Files
esengine/packages/engine-core/src/ModuleManifest.ts

197 lines
5.7 KiB
TypeScript
Raw Normal View History

feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
/**
* Module Manifest Types.
*
*
* This is the single source of truth for module/plugin configuration.
* Each engine module should have a module.json file containing this information.
* /
* module.json
*/
/**
* Module category for organization in UI.
* UI
*/
export type ModuleCategory =
| 'Core'
| 'Rendering'
| 'Physics'
| 'AI'
| 'Audio'
| 'Networking'
| 'Other';
/**
* Platform requirements for the module.
*
*/
export type ModulePlatform = 'web' | 'desktop' | 'mobile';
/**
* Module exports definition.
*
*/
export interface ModuleExports {
/** Exported component classes | 导出的组件类 */
components?: string[];
/** Exported system classes | 导出的系统类 */
systems?: string[];
/** Exported asset loaders | 导出的资源加载器 */
loaders?: string[];
/** Other exported items | 其他导出项 */
other?: string[];
}
/**
* Module manifest definition (Unified Plugin/Module config).
* /
*
* This interface matches the structure of module.json files.
* module.json
*/
export interface ModuleManifest {
// ==================== Core Identifiers ====================
/** Unique module identifier | 唯一模块标识符 */
id: string;
/** Package name (npm style) | 包名npm 风格) */
name: string;
/** Display name for UI | UI 显示名称 */
displayName: string;
/** Module description | 模块描述 */
description: string;
/** Module version | 模块版本 */
version: string;
// ==================== Classification ====================
/** Category for grouping in UI | UI 分组分类 */
category: ModuleCategory;
/** Tags for search and filtering | 用于搜索和过滤的标签 */
tags?: string[];
/** Icon name (Lucide icon) | 图标名Lucide 图标) */
icon?: string;
// ==================== Lifecycle ====================
/** Whether this is a core module (cannot be disabled) | 是否为核心模块(不能禁用) */
isCore: boolean;
/** Whether enabled by default in new projects | 新项目中是否默认启用 */
defaultEnabled: boolean;
/** Whether this is an engine built-in module | 是否为引擎内置模块 */
isEngineModule?: boolean;
// ==================== Content ====================
/** Whether this module can contain content/assets | 是否可以包含内容/资源 */
canContainContent?: boolean;
/** Platform requirements | 平台要求 */
platforms?: ModulePlatform[];
// ==================== Dependencies ====================
/** Module IDs this module depends on | 此模块依赖的模块 ID */
dependencies: string[];
/**
* External package dependencies that need to be included in import map.
* import map
*
* These are runtime dependencies that are dynamically imported by the module.
*
*
* Example: ["@esengine/rapier2d"]
*/
externalDependencies?: string[];
// ==================== Exports ====================
/** Exported items for dependency checking | 导出项用于依赖检查 */
exports: ModuleExports;
// ==================== Editor Integration ====================
/**
* Associated editor package name.
*
* e.g., "@esengine/tilemap-editor" for "@esengine/tilemap"
*/
editorPackage?: string;
// ==================== Performance (auto-calculated at build time) ====================
// ==================== 性能(构建时自动计算) ====================
/** JS bundle size in bytes | JS 包大小(字节) */
jsSize?: number;
/** Whether this module requires WASM | 是否需要 WASM */
requiresWasm?: boolean;
/** WASM file size in bytes | WASM 文件大小(字节) */
wasmSize?: number;
/**
* WASM file paths relative to module's node_modules or package root.
* WASM node_modules
*
* Can be glob patterns like "*.wasm" or specific paths.
* glob "*.wasm"
*
* Example: ["@dimforge/rapier2d-compat/*.wasm"]
*/
wasmPaths?: string[];
/**
* Runtime WASM path relative to game output root.
* WASM
*
* Build pipeline copies WASM to this location.
* 线 WASM
*
* Example: "wasm/rapier_wasm2d_bg.wasm"
*/
runtimeWasmPath?: string;
// ==================== Build Configuration ====================
// ==================== 构建配置 ====================
/**
* Output path for the built module file.
*
*
* Example: "dist/index.mjs"
*/
outputPath?: string;
/**
* Plugin export name for dynamic loading.
*
*
* Example: "SpritePlugin"
*/
pluginExport?: string;
/**
* Additional files to include when copying module.
*
*
* Glob patterns relative to the module's dist directory.
* dist glob
*
* Example: ["chunk-*.js", "worker.js"]
*/
includes?: string[];
}