88 lines
3.0 KiB
TypeScript
88 lines
3.0 KiB
TypeScript
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { ParticleSystemComponent } from './ParticleSystemComponent';
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import { ParticleUpdateSystem } from './systems/ParticleSystem';
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export type { SystemContext, ModuleManifest, IRuntimeModule as IRuntimeModuleLoader, IPlugin as IPluginLoader };
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/**
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* 粒子系统上下文
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* Particle system context
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*/
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export interface ParticleSystemContext extends SystemContext {
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particleUpdateSystem?: ParticleUpdateSystem;
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/** Transform 组件类型 | Transform component type */
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transformType?: new (...args: any[]) => any;
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/** 渲染系统(用于注册渲染数据提供者)| Render system (for registering render data provider) */
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renderSystem?: {
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addRenderDataProvider(provider: any): void;
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removeRenderDataProvider(provider: any): void;
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};
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}
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class ParticleRuntimeModule implements IRuntimeModule {
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private _updateSystem: ParticleUpdateSystem | null = null;
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registerComponents(registry: typeof ComponentRegistryType): void {
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registry.register(ParticleSystemComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const particleContext = context as ParticleSystemContext;
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this._updateSystem = new ParticleUpdateSystem();
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// 设置 Transform 组件类型 | Set Transform component type
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if (particleContext.transformType) {
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this._updateSystem.setTransformType(particleContext.transformType);
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}
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// 在编辑器中禁用系统(手动控制)| Disable in editor (manual control)
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if (context.isEditor) {
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this._updateSystem.enabled = false;
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}
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scene.addSystem(this._updateSystem);
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particleContext.particleUpdateSystem = this._updateSystem;
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// 注册渲染数据提供者 | Register render data provider
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if (particleContext.renderSystem) {
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const renderDataProvider = this._updateSystem.getRenderDataProvider();
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particleContext.renderSystem.addRenderDataProvider(renderDataProvider);
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}
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}
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/**
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* 获取粒子更新系统
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* Get particle update system
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*/
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get updateSystem(): ParticleUpdateSystem | null {
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return this._updateSystem;
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}
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}
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const manifest: ModuleManifest = {
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id: 'particle',
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name: '@esengine/particle',
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displayName: 'Particle System',
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version: '1.0.0',
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description: 'Particle system for 2D effects',
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category: 'Rendering',
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icon: 'Sparkles',
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isCore: false,
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defaultEnabled: false,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['core', 'math', 'sprite'],
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exports: { components: ['ParticleSystemComponent'] },
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editorPackage: '@esengine/particle-editor',
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requiresWasm: false
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};
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export const ParticlePlugin: IPlugin = {
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manifest,
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runtimeModule: new ParticleRuntimeModule()
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};
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export { ParticleRuntimeModule };
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