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esengine/packages/behavior-tree/src/BehaviorTreeRuntimeModule.ts

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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry, Core } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import type { AssetManager } from '@esengine/asset-system';
import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
import { BehaviorTreeExecutionSystem } from './execution/BehaviorTreeExecutionSystem';
import { BehaviorTreeAssetManager } from './execution/BehaviorTreeAssetManager';
import { GlobalBlackboardService } from './Services/GlobalBlackboardService';
import { BehaviorTreeLoader } from './loaders/BehaviorTreeLoader';
import { BehaviorTreeAssetType } from './index';
export interface BehaviorTreeSystemContext extends SystemContext {
behaviorTreeSystem?: BehaviorTreeExecutionSystem;
assetManager?: AssetManager;
}
class BehaviorTreeRuntimeModule implements IRuntimeModule {
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(BehaviorTreeRuntimeComponent);
}
registerServices(services: ServiceContainer): void {
if (!services.isRegistered(GlobalBlackboardService)) {
services.registerSingleton(GlobalBlackboardService);
}
if (!services.isRegistered(BehaviorTreeAssetManager)) {
services.registerSingleton(BehaviorTreeAssetManager);
}
}
createSystems(scene: IScene, context: SystemContext): void {
const btContext = context as BehaviorTreeSystemContext;
if (!this._loaderRegistered && btContext.assetManager) {
btContext.assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
this._loaderRegistered = true;
}
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// 使用 context 中的 services确保与调用方使用同一个 ServiceContainer 实例
// Use services from context to ensure same ServiceContainer instance as caller
const services = (btContext as any).services || Core.services;
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(services);
if (btContext.assetManager) {
behaviorTreeSystem.setAssetManager(btContext.assetManager);
}
if (btContext.isEditor) {
behaviorTreeSystem.enabled = false;
}
scene.addSystem(behaviorTreeSystem);
btContext.behaviorTreeSystem = behaviorTreeSystem;
}
}
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const manifest: ModuleManifest = {
id: 'behavior-tree',
name: '@esengine/behavior-tree',
displayName: 'Behavior Tree',
version: '1.0.0',
description: 'AI behavior tree system',
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category: 'AI',
icon: 'GitBranch',
isCore: false,
defaultEnabled: false,
isEngineModule: true,
canContainContent: true,
dependencies: ['core'],
exports: { components: ['BehaviorTreeComponent'] },
editorPackage: '@esengine/behavior-tree-editor'
};
export const BehaviorTreePlugin: IPlugin = {
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manifest,
runtimeModule: new BehaviorTreeRuntimeModule()
};
export { BehaviorTreeRuntimeModule };