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esengine/thirdparty/rapier.js/src.ts/pipeline/query_pipeline.ts

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feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
import {RawRayColliderIntersection} from "../raw";
import {
ColliderHandle,
ColliderSet,
InteractionGroups,
PointColliderProjection,
Ray,
RayColliderIntersection,
RayColliderHit,
Shape,
ColliderShapeCastHit,
} from "../geometry";
import {IslandManager, RigidBodyHandle, RigidBodySet} from "../dynamics";
import {Rotation, RotationOps, Vector, VectorOps} from "../math";
// NOTE: must match the bits in the QueryFilterFlags on the Rust side.
/**
* Flags for excluding whole sets of colliders from a scene query.
*/
export enum QueryFilterFlags {
/**
* Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.
*/
EXCLUDE_FIXED = 0b0000_0001,
/**
* Exclude from the query any collider attached to a dynamic rigid-body.
*/
EXCLUDE_KINEMATIC = 0b0000_0010,
/**
* Exclude from the query any collider attached to a kinematic rigid-body.
*/
EXCLUDE_DYNAMIC = 0b0000_0100,
/**
* Exclude from the query any collider that is a sensor.
*/
EXCLUDE_SENSORS = 0b0000_1000,
/**
* Exclude from the query any collider that is not a sensor.
*/
EXCLUDE_SOLIDS = 0b0001_0000,
/**
* Excludes all colliders not attached to a dynamic rigid-body.
*/
ONLY_DYNAMIC = QueryFilterFlags.EXCLUDE_FIXED |
QueryFilterFlags.EXCLUDE_KINEMATIC,
/**
* Excludes all colliders not attached to a kinematic rigid-body.
*/
ONLY_KINEMATIC = QueryFilterFlags.EXCLUDE_DYNAMIC |
QueryFilterFlags.EXCLUDE_FIXED,
/**
* Exclude all colliders attached to a non-fixed rigid-body
* (this will not exclude colliders not attached to any rigid-body).
*/
ONLY_FIXED = QueryFilterFlags.EXCLUDE_DYNAMIC |
QueryFilterFlags.EXCLUDE_KINEMATIC,
}