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esengine/source/src/ECS/Entity.ts

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class Entity {
public name: string;
/** 当前实体所属的场景 */
public scene: Scene;
/** 封装实体的位置/旋转/缩放,并允许设置一个高层结构 */
public readonly transform: Transform;
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/** 当前附加到此实体的所有组件的列表 */
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public readonly components: ComponentList;
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private _updateOrder: number = 0;
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private _enabled: boolean = true;
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private _isDestoryed: boolean;
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public componentBits: BitSet;
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public get isDestoryed(){
return this._isDestoryed;
}
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public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
}
return this;
}
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constructor(name: string){
this.name = name;
this.transform = new Transform(this);
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this.components = new ComponentList(this);
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this.componentBits = new BitSet();
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}
public get updateOrder(){
return this._updateOrder;
}
public set updateOrder(value: number){
this.setUpdateOrder(value);
}
public setUpdateOrder(updateOrder: number){
if (this._updateOrder != updateOrder){
this._updateOrder = updateOrder;
if (this.scene){
}
return this;
}
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}
public attachToScene(newScene: Scene){
this.scene = newScene;
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newScene.entities.add(this);
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this.components.registerAllComponents();
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for (let i = 0; i < this.transform.childCount; i ++){
this.transform.getChild(i).entity.attachToScene(newScene);
}
}
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public detachFromScene(){
this.scene.entities.remove(this);
this.components.deregisterAllComponents();
for (let i = 0; i < this.transform.childCount; i ++)
this.transform.getChild(i).entity.detachFromScene();
}
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public addComponent<T extends Component>(component: T): T{
component.entity = this;
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this.components.add(component);
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component.initialize();
return component;
}
public getComponent<T extends Component>(type): T{
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return this.components.getComponent(type, false) as T;
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}
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public update(){
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this.components.update();
this.transform.updateTransform();
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}
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public onAddedToScene(){
}
public onRemovedFromScene(){
if (this._isDestoryed)
this.components.remove
}
public onTransformChanged(comp: ComponentTransform){
this.components.onEntityTransformChanged(comp);
}
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public destory(){
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this._isDestoryed = true;
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this.scene.entities.remove(this);
this.transform.parent = null;
for (let i = this.transform.childCount - 1; i >= 0; i --){
let child = this.transform.getChild(i);
child.entity.destory();
}
}
}