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esengine/packages/sprite/src/SpriteRuntimeModule.ts

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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import { SpriteComponent } from './SpriteComponent';
import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
import { SpriteAnimatorSystem } from './systems/SpriteAnimatorSystem';
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export type { SystemContext, ModuleManifest, IRuntimeModule as IRuntimeModuleLoader, IPlugin as IPluginLoader };
class SpriteRuntimeModule implements IRuntimeModule {
registerComponents(registry: typeof ComponentRegistryType): void {
registry.register(SpriteComponent);
registry.register(SpriteAnimatorComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const animatorSystem = new SpriteAnimatorSystem();
if (context.isEditor) {
animatorSystem.enabled = false;
}
scene.addSystem(animatorSystem);
(context as any).animatorSystem = animatorSystem;
}
}
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const manifest: ModuleManifest = {
id: 'sprite',
name: '@esengine/sprite',
displayName: 'Sprite 2D',
version: '1.0.0',
description: 'Sprite and SpriteAnimator components for 2D rendering',
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category: 'Rendering',
icon: 'Image',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
canContainContent: true,
dependencies: ['core', 'math'],
exports: { components: ['SpriteComponent', 'SpriteAnimatorComponent'] },
editorPackage: '@esengine/sprite-editor',
requiresWasm: true
};
export const SpritePlugin: IPlugin = {
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manifest,
runtimeModule: new SpriteRuntimeModule()
};
export { SpriteRuntimeModule };