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esengine/packages/components/src/RigidBodyComponent.ts

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import { Component, ECSComponent, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
*/
export enum BodyType {
Static = 'static',
Dynamic = 'dynamic',
Kinematic = 'kinematic'
}
/**
* -
*/
@ECSComponent('RigidBody')
@Serializable({ version: 1, typeId: 'RigidBody' })
export class RigidBodyComponent extends Component {
/** 刚体类型 */
@Serialize() public bodyType: BodyType = BodyType.Dynamic;
/** 质量 */
@Serialize() public mass: number = 1;
/** 线性阻尼 */
@Serialize() public linearDamping: number = 0;
/** 角阻尼 */
@Serialize() public angularDamping: number = 0.05;
/** 重力缩放 */
@Serialize() public gravityScale: number = 1;
/** 是否使用连续碰撞检测 */
@Serialize() public continuousDetection: boolean = false;
/** 是否冻结X轴旋转 */
@Serialize() public freezeRotationX: boolean = false;
/** 是否冻结Y轴旋转 */
@Serialize() public freezeRotationY: boolean = false;
/** 是否冻结Z轴旋转 */
@Serialize() public freezeRotationZ: boolean = false;
/** X轴速度 */
@Serialize() public velocityX: number = 0;
/** Y轴速度 */
@Serialize() public velocityY: number = 0;
/** Z轴速度 */
@Serialize() public velocityZ: number = 0;
constructor() {
super();
}
}