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esengine/packages/engine-core/src/EnginePlugin.ts

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/**
*
* Plugin system core type definitions
*
* editor-core
* This is the single source of truth for plugin types. editor-core re-exports and extends them.
*/
import type { ComponentRegistry as ComponentRegistryType, IScene, ServiceContainer } from '@esengine/ecs-framework';
import { TransformComponent } from './TransformComponent';
// ============================================================================
// 基础类型 | Basic Types
// ============================================================================
/**
*
* Plugin category
*/
export type PluginCategory =
| 'core' // 核心功能 | Core functionality
| 'rendering' // 渲染相关 | Rendering
| 'ui' // UI 系统 | UI System
| 'ai' // AI/行为树 | AI/Behavior
| 'physics' // 物理引擎 | Physics
| 'audio' // 音频系统 | Audio
| 'networking' // 网络功能 | Networking
| 'tools' // 工具/编辑器扩展 | Tools/Editor extensions
| 'scripting' // 脚本/蓝图 | Scripting/Blueprint
| 'tilemap' // 瓦片地图 | Tilemap
| 'content'; // 内容/资源 | Content/Assets
/**
* -
* Loading phase - controls the loading order of plugin modules
*/
export type LoadingPhase =
| 'earliest' // 最早加载(核心模块) | Earliest (core modules)
| 'preDefault' // 默认之前 | Before default
| 'default' // 默认阶段 | Default phase
| 'postDefault' // 默认之后 | After default
| 'postEngine'; // 引擎初始化后 | After engine init
/**
*
* Module type
*/
export type ModuleType = 'runtime' | 'editor';
/**
*
* Module descriptor
*/
export interface ModuleDescriptor {
/** 模块名称 | Module name */
name: string;
/** 模块类型 | Module type */
type: ModuleType;
/** 加载阶段 | Loading phase */
loadingPhase?: LoadingPhase;
}
/**
*
* Plugin dependency
*/
export interface PluginDependency {
/** 依赖的插件ID | Dependent plugin ID */
id: string;
/** 版本要求 | Version requirement */
version?: string;
/** 是否可选 | Optional */
optional?: boolean;
}
// ============================================================================
// 插件描述符 | Plugin Descriptor
// ============================================================================
/**
*
* Plugin descriptor
*
* PluginManager
* All fields are optional, PluginManager will fill in defaults.
*/
export interface PluginDescriptor {
/** 插件唯一标识符 | Unique plugin ID */
id: string;
/** 显示名称 | Display name */
name: string;
/** 版本号 | Version */
version: string;
/** 描述 | Description */
description?: string;
/** 插件类别 | Plugin category */
category?: PluginCategory;
/** 标签(用于搜索) | Tags (for search) */
tags?: string[];
/** 图标Lucide 图标名) | Icon (Lucide icon name) */
icon?: string;
/** 是否默认启用 | Enabled by default */
enabledByDefault?: boolean;
/** 是否可以包含内容资产 | Can contain content assets */
canContainContent?: boolean;
/** 是否为引擎内置插件 | Is engine built-in plugin */
isEnginePlugin?: boolean;
/** 是否为核心插件(不可禁用) | Is core plugin (cannot be disabled) */
isCore?: boolean;
/** 模块列表 | Module list */
modules?: ModuleDescriptor[];
/** 依赖列表 | Dependency list */
dependencies?: PluginDependency[];
/** 平台要求 | Platform requirements */
platforms?: ('web' | 'desktop' | 'mobile')[];
}
// ============================================================================
// 系统上下文 | System Context
// ============================================================================
/**
*
* System creation context
*/
export interface SystemContext {
/** 是否为编辑器模式 | Is editor mode */
isEditor: boolean;
/** 引擎桥接(如有) | Engine bridge (if available) */
engineBridge?: any;
/** 渲染系统(如有) | Render system (if available) */
renderSystem?: any;
/** 其他已创建的系统引用 | Other created system references */
[key: string]: any;
}
// ============================================================================
// 运行时模块 | Runtime Module
// ============================================================================
/**
*
* Runtime module interface
*/
export interface IRuntimeModule {
/**
* ComponentRegistry
* Register components to ComponentRegistry
*/
registerComponents?(registry: typeof ComponentRegistryType): void;
/**
* ServiceContainer
* Register services to ServiceContainer
*/
registerServices?(services: ServiceContainer): void;
/**
*
* Create systems for scene
*/
createSystems?(scene: IScene, context: SystemContext): void;
/**
*
* Called after all systems are created
*/
onSystemsCreated?(scene: IScene, context: SystemContext): void;
/**
*
* Module initialization complete callback
*/
onInitialize?(): Promise<void>;
/**
*
* Module destroy callback
*/
onDestroy?(): void;
}
// ============================================================================
// 插件接口 | Plugin Interface
// ============================================================================
/**
*
* Plugin interface
*
*
* This is the unified type that all plugin packages export.
*/
export interface IPlugin {
/** 插件描述符 | Plugin descriptor */
readonly descriptor: PluginDescriptor;
/** 运行时模块(可选) | Runtime module (optional) */
readonly runtimeModule?: IRuntimeModule;
/** 编辑器模块(可选,类型为 any 以避免循环依赖) | Editor module (optional, typed as any to avoid circular deps) */
readonly editorModule?: any;
}
// ============================================================================
// Engine Core 插件 | Engine Core Plugin
// ============================================================================
class EngineRuntimeModule implements IRuntimeModule {
registerComponents(registry: typeof ComponentRegistryType): void {
registry.register(TransformComponent);
}
}
const descriptor: PluginDescriptor = {
id: '@esengine/engine-core',
name: 'Engine Core',
version: '1.0.0',
description: 'Transform 等核心组件',
category: 'core',
enabledByDefault: true,
isEnginePlugin: true,
isCore: true
};
export const EnginePlugin: IPlugin = {
descriptor,
runtimeModule: new EngineRuntimeModule()
};