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esengine/source/src/Physics/Shapes/Shape.ts

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abstract class Shape {
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public bounds: Rectangle = new Rectangle();
public position: Vector2 = Vector2.zero;
public abstract center: Vector2;
public abstract recalculateBounds(collider: Collider);
public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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public abstract overlaps(other: Shape);
public abstract collidesWithShape(other: Shape): CollisionResult;
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}