"useExternalTime": false
}
},
{
"id": "action_defend",
"type": "execute-action",
"name": "执行防御",
"properties": {
"actionCode": "(context) => {\n // 防御逻辑\n console.log('开始防御姿态');\n if(context.blackboard) {\n context.blackboard.setValue('defendActive', true);\n context.blackboard.setValue('lastAction', '防御中');\n }\n return 'success';\n}",
"actionName": "防御动作_生命值{{health}}"
}
},
{
"id": "sequence_idle",
"type": "sequence",
"name": "闲置序列",
"properties": {
"abortType": "None"
},
"children": [
"action_idle",
"log_status",
"wait_idle"
]
},
{
"id": "action_idle",
"type": "set-blackboard-value",
"name": "设置闲置",
"properties": {
"variableName": "state",
"value": "idle",
"force": false
}
},
{
"id": "log_status",
"type": "log-action",
"name": "状态报告",
"properties": {
"message": "状态报告 - 当前: {{state}}, 上次动作: {{lastAction}}, 防御中: {{defendActive}}",
"logLevel": "debug"
}
},
{
"id": "wait_idle",
"type": "wait-action",
"name": "闲置等待",
"properties": {
"waitTime": 3,
"useExternalTime": false
}
}
],
"blackboard": [
{
"name": "state",
"type": "string",
"value": "patrol",
"description": "当前状态",
"group": "核心状态",
"constraints": {
"allowedValues": [
"idle",
"patrol",
"combat",
"defend"
]
}
},
{
"name": "lastAction",
"type": "string",
"value": "",
"description": "最后执行的动作",
"group": "核心状态"
},
{
"name": "defendActive",
"type": "boolean",
"value": false,
"description": "是否正在防御",
"group": "战斗状态"
},
{
"name": "health",
"type": "number",
"value": 100,
"description": "生命值",
"group": "属性",
"constraints": {
"min": 0,
"max": 100,
"step": 1
}
},
{
"name": "energy",
"type": "number",
"value": 50,
"description": "能量值",
"group": "属性",
"constraints": {
"min": 0,
"max": 100,
"step": 1
}
}
],
"metadata": {
"name": "behavior-tree",
"created": "2025-06-20T07:17:15.437Z",
"version": "1.0",
"exportType": "clean"
}
}