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esengine/packages/behavior-tree-editor/src/stores/useUIStore.ts

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refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216) * refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
2025-11-18 14:46:51 +08:00
import { create } from 'zustand';
/**
* UI Store
* UI
*/
interface UIState {
/**
* ID
*/
selectedNodeIds: string[];
/**
*
*/
selectedConnection: { from: string; to: string } | null;
/**
* ID
*/
draggingNodeId: string | null;
/**
*
*/
dragStartPositions: Map<string, { x: number; y: number }>;
/**
*
*/
isDraggingNode: boolean;
/**
*
*/
dragDelta: { dx: number; dy: number };
/**
*
*/
tempCanvasOffset: { x: number; y: number } | null;
/**
*
*/
isPanning: boolean;
/**
*
*/
panStart: { x: number; y: number };
/**
* ID
*/
connectingFrom: string | null;
/**
*
*/
connectingFromProperty: string | null;
/**
* 线
*/
connectingToPos: { x: number; y: number } | null;
/**
*
*/
isBoxSelecting: boolean;
/**
*
*/
boxSelectStart: { x: number; y: number } | null;
/**
*
*/
boxSelectEnd: { x: number; y: number } | null;
/**
*
*/
setSelectedNodeIds: (nodeIds: string[]) => void;
toggleNodeSelection: (nodeId: string) => void;
clearSelection: () => void;
setSelectedConnection: (connection: { from: string; to: string } | null) => void;
/**
*
*/
startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) => void;
stopDragging: () => void;
setIsDraggingNode: (isDragging: boolean) => void;
setDragDelta: (delta: { dx: number; dy: number }) => void;
/**
*
*/
setTempCanvasOffset: (offset: { x: number; y: number } | null) => void;
setIsPanning: (isPanning: boolean) => void;
setPanStart: (panStart: { x: number; y: number }) => void;
/**
*
*/
setConnectingFrom: (nodeId: string | null) => void;
setConnectingFromProperty: (propertyName: string | null) => void;
setConnectingToPos: (pos: { x: number; y: number } | null) => void;
clearConnecting: () => void;
/**
*
*/
setIsBoxSelecting: (isSelecting: boolean) => void;
setBoxSelectStart: (pos: { x: number; y: number } | null) => void;
setBoxSelectEnd: (pos: { x: number; y: number } | null) => void;
clearBoxSelect: () => void;
}
/**
* UI Store
*/
export const useUIStore = create<UIState>((set, get) => ({
selectedNodeIds: [],
selectedConnection: null,
draggingNodeId: null,
dragStartPositions: new Map(),
isDraggingNode: false,
dragDelta: { dx: 0, dy: 0 },
tempCanvasOffset: null,
isPanning: false,
panStart: { x: 0, y: 0 },
connectingFrom: null,
connectingFromProperty: null,
connectingToPos: null,
isBoxSelecting: false,
boxSelectStart: null,
boxSelectEnd: null,
setSelectedNodeIds: (nodeIds: string[]) => set({ selectedNodeIds: nodeIds }),
toggleNodeSelection: (nodeId: string) => {
const { selectedNodeIds } = get();
if (selectedNodeIds.includes(nodeId)) {
set({ selectedNodeIds: selectedNodeIds.filter((id) => id !== nodeId) });
} else {
set({ selectedNodeIds: [...selectedNodeIds, nodeId] });
}
},
clearSelection: () => set({ selectedNodeIds: [], selectedConnection: null }),
setSelectedConnection: (connection: { from: string; to: string } | null) =>
set({ selectedConnection: connection }),
startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) =>
set({
draggingNodeId: nodeId,
dragStartPositions: startPositions,
isDraggingNode: true
}),
stopDragging: () =>
set({
draggingNodeId: null,
dragStartPositions: new Map(),
isDraggingNode: false,
dragDelta: { dx: 0, dy: 0 }
}),
setIsDraggingNode: (isDragging: boolean) => set({ isDraggingNode: isDragging }),
setDragDelta: (delta: { dx: number; dy: number }) => set({ dragDelta: delta }),
setTempCanvasOffset: (offset: { x: number; y: number } | null) => set({ tempCanvasOffset: offset }),
setIsPanning: (isPanning: boolean) => set({ isPanning }),
setPanStart: (panStart: { x: number; y: number }) => set({ panStart }),
setConnectingFrom: (nodeId: string | null) => set({ connectingFrom: nodeId }),
setConnectingFromProperty: (propertyName: string | null) => set({ connectingFromProperty: propertyName }),
setConnectingToPos: (pos: { x: number; y: number } | null) => set({ connectingToPos: pos }),
clearConnecting: () =>
set({
connectingFrom: null,
connectingFromProperty: null,
connectingToPos: null
}),
setIsBoxSelecting: (isSelecting: boolean) => set({ isBoxSelecting: isSelecting }),
setBoxSelectStart: (pos: { x: number; y: number } | null) => set({ boxSelectStart: pos }),
setBoxSelectEnd: (pos: { x: number; y: number } | null) => set({ boxSelectEnd: pos }),
clearBoxSelect: () =>
set({
isBoxSelecting: false,
boxSelectStart: null,
boxSelectEnd: null
})
}));