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esengine/source/src/ECS/Components/RenderableComponent.ts

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2020-07-01 16:55:10 +08:00
///<reference path="./PooledComponent.ts" />
module es {
/**
*
*/
export abstract class RenderableComponent extends Component implements IRenderable {
/**
* renderableComponent的宽度
* bounds属性则需要实现这个
*/
public get width() {
return this.bounds.width;
}
/**
* renderableComponent的高度
* bounds属性则需要实现这个
*/
public get height() {
return this.bounds.height;
}
/**
* AABB,
*/
public get bounds(): Rectangle {
if (this._areBoundsDirty){
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, Vector2.zero,
this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
this._areBoundsDirty = false;
}
return this._bounds;
}
/**
*
*/
public get renderLayer(): number{
return this._renderLayer;
}
public set renderLayer(value: number){
}
/**
*
*/
public color: number = 0x000000;
/**
*
*/
public get localOffset(): Vector2{
return this._localOffset;
}
/**
*
* @param value
*/
public set localOffset(value: Vector2){
this.setLocalOffset(value);
}
/**
* onBecameVisible/onBecameInvisible方法
*/
public get isVisible() {
return this._isVisible;
}
/**
* onBecameVisible/onBecameInvisible方法
* @param value
*/
public set isVisible(value: boolean) {
if (this._isVisible != value){
this._isVisible = value;
if (this._isVisible)
this.onBecameVisible();
else
this.onBecameInvisible();
}
}
protected _localOffset: Vector2 = Vector2.zero;
protected _renderLayer: number = 0;
protected _bounds: Rectangle = new Rectangle();
private _isVisible: boolean;
protected _areBoundsDirty = true;
public onEntityTransformChanged(comp: transform.Component) {
this._areBoundsDirty = true;
}
/**
* 使
* @param camera
*/
public abstract render(camera: Camera);
/**
* renderableComponent进入相机框架时调用
* isVisibleFromCamera进行剔除检查
*/
protected onBecameVisible() {
}
/**
* renderableComponent离开相机框架时调用
* isVisibleFromCamera进行剔除检查
*/
protected onBecameInvisible() {
}
/**
* renderableComponent的边界与camera.bounds相交 true
* isVisible标志的状态开关
* 使
* @param camera
*/
public isVisibleFromCamera(camera: Camera): boolean {
this.isVisible = camera.bounds.intersects(this.bounds);
return this.isVisible;
}
/**
*
* @param renderLayer
*/
public setRenderLayer(renderLayer: number): RenderableComponent{
if (renderLayer != this._renderLayer){
let oldRenderLayer = this._renderLayer;
this._renderLayer = renderLayer;
// 如果该组件拥有一个实体那么是由ComponentList管理需要通知它改变了渲染层
if (this.entity && this.entity.scene)
this.entity.scene.renderableComponents.updateRenderableRenderLayer(this, oldRenderLayer, this._renderLayer);
}
return this;
}
/**
*
* @param color
*/
public setColor(color: number): RenderableComponent{
this.color = color;
return this;
}
/**
*
* @param offset
*/
public setLocalOffset(offset: Vector2): RenderableComponent{
if (this._localOffset != offset){
this._localOffset = offset;
}
return this;
}
public toString(){
return `[RenderableComponent] ${this}, renderLayer: ${this.renderLayer}`;
}
}
}